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LS_Dracon

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Blog Comments posted by LS_Dracon


  1. Hi Darrell,

     

    Tested the Stress_Test rom on my harmony. No problem on screen here, but I have a PAL-M tv an this tv is more tolerant for different scanline count (On my tests, I can set up to 285 scanlines before screen roll).

     

    BTW I'm reporting the master system controller didn't work. I think you don't need to fix it, the controller works fine if set as atari controller.

    The problem is the "action button" (shield, hyperspace) is like always set, and the other button don't shoots (perhaps because action button persistency).

    Have you tested with a six button sega genesis controller? I can do it if you want.


  2. Nice to see Ivan Machado involved in this project. He did one of the best 2600 games of all times...

     

    Bee•Ball is a little 4kb game, I think best of all times is too much... But thanks your kind words. :)

     

    I'm not a sound expert anyway I like to create sound effects, it's a good chalenge like everything related to the Atari 2600.


  3. How about a true vetorial game? You made a demo time ago that display vetorial lines at 60 hz using the arm chip to calculate.

     

    You have a b/w screen but with "unlimited" numbers of objects, also it's a recent technique that never has been done in a finished Atari 2600 game.


  4. I like so much the vector-ish looking of the text :)

     

    The biggest issue remaining is the sound effects. I'm not very good at manipulating TIA audio, so if anyone can produce a closer match to the arcade effects then I'll be very grateful for the help!

     

    PM sent ;)

    • Like 1

  5. The Thrust sprite and the rotating gun at the centre are just place holders. Nathan has said that he will work on them, but I'm sure he wouldn't mind you stepping in as he is rather busy at the moment.

     

    If Nathan is going to produce the sprites, they are on good hands. :)

     

    About the blink shield parts, I forgot it's already using fliker, will not looks good certainly.


  6. Hi Chris.

     

    Works great. How about blinking the piece of shield after a shoot colision? In the original they reduce the bright of the vector line, you know.

     

    Do you going to use the Thrust filled space ship or it's a place holder? Can I make new ship graphics based on the original?

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