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Everything posted by LS_Dracon
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The game is basically done. Here's the latest version: - Improved tank positions, they always lands on top of a single block - New AI code - Menu area background with dark yellow. It looks much better on real hardware. - Final bug fixes incomingRC3.rom
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Thanks for posting, I'm surprising how far this proto is, quite enjoyable.
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The crabs looks good. I couldn't resist and did the turtles :
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As promised, here's the latest version. Some bug fixes and improved sound effects. IncomingO2Rc2.rom
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Here's a gameplay video (thanks to Rafael for upload): The game is pretty much done, I'll post the latest build soon.
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The grid looks good!
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Season 4 - The New HSC - Week 26 = Stay Frosty 2
LS_Dracon replied to S.BAZ's topic in 2600 High Score Club
Still my favorite homebrew game so far! -
2D Fighting Games - Hidden Gems
LS_Dracon replied to Metal Jesus's topic in Modern Console Discussion
I'm a big fan of this game, one of the best 2d sprites ever. The guys who worked on this game also worked on King of Fighters 99, you see some new characters as K or Maxima that resemble the style. -
New version, menu is fully working. Controllers : Menu : Press numbers 1 to 4 to switch options and press - or + keys to change the value : 1 - Versus : Choose between player 2 or computer 2 - Difficulty : Easy or Hard 3 - Points : Max points to beat the game (6,10,14,18 or 22) 4 - Wind : On or off. Action button on controller 1 to go to the game. In the game : Up or Down change the projectile trajectory (elevation) Left or Right change the projectile speed (power) Action button : Press for shoot or restart the game after game over plus key (+) generate a new terrain (just for test, ignore possible bugs). Game over : The score of the winner player will blink. Reset key : Resets the game and return to tile screen. Inc_O2_v10.rom
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Yes, Smithereens (Stone Sling in europe), with more features such: Computer AI, random generated landscape, random initial player positions, wind, title screen and so on.
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Probably yes, I just need to finish the game before think on that.
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Oh I remember this one! I was a teenager and tried to understand qbasic because I wanted so much make a video game, but looking the source of this game I failed miserably... Now 20 years late I'm making such game! The Videopac Plus graphic will be made by my friend Rafael, I don't know exactly how it works but I think it is compatible with standard console. I don't need to update the game code to PAL machines like Death Race because there's no problem to be 15% slower as speed is not a issue in this game. I have plans to add support to the Voice Module.
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My next game project, Incoming!, is under Odyssey 2 forum here on Atariage, if anyone interests. Incoming! Odyssey 2 version I'll post all my Odyssey 2 game codings there since now we have a special place to talk about O2.
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This is my latest homebrew game, Incoming for Magnavox Odyssey 2 / Philips Videopac (and soon for G7400 too). Incoming is an Atari 2600 game made by Ben Larson who gave me authorization to port his game to Odyssey 2. This is a homebrew port of an homebrew game not made by same author. Incoming is a turn based game where you're a tank and need to destroy the opponent tank, you have one shoot at time. Changing the elevation (angle) and the power of the projectile trajectory, you can hit the opponent. If the projectile hits the ground, a piece of terrain is removed. If you're familiar to Artillery Duel or most recent Worms, basically it's the same game. How To Play : At title screen, press the action button, the options menu is not finished and don't affect the gameplay. During the game, press Up or Down to change the elevation and Left or Right to change the power of the shoot. Beware the wind speed that affect the projectile trajectory. After 10 points the game freezes, press reset to play again. W.I.P. Status : The game is playable, you're a red tank and the opponent is the green tank, the AI is already functional, but you need to press the action button for the opponent shoot. The game is 75% done and works on real hardware, but still many things left, sometimes the game crashes and the sound fx need to be improved and so on. incO2v09.rom
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Double post..
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1 - Open Ubuntu Software Center 2 - type Wine on search box (Top right corner) 3 - click on "Wine Windows Program Loader" (highlight it) 4 - And on most right there is the install button After that, all windows programs works like a windows program, you can install them or just run .exe files click 2x on it.
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Just like me, install Wine on your computer and use windows emulators, most of them works flawless. https://www.winehq.org/ (you can find Wine on Ubuntu Software Center app. for easily isntall)
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Magnavox Odyssey 2 won't read carts
LS_Dracon replied to SnackRelatedMishap's topic in Odyssey 2 / Videopac
double post. -
Magnavox Odyssey 2 won't read carts
LS_Dracon replied to SnackRelatedMishap's topic in Odyssey 2 / Videopac
That's a bios screen, displayed if the cart is not properly inserted. The problem should be on cartridge connector, probably dust. I would open the console and remove the dust from the board and connectors. Check this video for some tips about console restoration : https://www.youtube.com/watch?v=HJC6TWlgGaQ -
Magnavox Odyssey 2 won't read carts
LS_Dracon replied to SnackRelatedMishap's topic in Odyssey 2 / Videopac
Press reset on keyboard. I have this problem sometimes and reset works to me. -
ldx DC ... txa adc #10 tax ... stx DC
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Don't worry about that, everyone need start somewhere.
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Thanks Marco. I like your edits. Actually I not did the old background art, this already was done when I joined to the project. Only the yellow temple, but that was a quick mock up. I would like to know if you have an idea for the princess room?
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Sorry, no. I think this project entered again in "development hell". What bug me is all effort I put in the graphics and, at the end, all we have is the worst looking version of the game.
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Coke Zero - Revision 2015 Demo
LS_Dracon commented on Thomas Jentzsch's blog entry in For whom it may concern
Congratulations!
