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LS_Dracon

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Everything posted by LS_Dracon

  1. Thanks. I still working on the princess animation, but I'll post the upgrade when I have more sprites to show.
  2. Here's the princess animation from the intro storyboard. If you aren't familiar, she turn, then Jaffar aproach, she step back and the last frame she is looking the hourglass. I need fix some pixels, it's not the final result yet. The step back looks way better when the sprite get movement. All original frames is present on this animation and not all frames use the same timer, it require one table with time for each frame, I have plans to do this for my projects and maybe can be used in this project too.
  3. I forget a crucial thing, to ask authorization for Le Geek, to continue his work. PM sent. Thanks. Yeah lot of work to do (I not quit my others projects, though). I made Jaffar and Princess sprites and fixed the bone-guy. The colors are carefully chosed. Is hard to draw such minimal sprites with a good result. It lost about 35% of the original sprite resolution and 1 color per line lost lot of details. When you create a sprite for a game, don't matter how they look zoomed and yes, how they look on real aspect ratio. The princess for example, without neck. If I put one dot behind her head, looks good, but when I did zoom out, it's mess the whole sprite. Same for the colors. Tomorow I'll try to do an animation for know what's waiting for me Another thing, these sprites is based on PC PoP version, personally I love the snes sprites, I played this version alot when I was kid, but I think this port shoud be have the original looking. (I read somewhere that this game was first coded for apple II computer, I saw this version on youtube and I think pc version have the same graphics but with better colors).
  4. Good news, people! I've talked with Cd-W about this project, and I have the green light to draw the sprites for this game For me is an honnor because this project is going to be one of the best games ever ported for the 2600. Le Geek did a good job with prince animation, but he stopped the progress. I will finish the prince move set (using Le Geek stile) as well draw the others characters/ element for this game. As a programmer, I know what is possible to do on 2600 hardware. I'll sent the sprites in binnary, ready for use I'll not take part on programming, maybe spice some ideas, althoug there others better and most experienced programmers to do this. Anyway I can help with some codes too. For start I did 2 sprites for the guardian, atack and stand pose. The skull warrior is a test, I'll redraw it, I can do a better sprite for him. The sword is blue because it's a missile object, and share the player colors, sadly. Hope you like it
  5. Congratulations I like the Artie and appreciate your reviews
  6. There's a youtube video that display hundreds of assembled boxes. This video show the RDI building back in the day. I need find the video again to post here... Unless these boxes are empty, exist more than 10 units made. EDIT: Here's the video : And at 3:20, the boxes :
  7. Atari 2600* Master System* Game Gear Genesis Snes Playstation N64 PS2 * Favorites
  8. And how about changes the player color? Starting in white, then every ball loses turn a bit dark, when the player turn in darkest color, this case black, the game is over. BallOut Lda COLUP0,x beq GameOver sbc #2 sta COLUP0,x If COLUPX is 0, game over. Assuming it's possible to read the colors registers...
  9. Doesn't matter, if you use FPS limit, it reduces to 60 frames per second (ntsc). See the image of my plug-in config.
  10. Incredible! 1 kb is too much for Mr. Jentzsch I remember Ridge Racer (the first game for psx) it's uses 1,5 of 2 mb psx ram, there's only 1 load screen for entire game and after that you can remove the CD and insert a common music cd to play during the game. Later 2 mb of RAM was a hardware limitation for many psx games. Figure 128 bytes!
  11. Config -> Video -> Configure (plug-in) Then mark FPS limit. I'm using Pete's DX6 D3D driver 1.76 plug-in But I think all video plug-ins have the choice for you limit the frame per second, just mark it.
  12. Alex had health problems years ago and stopped to visit AtariAge. I hope he is fine.
  13. LS_Dracon

    Funny pianist

    Yeah! She doesn't need members for create one band Look how she plays the bass using the feet! Man, I want only 1% of their talent Stupid cameraman....
  14. LS_Dracon

    Funny pianist

    We never expected what we'll find on Youtube. This guy play fun themes on piano, such popeye or woody woodpecker theme. Also there good videos of him playing classics ragtimes. But in others videos he waste talent playing the Nokia cellphone and microsoft windows opening theme, or a silly song on churchil organ. I like his version of super mario bros on harpichord. His name is Vinheteiro, here the link for simpsons theme, and you can watch the others related videos if you like it.
  15. Just discovered this game today Good game, a bit of tetris+bomblis, but original enough. It's a psx EXE, you can run it on epsxe direct on zip, no need to extract. For CD, I don't know if a ISO is required, maybe burn the .exe on cd root is fine... Ah nevermind, post no. 5 : I hope Alex is ok, somebody here have contacted him recently?
  16. Yes, me. SuperPong But it's an endless project, I have no intention to release on cart. Endless because times from times I have a new idea or new optimizations to put on it. (now I remember that I need to test a new code for the sprites...)
  17. Winner!!!! Yeah, at least you still keep them. I remember to trashed many atari carts when I bought one sega master system in 1989... Today I have problems on my conscience.
  18. LS_Dracon

    Soccer in Seattle

    Both goals are pretty Yes, I hate that kind of horns too Here's the soccer team I like, Atlético Paranaense, from my city. The staduim construction will be finished in next months. It's the final of "state cup" (plays only teams from my state) Atlético wins this match by 2x1, but sadly, an early result give the cup for the opponent team. Stupid rule!
  19. It's an old version, the latest is 2.75 I think worth download the latest linux version : http://stella.sourceforge.net/ I try to block many punches as possible while pushing to side, then only 1 punch can hit you, note in this move 3 or 4 punches don't take much damage.
  20. LS_Dracon

    Lemming 2600

    Here is. This mockup uses playfield with 16 pixels height. Not using PF0, its require 64 bytes of ram. You need dig at place no.2, or the lemming die if falling in other places.
  21. LS_Dracon

    Lemming 2600

    Hm... yes... Well, it's just one idea in the air. Alot of people will complain about the 1 lemming only on screen, but I don't care. Going more deep on vcs lemming, I need create traps also, but can be something simple, such one missile like a falling brick. Pressing the controller fire button, off character range, the screen pause, so you have all the time to select new tools. The tool box just highlight using a flicker object, there is no reason to "click" on it as you always need hang one tool. Or wait... press the button to highlight the toolbox, then pushing left or right you change the tool at any cursor position, while lemming keep walking. The cursor can be changed if you're in lemming range, this means the tool can be used. Time is necessary and the remaining time if level complete, can be the score points. I can create hundreds of levels in a 32 kb rom, of course, the levels aren't the same from original, and in a fixed screen. The playfield must be stored on ram to be easily burried. I'll try to do a decent mockup and post here. Something more plausible. Too bad we haven't more sprites on vcs, another cool game lemmings style is krusty super fun house, I enjoyed so much the snes version (I think is the same version for all game systems).
  22. Congratulations Devin! Ko Cruiser is a great game Works fine for me, what Stella version have you?
  23. LS_Dracon

    Lemming 2600

    Thank you guys I have another idea, to keep the game lemming style, but change the main character to an goblin/ leprechaun, and instead to find the exit door, find the golden pot So this mask the use of 1 character only and turn the game more "original".
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