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Blog Comments posted by LS_Dracon
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Not tested yet but I have a question.
Is the playfield collision made by software?
Is there a possibility to avoid robot collisions with wall using an AI code?
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So the speech will happens during gameplay, it's interesting. I thought only happens after leaving the room, like Berzerk VE.
Too bad AUDV0 uses the right nybble, otherwise the ball could be enabled using the left nybble.
Good luck with your kernel

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I'm not understand DCP+ yet... But where you load Y and X for ENAMx and PF left screen data?
Are you using the 4 unused PF0 pixels?
Edit : And what is the AUDV0 usage in kernal?
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In my country, there's an artist that makes this type of works, his name is Farnese de Andrade, actually is one of the artists I like most, his works is the creepiest things I ever saw. Here's a link for some pictures :
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Probably all your Atari need is a new capacitor.
It's like a blue pill bring life again to old and dead things heheh
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Works perfect here

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É possível alterar a cor do sprite, vi em algum jogo, mas deve ser difícil. A questão do floating sprite é que se trata de um sprite que se move, não fica fixo no mesmo lugar.
Acho melhor neste mockup deixar o background limpo, e fazer um plano de fundo para odyssey3 (videopac 7400) apesar de não ser muito útil, pois é um vg bem raro.
Talvez com muita habilidade eu possa usar 1 sprite pra cada abelha, e recortar a cabeça do homenzinho do bios para fazer o abdomem, então com os 2 sprites extras livres, 1 fica como bola e o outro, double sized para a rede, aí eu re-usaria para fazer a rede maior. A asa e os olhos seriam opcionais que podem ser descartados se ficar muito difícil de organizar tudo.
Eu já escrevi algumas linhas de código para o O2, achei divertido mas é muito difícil pra mim migrar do 6502 (processador do atari) para o 8048, eles usam uma lógica muito diferente. Tenho muitos trabalhos parados no Atari e queria terminá-los primeiro.
Também tem o fato que não possuo um Odyssey então quem sabe um dia ao adquirir um eu penso em programá-lo.
Mas valeu, é legal saber que tem um brasileiro programando para o odyssey também. Quando tiver novidades me avise! E pode deixar que se precisar de ajuda no 8048 já sei quem procurar. Digo o mesmo caso voce queira programar no 6502.
Abraço.
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Nice screens you have in your site, those are mockups only or have you something running on O2?
I use dark green because the light green makes difficult to see the yellow sprites. I read there is possible to choose dark or light colors, is that for grid only?
I have lot of questions, perhaps you can light my ideas a bit :
Can I change the background colors and grid colors using the video line interrupt? Can I change the grid height also?
For change the players colors by line, it must to be fixed in the screen or can I change in a floating sprite?
What exactly happens in the screen after overlap bios characters?
Can I move horizontally the grid position, in order to make the vertical line exactly in the middle of the screen?
The first kb of cart rom is ignored by the odyssey2?
And finally, seeing your collection, are you brazilian? Cause I am.
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Very clear

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An empty buffer is filled with an 8 for the waveform data as using 0 causes a noticeable click between words.Only now I read carefully the post, sorry.
Good luck with the kernel, do the game mechanics to work is the most fun part to code, at least for me!
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I notice the distorsion too...
It happens because the difference between last volume and the gap. Maybe setting the gap wit some volume on it, never gets 0 (mute)...
BTW try others voices such vitoria and bruce like you did with Alex4000_robot_7_8, I think it's almost there

Edit : Alex2000 uses 7575 bytes and Alex4000_robot_7_8, 6980 bytes...
Can you add these 595 saved bytes (or even more compared with others) to make the voice sounds slower?
Perhaps the problems is the speech velocity.
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instead of dropping every other sample, perhaps every 4th.Yes, 25% of space saved then... I think Alex robotic 4000 is very close.
Another option is instead gaps, play again the last piece of sound but in lower volume, to create an echo.
Perhaps sounds better.
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Alex 4000 is very clear! Better than Victoria.
Zarvox still most cool but still not clear even in 3000 sadly

You know robot voice are created setting blank pieces between the wave, perhaps you can create a code to set "blank pieces" in a wave, optimizing the amount of data required for the voice, but this will sound like original berzerk voice.
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The roms are crashing after the speech, only alex 2000 runs ok.
But it didn't improve much

Can you make more tests with Zarvox?
Edit : If possble, make them a bit louder.
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Tested all the others voices.
Victoria sounds better to me, the unique voice I understand "chicken fight like a robot" and it's a female voice, more creative for the atari 2600.
Bruce sounds ok, but only on "Intruder Alert".
Zarvox is a good voice for the game, but it's not cleat the speech.
I'll test the newer files soon as possible

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If you want more info about Thor from comics, there is a animation movie released for DVD only, Thor vs Hulk, I liked this animation. Well, 7/10 too

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I like those sprites

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Liked the animated most.
Flicker usually remind hardware weakness.
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Wow that's a nice MM's tournament in France, with a shield for the winner

Yeah the empty space in PAL Tvs. I've noticed that in Bee-Ball but unfortunately I haven't bytes enough to centerize the screen.
About the Logo, that's a nice trick.
For the walls, how about interlaced, one line display one pf color and even line another color? Then you can draw 2 colors of PF flicker free, you know.
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Looks good.
Is possible to destroy wall bricks shooting on it?
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Hm... So it's similar the multiple copies of a sprite in Atari 2600. But I can choose the shapes of them easily.
This is interesting, it's possible to create a good Space Invaders port using them.
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Really cool project
The title screen is amazing

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C'mon, under 6 years... the kid will destroy his NDS before any eye problem!
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Hey Nathan, how about a portable video game sistem with this type of 3d technology :3d buildings hologram


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