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LS_Dracon

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Everything posted by LS_Dracon

  1. With cart on hands, I took these photos. I never saw this case model before, maybe Activision ask to Polyvox a different cart, becouse Polyvox produce all carts including Activision in Atari silver label. Or is a cost reduction, the cart is more simple without board protection... KK isn't my favorite game, I hate the airplane and for me the elevator is useless, but I think until now, this game do the best graphic use in A2600. Edit : I need clean the label, please, anyone know a good trick to do this? Just cotton and water?
  2. Tnx for answer. Anyway I bought this cart yesterday, the label is damaged, but KK is a must have classic for 2600 Don't worry, if I find something, I'll post here
  3. Yes, they not produce Imagic Games... Rom, I can't find polyvox Dodg'em... Maybe this cart not exist like snoopy and pigs&space Anyway I found this.... This cart not looks like a polyvox one... Did you know if Activision produced silver label carts?
  4. LS_Dracon

    Edu Juegos

    I read somewere that Argentina uses PAL-N tv format (N, not speaking about PAL-M).... I don't know the difference between PAL-N and PAL. Pangasinan, this clone run fine in PAL televisions? Edit : At wikipedia, PAL-N is 625 lines at 50 fps, maybe the colors information is different than normal PAL format. And is used in Argentina and Uruguai only. Rom Hunter, games from Argentina can be labeled as PAL-N
  5. Alguém sabe se a Polivox produziu jogos da Imagic como Atlantis e Demon Atack? Someone know if Polivox made Imagic games such Atlantis and Demon Atack?
  6. Heh... At least they not use Donkey Kong 2600 sound...
  7. Thank you Stephena! Atarivox support will be very usefull for homebrewers.
  8. odysseymania Cool site, but in portuguese language... Odyssey games Here's the relevant rom page.
  9. You did nice sprites and animation. I'm big fan of fighting games. Good luck with your project
  10. I want make some modiffications, after it I send the rom and manual for you. Yes, there are 2 yelow lines, in top and bottom of TV screen, but isn't annoying. The swiches work fine.
  11. Man, realy cool... There a small emulation bug in "stars field", at first level, they turn in lines... I know this not happen in real hardware, shoud we contact Stephena about it? This bug also happen in z26 too. Is possible to Bee-Ball be added to the game list?
  12. Cool, good luck for you
  13. Secam colors remember Arcadia 2001 console
  14. That's nice! Good luck with your new project.
  15. Ben, here's possible ways for draw DK. First at top, the fixed interlaced lines. Doesn't look bad was I think. Second, in middle, using venetian blinds And at bottom, normal sprites. I can't see difference betwen Venetian and "normal" flicker. What you think? 3dk.bin
  16. Mr. Kitchen? I search it and found Pressure Cooker, is that? No problem for 30Hz flicker, as this game uses black background, will looks like the flames at Stay Frosty. 20 Hz is not pratical, so I need a code to keep 3 sprites at same scanline, mario and 2 enemies, something like berzerk, when the object moves, this force others object to go for diferent places. Ben, I tried, and there's no diference in emulator, I don't know in real hardware. I'll code it again, for you compare. The Constant Interlaced lines maybe looks ugly, this technique is better for playfields like the JumpMan demo made by CyberGoth.
  17. Ok People, about DK, here's a new mockup I did some time ago. DK uses both sprites, it's impossible to display mario at same scanline, this is unique diference from original, the rest can be done exactly you see in this mockup. The plataform will be inclinated. I not forgot this project, one day I'll start it.
  18. Stephena, I was too newbie in that time, and don't know how to repositioning objects using a good code, so I use TIM1T in a loop, if INTIM then RESP0. Weird, I know ... Where's AtariBoy? I never saw him again... Edit : Here's the splitted DK sprite, for you test. dk_sprite_demo.bin
  19. XE is a multi plataform emulator, suport common systems like genesis, snes, sms and others, many in partial or bios emulation only. The interesting is obscure systems emulated such PC-FX and now FM town Marty. It's an obscure japanese console, launched in 91, had a powerfull hardware for their time, a 386 DX processor at 16 mhz, 2 Mb of RAM and cd-rom. Probably was very expensive too. http://www.xe-emulator.com/
  20. Sorry Fort, I not followed more this topic. Man, this bmptoascii is great! better than mine (AsciiArt is the name). Use b/w image, black as pixels you want to show. Configure BmpToAscii (file-options) to use only X and 0 and voilá : 00000000 XX0X00XX 0X0XX0X0 XX0000XX 0X00X0X0 XX0XX0XX 00000000 X00XX00X X0X00X0X X0X00X0X X00XX00X 00000000 XX0XX0XX 0X0X00X0 XX0000XX 0X0XX0X0 XX00X0XX 00000000 XXXXXXXX X000000X 00XXXX00 00X00X00 X00XX00X X00XX00X 00X00X00 00XXXX00 X000000X XXXXXXXX 00000000 XX0XX0XX 00000000 XXXXXXXX 00000000 XXXXXXXX 00000000 X0XXXX0X 0X0000X0 00X00X00 X00XX00X XX0000XX 000XX000 XX0XX0XX 00000000 00XXXX00 XX0000XX 00XXXX00 X000000X 0XXXXXX0 00000000 0XXXXXX0 X000000X 000XX000 XXX00XXX X0X00X0X XXX00XXX 000XX000 XX0000XX 00XXXX00 00000000 XXXXXXXX The image need be restrict to 8 pixels wide for sprites. I scale up the atached image for a better visualization, the source is 50% smaller (1x1 pixel aspect). Using a good text editor do auto raplace (replace all X to be 1) and you have your image code.
  21. Right Interesting, megaboy remember sega Game Gear, without lcd screen. And had buttons instead switches. Dear Sr. Ferraz, can you take some photos of megaboy board and post here? I wondering see it's compact board. Only if easy to open, ofcourse.
  22. In right, that grey/silver retangle, I think is a cristal component, used for color information. The mods ntsc to pal-m usually change this cristal. Did you have a Megaboy console? With cart? I never saw one...
  23. I use a ASCII art program (there a lots of them, freeware). These programs convert image into text format, and using a good text editor, you can replace the simbols by 0 and 1 or . and X like this example. ..X......XXXX...XXXXXXXXXXXXXX.XXXXXX... ..X......XXXXX..XXXXXXXXXXXXXX.XXXXXX... ..X......XXXXX.XXXXXXXXXXXXXXX.XXXXXX... ..X......XXXXX.XXXXXXXXXXXXXXX.XXXXX.... ..X......XXXXXXXXXXXXXXXXXXXXX.XXXXX.... ..X......XXXXXXXXXXXXXXXXXXXXX.XXXXX.... ..X......XXXXXXXXXXXXXXXXXXXXX..XXXX.... ..X....X.XXXXXXXXXXXXXXXXXXXXX..XXXX.... ..X......XXXXXXXXXXXXXXXXXXXXX.....X.... ..X...X..XXXXXXXXXXXXXXXXXXXXX.......... ..X...X..XXXXXXXXXXXXXXXXXXXXX..XXXX.... ..X....XXXXXXXXXXXXXXXXXXXXXXXXXX....... ..X....XXXXXXXXXXXXXXXXXXXXX.XXXX....... ..X....XXXXXXXXXXXXXXXXXXXXX.XXXX....... ..X....XXXXXXXXXXXXXXXXXXXX..XXXX....... ..X....XXXXXXXXXXXXXXXXXXXX..XXXX....... ..X....XXXXXXXXXXXX.XXX......XXX........ ..X....XX......X........................ ..XX...XX............................... ........X............................... ..................................X..... .......................XXXXXXXXXXXXXX... ........X.XXXXXXXXXXXXXXXXXXXXXXXXXX.... ..X...XXX..XXXXXXXXXXXXXXXXXXXXXXXXXX... ..XX..XXXX.XXXXXXXXXXXXXXXXXXXXXXXXXX... ..XX.XXXXX.XXXXXXXXXXXXXXXXXXXXXXXXXX... ..XXXXXXXX.XXXXXXXXXXXXXXXXXXXXX.XXXX... ..X.XX.XX.XXXXXXXXXXXXXXXXXXXXXX.XXXX... ..X.XXXXXXXXXXXXXXXXXXXXXXXXXXXX.XXXX... ..X.XXXXXXXXXXXXXXXXXXXXXXXXXXXX.XXXX... ..X.XX.XXXXXXXXXXXXXXXXXXXXXXXXX.XXXX... ..X.XXXXXXXXXXXXXXXXXXXXXXXXXXXX.XXXX... ..X.XXXXXXXXXXXXXXXXXXXXXXXXXXXX.XXXX... ..X.XXXXXXXXXXXXXXXXXXXXXXXXXXXX.XXXX... ..X.XXXXXXXXXXXXXXXXXXXXXXXXXXXX.XXXX... ..X.XXXXXXXXXXXXXXXXXXXXXXXXXXX..XXXX... ..X.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX... ..X..XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX... ..X...XXXXX.XXXXXXXXXXXXXXXXXXXXXXXXX... .....XXXXXXXXXXXXXXXXXXXXXXXXXX.XXXXX... .....XXXXXXXXXXXXXXXXXXXXXXXXXX.XXXXX... ......X.XXXXXXXXXXXXXXXXXXXXXXX.XXXXX... .....XXXXXXXXXXXXXXXXXXXXXXXXXX.XXXXX... ..X..XXXXXXXXXXXXXXXXXXXXXXXXXX.XXXXX... ..XX...XXXXXXXXXXXXXXXXXXXXXXXX.XXXXX... ..XXXX.XXXXX.XXXXXXXXXXXXXXXXXX.XXXXX... ..XXXX.XXXXX.XXXXXXXXXXXXXXXXXX.XXXXX... ..XXXXXXXXXX.XXXXXXXXXXXXXXXXXX.XXXXX... ..X.XXXXXXXXXXXXXXXXXXXXXXXXXXX.XXXXX... ..X.XXXXXXXXXXXXXXXXXXXXXXXXXXX.XXXXX... ..X.XXXXXXXXXXXXXXXXXXXXXXXXXX..XXXXX... ..XXXXXXXXXXXXXXXXXXXXXXXXXXXX..XXXXX... ..XXXXXXXXXXXXXXXXXXXXXXXXXXXX.XXXXXX... ..X.XXXXXXXXXXXXXXXXXXXXXXXXXX.XXXXXX... ..X.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX... ..X.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX... ..X.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX... ..X.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX... ..X.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX... ..X.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX... ..X.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX... ..X.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX... ..X.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX... ...X.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX... ...XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX... ...XX.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX... ...XX.XXXXXXXXXXXXXXXXXXXXXX.XXXXXXXXX.. ...XX.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.. ...XX.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.. ...XX.XXXXXXXXXXXXXXXXXXXXX..XXXXXXXX... ...XXX.XXXXXXXXXXXXXXXXXXXX..XXXXXXXX... ...XXX.XXXXXXXXXXXXXXXXXXXX..XXXXXXXX... ...XXXXXXXXXXXXXXXXXXXXXXX.X.XXXXXXXX... ...XXXXXXXXXXXXXXXXXXXXXXX.XXXXXXXXXX... ...XXXXXXXXXXXXXXXXXXXXXXX.XXXXXXXXXX... ...XXXXXXXXXXXXX..XXXXXXX.XXXXXXXXXXX... ...XXXXX.XXXXXXX..XXXXXXX.XXXXXXXXXXX... ...XXXXX.XXXXXX...XXXXXX.XXXXXXXXXXXX... ...XXXXX..XXXXX...XXXX...XXXXXXXXXXXX... ...XXXXXX.XXXXXX.XXXXX..XXXXXXXXXXXX.... ...XXXXXX.XXXXXX.XXXXXX.XXXXXXXXXXXX.... ...XXXXXXX.XXXXX.XXXXX..XXXXX.XXXXXX.... ...XXXXXXX..XXXXXXXXX..XXXXXXXXXXXXX.... ...XXXXXXX...XXXXXXX...XXXXXXX.XXXXX.... ...X.XXXXX.X...XXX...XXXXXXXXXXXXXXX.... ...XX.XXXX.XX........XXXXXXXXXXXXXXX.... ...XX..XXX.XX.....XXXXXXXXXXXXXXXXXX.... ...XXX..XX.XXX.XXXXXXXXXXXXXXXXXXXXX.... ...XXX..XX.XXX.XXXXXXXXXXXXXXXXXXXXX.... ...XXXX....XXX.XXXXXXXXXXXXXXXXXXXX....X ...XXX.....XXXXXXXXXXXXXXXXXXXXXXXX....X ....XX.....XXXXXXXXXXXXXXXXXXXXXXXX....X ....XX.....XXXXXXXXXXXXXXXXXXXXXXXX..... ....XXX....XXXXXXXXXXXXXXXXXXXXXXXX....X ....XXX....XXXXXXXXXXXXXXXXXXXXXXXX....X .....XXX...XXXXXXXXXXXXXXXXXXXXXXXX....X .....XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX....X X....XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX....X XX....XXXXXXXXXXXXXXXXXXXXXXXXXXXX.....X XX.....XXXXXXXXXXXXXXXXXXXXXXXXXXX....XX XX.....XXXXXXXXXXXXXXXXXXXXXXXXXX....XXX X.......XXXXXXXXXXXXXXXXXXXX.........XXX X........XXXXXXXXXXXXXXXXXXX.........XXX X....................................XXX XX...................................XXX XX....X..............................XXX X...XX...............................XXX ....XX.....XXXXXXXX...XXXXX.........XXXX ....XX....XXXXXXXXX.X.XXXXX.........XXXX ....XXXXXXXXXXXXXXXXXXXXXXXX.......XXXXX X...XXXXXXXXXXXXXXXX..XXXXXX......XXXXXX X...XXXXXXXXXXXXXXXX..XXXXXX...X..XXXXXX X...XXXXXXXXXXXXXXXX..XXXXXXXXXXXX.XXXXX ....XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ....XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Took me less than 1 minute, not count the time for image edit.
  24. All Polivox games are pure NTSC. Pal-M had NTSC resolution and speed (60 fps) but in PAL colors. But, the colors are changed inside of Atari (color cristal? Tia?) not in rom, so undoubtly, Pal-M games are NTSC and run fine in NTSC Atari 2600, but Pal-M Atari2600 not work in NTSC TV (wrong color information). Polivox was authorized by Atari to produce their carts, so Polivox not produced pirates games. You can find Activision, Imagic and Parker Brothers games, authorized, in official Atari silver label carts I realy like Polivox carts, and worth for collection.
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