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Everything posted by LS_Dracon
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Last year I figure how far lemmings could be in Atari 2600. Obviously you can't create hundreds of characters per row, the limit of VCS is two. Then I have the idea to create only one lemming and interesting, its looks cool for me. Basically you have to control the main character around the maze, using limited number of tools to find the exit door. If you use a tool in wrong place, its over, you need restart the level. The lemming just walk. One very usefull tool on Lemmings is the stop. Then the lemming turn into a barrier and the others cannot go to danger areas, using 1 lemming only I can't use this tool, but I can replace to "change direction" tool. With 1 lemming the game is really do able. Figure the 6 digit score changed to looks like a tool box. The arrow pointer can be done by missile, keeping free the other player to be used as ladder or bombs. You can dig the playfield for create holes. I thing BatariBasic can handle this game very well due playfield style. Its just an idea, I have others projects before try something for this side.
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Could an LP or wax cylinder hold a supercharger game?
LS_Dracon replied to Godzilla's topic in Atari 2600
Hehe Note this television had a build in paddle controller. -
Could an LP or wax cylinder hold a supercharger game?
LS_Dracon replied to Godzilla's topic in Atari 2600
I already think on that. Atari 2600 LP Add-on -
What would George Plimpton say?
LS_Dracon commented on Nathan Strum's blog entry in (Insert stupid Blog name here)
Hehehe Poor Artie, his son will born with a numpad controller. -
What games have the best 2d animation?
LS_Dracon replied to KIWASABI's topic in Classic Console Discussion
Street fighter 3 followed close by Daraki Tenshi - The fallen angel (2d fighter) -
Announcing... The Countdown!
LS_Dracon commented on Nathan Strum's blog entry in (Insert stupid Blog name here)
Cool! I had plans for start to draw mine comic strips, but it's nothing related to video game... I've enjoyed Artie the Atari since the first time I see -
Final suggestion before you close the door : Tomato Ken is too easy even on level 3. I think his special punch could be unblockable Nah, keep the game harder! 1 rematch per game is enought Or : 3 in easy mode, 2 in mediun and 1 in hard mode....
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Really cool
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I like the new sprites, I think Espire8 sprites looks a bit better for me, but I understand you want to keep the sprites with your style. I have (probably) my last sugestions : I think the end screen, the belt shoud be looking gold instead silver. And color changes for the title screen. I hope you like it
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I'll keep myself informed about this console. I hope tectoy release dev kits, or a support for LUA language programming, this language was developed in Brazil and I read that is a good language, recently they ported to Sega Saturn (and most interesting, turn the saturn programming easy), also there is a PSP version.
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I had good times with dactar swiched carts About Zeebo, this console will have build in games?
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I like the new songs More suggestions : 1 - Add a bright if ko happens, for both fighters. Just blank screen by one frame with #$0C luminance (I think the brightest color coud be too much). 2 - Is there a possibility to hit one jab just for luck? If no, I think coud be cool, if sometimes, in a random possibility, to hit the opponent at anytime. Obviously, this jab do not stunt the opponent, and take less damage. In later opponents, or in hight difficult levels, the random possibility is short. 2 - Is a quite frustranting cancel one combo for push the player to up (because is too far from opponent). I think the player coud go a bit more to up if the opponent was stunted. Or push to up maximun as possible, but reduce the opponent dizzy time.
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I don't like much to play games on computer, even emulators, this is why I preffer the original. But your version had way better graphics, and I like this. Zeebo... another tec toy eccentricity... good luck for them anyway. And welcome to AtariAge H.E.R.O.I.
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That sad, the timed block is bad, indeed. Cancel by hit still better. My suggestion for the graphics is draw the main character 16 pixels wide, draw one frame the right part and the next frame the left part. A good side effect is the transparency, and of course, most detailed character. Here's the mockup :
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This is a Flash game... Interesting, but I preffer the original for vcs
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I have some feedbacks: The block is infinite, it's broken if the opponent hit you. I think coud be good "blocking by time"... You press the block and keep blocking by one second or half of second, then return to stand pose even if you keep holding the button. This force you to block at right time, giving a better game flow as the player do not stuck blocking. Also, I think on dodge movement, like nes punch out, pressing down, for avoid unblockable opponent movements. Like blocking by time, this have a limited time. And for unblockable opponent's punches, shoud be good the boxing gloves bright in a distintive colors, so you will know if the opponent will do a super move. Something like Yellow fade-out. I have some graphics suggestion for the main player, but don't know if you want to do a dramatic change in this time of final fixes. I have no comments about AI, for me is great as that.
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Great interview with Atari artist Marilyn Churchill up at DP
LS_Dracon replied to Godzilla's topic in Atari 2600
Me too. Tnx for the link -
I not work much on this game in these days. This new beta shows the gravity system, a very small update. The spider can't be damaged if fall, I never liked this on the old games. The cutscene is more interesting, I want to use "hiper sprite" (composition of sprites and playfield pixels to draw one image) as cutscenes between the levels. I think is a good usage of the graphic vcs hardware and don't waste much rom ( I can store 9 images like that in 1kb). My next step is a bit hard, I need to add the playfield colision code, this must be done by software because both, platforms and columns, are playfield and the spider must be free to walk horizontally on the platform but not to cross one column, or fall even touching one column but stop hitting a platform. Timdu, one AtariAge user, give-me some suggestions for the game name, and ArachnaMania sonds cool for me, what you think? Tnx Devin, I'm using one Fly becouse it can be moved fast and turn the hunting more challenging. I like the idea to use one wasp, some wasps are natural spider's predator. The enemy list for now: Scorpion, Bat, Centipede, Explosion beatle, Wasp, Mole. And not living thinks like fire and others. Also and sand beatle, but these are fixed on the floor and don't think if coud be usefull. People, look this funny video about jumping spiders : http://www.youtube.com/watch?v=D92AUXhYZ0M spider_v0.4c_Feb08.bin cutscene.bin
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Bem vindo ao fórun Kabayashi. Eu tenho um atari da polivox (conhecido como darth vadder por ser todo preto) que eu achei no porão da casa da minha vó (sério hehehe).
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I think Gamma Atack is not a proto, as the game was sold... The publisher\software was named Gammation.
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I like the number 6 (last from second row).
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Actually, I have programmed for PC Game engines such rpg maker and mugen, nothing relevant for share here. The language used on these engines cannot be compared with assembly, so I can't brought any programming experience to 2600 except the gameplay and others factors. If I can"t do the best code, graphically for me, the things must work. I have interest to code one game for the 5200, just need to finish my VCS projects (about 4 games). I hope you finish ballblazer and do others games becouse you did an impressive start on homebrew scene.
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Tnx. I've made a new character, now looks like one jaguar. And reducing the tail of the old, I have one lynx. Well, I need to work on ears to looks more like a lynx.
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Lynx had a small tail I guess... The problem is on hair, jaguar has a short hair. Maybe I'll try to draw a more rounded face for him with short hair.
