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LS_Dracon

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Blog Entries posted by LS_Dracon

  1. LS_Dracon
    I've finished all the guardian sprites for the PoP project.This gif show more or less the final result. I have better sprites here, just not update them to the gif (it's quite boring). The animations are : 1 - stand, atack pose 2 - walking - 3 - Touché! - 4 get hit - 5 die with pain!The block animation (defending the prince attacks) is done also. Hm... I need draw the special death such split by half if the guardian goes to trap (that kind of "wall blade", don't know the name of that).The dead animation don't know if possible to look like that. It doesn't require a special color table for each frame, the trick is to move the sprite vertically (and the color must follow the sprite) see the example below, but I don't know if the kernal support this.Trust me, the animation looks even cooler in motion. These animations uses a static position and don't make much sense. Just for record, the grey pixels is a missile object, it share the same player color, you notice I use some pixels sometimes to draw the feet. I'm using another color to help me in the binary conversion. Get hit and die animation require a bit more work. What really matter is how they look in the real hardware, not in this gif.Feel free to post feedbacks, critics and others. I don't care if you say it's sucks, since you spot me what exactly sucks.
  2. LS_Dracon
    Reading the topic about possible atari jaguar mascot, I have one idea and drawed my own mascot.
     
    Edit :
     
    Changed the previous character to be a lynx mascott and added the new Jaguar.
     
    Jaguar and his little brother, the Lynx
  3. LS_Dracon
    We never expected what we'll find on Youtube.
     
    This guy play fun themes on piano, such popeye or woody woodpecker theme.
    Also there good videos of him playing classics ragtimes.
    But in others videos he waste talent playing the Nokia cellphone and microsoft windows opening theme, or a silly song on churchil organ.
    I like his version of super mario bros on harpichord.
     
    His name is Vinheteiro, here the link for simpsons theme, and you can watch the others related videos if you like it.
     

  4. LS_Dracon
    Last year I figure how far lemmings could be in Atari 2600.
    Obviously you can't create hundreds of characters per row, the limit of VCS is two.
    Then I have the idea to create only one lemming and interesting, its looks cool for me.
     
    Basically you have to control the main character around the maze, using limited number of tools to find the exit door.
    If you use a tool in wrong place, its over, you need restart the level.
    The lemming just walk. One very usefull tool on Lemmings is the stop. Then the lemming turn into a barrier and the others cannot go to danger areas, using 1 lemming only I can't use this tool, but I can replace to "change direction" tool.
     
    With 1 lemming the game is really do able. Figure the 6 digit score changed to looks like a tool box. The arrow pointer can be done by missile, keeping free the other player to be used as ladder or bombs. You can dig the playfield for create holes. I thing BatariBasic can handle this game very well due playfield style.
     
    Its just an idea, I have others projects before try something for this side.
  5. LS_Dracon
    It's my first blog entry ever, sorry possible mistakes...
     
    I'll post some 2d gaming related stuff made by me, such draws, sprites and others.
     
    For start, a sketch of Tyris Flare, from Golden Axe, classic game by Sega at end of 80's.
    This game is awesome, developed by "Shinobi team" who did great games using Sega 16 hardware.
  6. LS_Dracon
    Slow but improving my NES programming skills.

    Today (well, yesterday) I did a code to create a sprite "block" (don't know how to call it).

    This is something new to me, on Atari 2600 and Odyssey2 each sprite is a single object. On NES the sprites is a little tile, 8x8 pixels.
    Naturally to display large images you need to use more than a single tile, and make them move together is a bit tricky.
    But I find a way to do it, so I can create many combinations using only a single Y and X variables for each "sprite block".

    The NES rom attached is and exemple of few sprite blocks moving. The colors and graphics flickers because a bug I left just because it makes an interesting effect. But you can see the shape of each "sprite block" never change.

    Usually you need square or rectangle shapes, but my code is optimized and does not waste more cycles to create unusual shapes.


  7. LS_Dracon
    Has been long time I don't do a pixel art.

    Many people said my drawings are cute, even if it is not supposed to.
    So I decided to create a drawing/pixel art series of ugliest monsters in cute form.
    Problem my weak eyes aren't help me with this, so I'll stop on this first entry.

    Here's Gaping Dragon from Dark Souls in his puppy form. I can see a plush of this thing making success on internetz.

    Sorry the few colors and small size, I can't stand too long drawing or my eyes hurts.





    For those ho don't know who is, here his actual visual:



  8. LS_Dracon
    Recently I've decided to start another project (there aren't many to take care, only my biggest Odyssey2 project ever, and save 2 Atari 2600 games in development hell, other side projects involving sprite drawing and many more games I want to start to code...)
    Anyway I already talked about
    in my older blogs. It's a fan game that re-creates the canceled Sonic Xtreme originally planned for Sega Saturn (and PCs) in 1996.
    The game was very interesting in many ways, mostly because the perspective know as fish eye lens, which makes the game revolutionary for the time. 
    I did a Sonic model in 3ds max (yes, I used to 3d modeling ages ago) trying to match the original sonic model, in order to make new animations for the AXSX project.
    It seems I'm making some progress, here's the result.

    The first image is a my model (a old version, I have a better model now), the middle image is original model, for reference. And the last is the comparison between the original sprite and the new one.
    If you think make the model is difficult, it was not, makes the color, lighting and camera angle almost close to original took me days!
    Well, it's what I'm doing for now, all my others retro projects is on hold.
  9. LS_Dracon
    I don't put the title as Sonic 3 Game Gear to not let people think I'm working on it.
     
    Just found these old sprites on my computer, years ago I was thinking about how good Sonic 3 could be in Game Gear / Master System.
     
    I wish I could code this game, but man, too difficult to do it alone.
     
    Sonic 3 is my favorite sonic game so far, everything is perfect, the artwork, music, level design. Too bad it's an "unfinished game", as you need to plug into S&K to have the real deal.
     
    The first sprite at top-left is the original sonic for GG. The others 2 are my version with sonic 3 looking. The original S3 sprite from genesis is at top right.
     
    All the others are done by myself, trying to match the quality from the original source.
     

  10. LS_Dracon
    In 2011 I've post about 2 fan games that I was looking at : Sonic 2 HD and Card Saga Wars
     
    See the entry here
     
    Time to update the status of them and talk about another 2 games, coincidently another sonic and fight game.
     
    Sonic 2 HD was over. The group involved with this project release a working demo last year but soon after they quit to work on it. Doesn't clear why, it seems they fight each other about silly things. Ego, probably.
     
    Card saga wars is not dead but they didn't update the project since 2011, not surprised, it is a very ambitious project and the quality of the characters sprites and animations are awesome. Too much effort for a free fan game. At least there are a couple of fighters already running.
     
    Well now I'm looking at another sonic project : Sonic AXSX (stands for Another Sonic Xtreme)
     
    This is a recreation of the Sonic Xtreme, an unreleased sonic game for sega saturn planned for 1996. If you're not familiar, there are videos of demo version in youtube.
    The story of this game is long, check wikipedia to know more.
     
    Chris Senn, the original programmer, leaked some informations as well bitmaps (sprites and textures) about the project years ago, and someone took these source to recreate the game using Unreal Engine.
     
    The game has an unique perspective, using fish eye lens to make it looks spherical. I don't know who is working on this recreation, I assume it's the owner of the youtube channel I fond the video. BTW it's a very talentous programmer, the game looks and feels exactly like the saturn prototype. Check it out :
     
    http://www.youtube.com/watch?v=qU-k90htzqk
     
    Second game I want to talk about is Mortal Kombat HD.
     
    Just like the sonic 2 hd, they are recreating the original mortal kombat in high definition, all the caracters are made using CG, a very well done job must I say. Since all the animations are remade, they're using more frames, giving a more fluid animation than the original. The stages and musics also are being remade. Check this video about the 2 only characters already done, scorpion and sub zero :
     
    http://www.youtube.com/watch?v=hx292crZnsI
     
    I read in comments that all the stages and musics are done. The music are remixed by this guy, if you're a mk fan like me, you will know how good these remix are :
     
    http://www.youtube.com/watch?v=59U6Jgpd_3U
     
    Check the channel of these guys to know more about making of and others stuffs.
     
    And before I forget, how about Star Fox for sega genesis?
     
    Someone got the 3d models from snes game and put into a stock sega genesis. The game runs slow, 9-12 fps (original star fox ran at ~15 fps)
    It's more a proof of concept than a homebrew.
    Too slow to be playable, but still a impressive effort, I mean, it's not even using a SFX chip to do the calculations, just the genesis native processor :
     
    http://www.youtube.com/watch?v=UuYFmIEtLLk
     
    Sadly I don't know the forum / place where all these games are in discussion.
  11. LS_Dracon
    Quick image edits I did for fun, because it's easier than code the games.
     
    MK for the Neo-Geo AES
    Killer Instinct for the Genesis
    King of Fighters 94 for the Snes
  12. LS_Dracon
    There are two fan games I following the progress and they are great!
     
    The first one is Sonic 2 HD remake.
     
    The objective is remake the classic Sonic 2 (the best of all Sonic games, although I love Sonic 3 because the graphics) in High Definition graphics.
    Everthing is done from zero, even the animation of the characters (wich are made by hand using cartoon drawing techniques).
    It's absolute great, all the people involved in this project are talentous artists. The game engine is coded by themselves.
     
    Here's the official web site of the project : http://www.s2hd.sonicretro.org/
     
    The second game is called Card Saga Wars.
     
    It's a fighting game with tons of video game characters from various softwares. Using "pocket" style, the sprite art and animations are oustanding.
    The game is coded using MUGEN engine, I used to code it years ago, it's a good engine to make 2d fight games.
    I don't understand exactly how the game works, I think there will be several main characters to play, and others to use as helpers (strikers).
    Figure to select a Chrono Trigger character to fight and Piramid Head (Sillent Hill) as striker.
     
    The people in this project are spanish speaker, don't know where they are from (Mexico?) but you have an idea how cool this project is looking to sprite gallery.
     
    Here's the official site of Card Sagas Wars : http://cardgallery.tales-tra.com/main_csw.htm
    Click on "Card" menu and select blue or red to enter in the gallery.
     
    Here's some videos of the projects :
     
    Sonic 2 HD trailer :
     

     
    Card Sagas Wars : Link (Zelda) vs Cloud (FF7)
     

     
    Card Sagas Wars : Samus (Metroid) vs Master Chief (Halo)
     

  13. LS_Dracon
    KK is one of my favorite Atari 2600 game.
    Until now, I think this is the best, grafically, game done for the VCS.
     
    Then I bought one cart months ago, and discover that I coud finish (score at 999999).
    I play about 2 hours, and here's the snap.
    I already read that Activision games, if the score beat 999999 turns into exclamation mark (!!!!!!)
    But no KK, the score turns into hat, as the image below.
     
    Then the level restart, and in second screen the player freeze, like if hit by airplane, when I leave the rom to pick the camera, the demo mode was started.
     
    Now I'm playning Enduro, but there no way to finish this, I think for score get 999999 I need 6 or 7 hours of play, no way, no time and no pacience for this.
    The maximun I ran was 10 "laps", and I get bored.
  14. LS_Dracon
    MegaDriver is a band that play classic video game musics in heavy metal style.
    All musics can be downloaded as free in mp3 format.
     
    Mega Driver official homepage
     
    And a video :
     
    Sega Genesis guitar - Mega Driver
     

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