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Everything posted by Uzumaki
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um.... this thread is over 2 years old...
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Anyone remember O'Shea? Million or so of sealed 2600 and 7800 games. There are probably more caches of sealed and unsold games somewhere waiting to be discovered by a collector or eBayer.
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If you have a good solder skill, swap the broken player 1 plug with the player 3 port. Only 1 game uses all 4 ports, all other are 1 and 2 only. You will not miss it unless you want a 3 or 4 players Breakout game.
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cleaning my 2600 pcb , question about the board
Uzumaki replied to ProperRogue's topic in Atari 2600
RF interference. Many 2600 consoles excluding Jr's I have gets that. Putting a small filter cap may help reduce that. -
Genesis games that don't work with the 32X
Uzumaki replied to Scumdogg's topic in Classic Console Discussion
I do have all the pieces, one was bought from retail store on clearance sale. The metal clips are a pain in the butt to install though. and even harder to remove. -
what if the crash of 83-84 never happened
Uzumaki replied to PressureCooker2600's topic in Atari 2600
We'd have SQ: Air World and they would be selling used for under $5 on eBay Some unreleased proto may never have been released -
Sort of but I prefer Sega Master System. their light gun is a bit more responsive and accurate plus they don't sound like broken spring every time it's fired.
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BWAHAHAHA I should have tried googling part numbers. http://www.tripoint.org/kevtris/misc/chips.txt tells which chip is the sound chip. And its complete with pinouts too
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Got to love it when you find a second hand shop that has several boxed games-- all sealed with duct tape!!! I had one not too long ago, out of all the Inty games I found only Auto Racing that I needed but I'm not paying their $10 each for one when there's no way to remove the tape without tearing up half of the box and they don't know if the manual or overlays are included. Oh yeah when store overcharges for it and won't back down.
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Oh yeah! And when you consider most of the programmers form Imagic were originally ex-Atari programmers, it makes sense. And they did make very flashy labels that retained its shine many years later.
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I'll probably do the ugly version, it`d be faster for me anyway. Which one of the 2 chisp are the DSP? I have a Pitfall 2 board here in front of me (from cart with no label)
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Anyone figure out how to burn Pitfall 2 on EPROM cart so it works on a real 2600? There is a Pitfall hack I`d like to try and play but I don`t like the emulator. The hack can be found at http://www.otakunozoku.com/Articles/ToyBox...fallIIPlus.html
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Firefighter had shiny silver label, Towering Inferno didn't have flashy label. That might help as well.
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Also the RF switch box are not dependent on NTSC or PAL. It's just a bunch of wires and a sliding switch. Just make sure the TV end has the right kind of plug and the GAME end has the RCA style plug for the 2600. The Antenna input should match whatever you use, usually the same type as the TV end.
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Now I didn't know that. I'd still need a basic schematic diagram of that so I could see if I can mix in F6 games that needs the RAM and F6 games that don't or if I'd need to separate them. Or I'll save myself the trouble and make 2 separate F6 multicarts. One with SARA, one without.
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Some progress on this one today and a couple pictures of it (640x480 each). I used 2x 1k pullup resistors from A13 and A14 pin to pin 1 (+5v) and separate wires from that to double pole, double throw switch. I got ground from pin 14 of the EPROM. I also had to cut down the plastic parts behind the PCB since the bankswitch chip and 3 components are in the way. Other than that, the Pixelpast board is a perfect fit for Xonox cart case. Using DPDT allows me to connect both EPROMs and still maintain electrical isolation. Now I need to carve a hole for the switch knob and mount the switch. I misplaced my dial caliper so I can't get precise measurement for hole size and location. Also any idea how to make a small and neat looking rectangular holes? Dremel chews too much for small area and drill can't do squared corners.
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2k/4k multicart have been done for years and it's very easy to do it. There's too many F8 bankswitch based games (85 excluding proto and homebrewn) to make a single multicart out of it. I'm almost done with the 8-in-1 Xonox cart though need to mount the switch and make temp label. M-Network and PB game uses different bankswitching design that isn't well covered enough for me to build a cart with and AA store doesn't carry those type of bankswitch PCB. I have looked over the rom size list and counted 43 known 2600 games that uses F6 bankswitching. 14 of those are "Super Cart" design (all by Atari) with extra RAM so I don't know if I could get away with it or not but I think I could build a single F6 based multicart without the SC design. 29 total, if I could find a few hacks or homebrewn games that are F6 based, I could have a full 32 game multicart with no empty space. Kevin's ROM list only covers a few homebrewn games and there's quite a lot floating around on AA 2600 section. Poking at a few random homebrewn games that has downloadable ROM, I only found Thrust to be 16k but I'm not sure if it uses F6 or not. Any suggestion for the last few homebrewn games using F6 bankswitch to fill in? 32x 16k games will fill a single 4Mbit EPROM. If I can get detailed spec of the supercart I may be able to toss in those 14 plus 2 random repeats and piggy-back a 2MB EPROM for a massive multicart. One switch will have to control both EPROM's /CE line so as not to interfere with the game operation. How does the RAM work with the Supercart ROM anyway??? This is for personal use, not for sale. No royalty issue for me to deal with this way
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I'm also using Firefox 2 as well, haven't seen any forum problem
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First 100 issues of Computer Gaming World online
Uzumaki replied to Lord Helmet's topic in Classic Console Discussion
I'd love it if VG&CE were made available, the entire series as it was pretty good back in the day. -
Genesis games that don't work with the 32X
Uzumaki replied to Scumdogg's topic in Classic Console Discussion
Take Sonic 3 out, plug in Power Base Converter and any SMS game. That'd add another 6" to the tower 32X is supposed to allow non 32X to work by passing the game signal through but things never work as intended. Virtual Racing, Power Base Converter, and Japanese Phantasy Star all don't work because they all depend on Z-80 processor and 32X blocks that somehow. Since 32X tended to be a bit touchy (I have 3, one only plays 32X games in red, another won't work with player 2 port at all) I had resorted to having 2 separate Genesis setup: one without 32x for touchy games and Power Base Converter and another for 32X games. -
I'm going as an obsecure 2600 character: the guy from Beat em and Eat em I believe someone here has an avatar of that Costs me nothing at all. And I'm not worried about little goblins seeing me, no one comes to my house anyway. The last visitor was a distant cousin of mine who is now in high school.
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Considering it's small size of the library and sin ce it's not popular, not highly desired and cheap, one would think it'd be easy to complete a set.
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Worn pins happens the most when Game Genie is used a lot, especially if they are left in NES for extended period of time. The Game Genie has thicker PCB and sits at an angle that forces the contact to bend oddly and eventually ruins the connector. If the NES has never had Game Genie inserted and is having problem playing game, a good cleaning and/or fine sandpaper trick should help.
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Which pitfall 2 was the hardest to max-out on ist quest
Uzumaki replied to rjchamp3's topic in Classic Console Discussion
I voted for 5200 because of the wonky analog controller makes the game a bit harder to play than any other platform that uses digital controllers. AFAIK only A8 and 5200 has the second part and that one is ***ing hard compared to first part. bug that moves around a lot, bat that can fly diagonally across a few levels, and plenty of one way routes makes this one hard to solve.
