patjomki
Members-
Content Count
207 -
Joined
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by patjomki
-
Atari 8-Bit/5200 Homebrew Completed/WIP in 2020
patjomki replied to ZeroPage Homebrew's topic in Atari 8-Bit Computers
A video from mar 2, 2020 can be found in the link MrFish posted (#11, see above). -
Atari 8-Bit/5200 Homebrew Completed/WIP in 2020
patjomki replied to ZeroPage Homebrew's topic in Atari 8-Bit Computers
On Jan 29, 2020 he said that he is working on it again. -
Atari 8-Bit/5200 Homebrew Completed/WIP in 2020
patjomki replied to ZeroPage Homebrew's topic in Atari 8-Bit Computers
Oh, yes, you are right, 2019. What about Phoenix then? -
Atari 8-Bit/5200 Homebrew Completed/WIP in 2020
patjomki replied to ZeroPage Homebrew's topic in Atari 8-Bit Computers
What about Flimbo's Quest? -
c64 conversion of Crackpots has gone to beta testers
patjomki replied to STE'86's topic in Atari 8-Bit Computers
Maybe it's the language barrier but I thought: "Cool. Another conversion from C64 to ATARI 8-bit" just to find out (again) that it's not the case. So even though most of the users seem to appreciate the info perhaps STE'86 can put an OT: in the topic of such threads when posting in the atari 8-bit forum? -
c64 conversion of Crackpots has gone to beta testers
patjomki replied to STE'86's topic in Atari 8-Bit Computers
People who are interested in C64 conversions visit there. I'd appreciate if you do not post OT stuff here. -
c64 conversion of Crackpots has gone to beta testers
patjomki replied to STE'86's topic in Atari 8-Bit Computers
If you know that it is controversial why don't you post in the appropriate subforum? https://atariage.com/forums/forum/172-commodore-8-bit-computers/ -
I'd vote for a buggy that looks like in the title screen (single wide instead of double wide).
-
Unicorns season: Prince of Persia for the A8!
patjomki replied to rensoup's topic in Atari 8-Bit Computers
There already is one. -
Unicorns season: Prince of Persia for the A8!
patjomki replied to rensoup's topic in Atari 8-Bit Computers
I am waiting for a conversion of Prince of Persia for decades so what was a little bit more than a minute to at least play the first level? 😀 -
Unicorns season: Prince of Persia for the A8!
patjomki replied to rensoup's topic in Atari 8-Bit Computers
👍 This can be blessing or curse. It makes programming more fun but on the other hand you already have to consider and to know all the limitations before you start your project. So therefore I'm quite interested to see where the Antic E approach + PMGs for extra colours leads. -
Unicorns season: Prince of Persia for the A8!
patjomki replied to rensoup's topic in Atari 8-Bit Computers
O.k. I just wanted to make sure there aren't too many mistakes just right at the beginning. 😀 -
Unicorns season: Prince of Persia for the A8!
patjomki replied to rensoup's topic in Atari 8-Bit Computers
👍 Just one remark: in the last animation phase the colour of the trousers switch from blue to white. -
Could an administrator move this topic to the above mentioned forum?
-
What an improvement. Great.
-
You should convert Chopper Command to the ATARI 8-Bit first. 😀
-
Ah, thanks. I think I understand now.
-
@Rybags: Sorry for my newbie question but was my assumption correct that when using pokey timers one (or more) pokey channels get lost?
-
That was my idea as well. I mean during speech there is no music in this game so losing pokey channels for sound output doesn't hurt, right?
-
Great! Thanks for your work!
-
So, did you patch the samples in or were they already there but not activated? BTW C128 has three levels instead of two in the C64/A8-Version.
-
The extended version deactivates the screen when playing samples.
-
Great. I always wanted a version with samples like on C64. Any chance of a patch where they are played without deactivating the screen output?
-
My POKEY experiments using nonstandard settings
patjomki replied to Synthpopalooza's topic in Atari 5200 / 8-bit Programming
Taking all CPU power is prohibited. 😀 So, how can I get variable duty cycle? Or is there a mistake in the wikipedia article? https://en.wikipedia.org/wiki/POKEY#Features "Per-channel volume, frequency, and waveform (square wave with variable duty cycle or pseudorandom noise)" -
My POKEY experiments using nonstandard settings
patjomki replied to Synthpopalooza's topic in Atari 5200 / 8-bit Programming
So we have tringle, two different saw waves and square wave with fixed duty cycle, right? And if I understood correctly with Two tone method it is possible to get square waves with variable duty cycles. So if we combine square waves with variable duty cycles with pdm https://en.wikipedia.org/wiki/Pulse-density_modulation we should be able to get sine waves as well or am I completely wrong?
