patjomki
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Everything posted by patjomki
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I hope this is the correct thread for my question. O.k. I am using Altirra and wudsn. Is there a way to pass the parameter /bootrw to Altirra in wudsn?
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Hello, I try to write some data to disk. Unfortunately the data isn't written. What is wrong? org $0600 EOL equ $9B ;ATASCII CODE FOR END OF LINE CHARACTER OPEN equ $03 ;TOKEN FOR OPENING A DEVICE OR FILE OWRIT equ $08 ;TOKEN FOR "OPEN FOR WRITE OPERATIONS" PUTCHR equ $0B ;TOKEN FOR "PUT CHARACTER" CLOSE equ $0C ;TOKEN FOR CLOSING A DEVICE OR FILE IOCB2 equ $20 ;OFFSET FOR IOCB NO.2 ICCOM equ $0342 ;COMMAND BYTE (CONTROLS CIO OPERATIONS) ICBAL equ $0344 ;BUFFER ADDRESS (LOW BYTE) ICBAH equ $0345 ;BUFFER ADDRESS (HIGH BYTE) ICBLL equ $0348 ;BUFFER LENGTH (LOW BYTE) ICBLH equ $0349 ;BUFFER LENGTH (HIGH BYTE) ICAX1 equ $034A ;AUXILIARY BYTE NO.1 ICAX2 equ $034B ;AUXILIARY BYTE NO.2 CIOV equ $E456 ;CIO VECTOR DEVNAM dta c "D1:HIGHSCOR.TXT",EOL TXTBUF dta "123456abc",EOL start LDX #IOCB2 ; open file LDA #OPEN STA ICCOM,X LDA <DEVNAM STA ICBAL,X LDA >DEVNAM STA ICBAH,X LDA #OWRIT ; we want to write some data to disk STA ICAX1,X LDA #0 STA ICAX2,X JSR CIOV LDA #PUTCHR ; character by character STA ICCOM,X LDA <TXTBUF STA ICBAL,X LDA >TXTBUF STA ICBAH,X LDA #$0a ; 10 bytes are planned to be written "123456abc" and EOL STA ICBLL,X LDA #0 STA ICBLH,X JSR CIOV ; finally let's write the data LDA #CLOSE ; don't forget to close the file STA ICCOM,X JSR CIOV loop jmp loop When I change devnam to <devnam dta c "S:",EOL"> everything is written fine to the screen, but obviously I want to write to disk d1: instead.
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Please add me to the list (cased version).
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Well, fn+"->" (right cursor) gives INVERSE ("esc" not necessary) but I can't get the "^" working with international keyboard settings ON.
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Thanks for your help. Got "^" working when disabling "Use International Keyboard Translation" although it is a bit uncomfortable to always switch off just for this key (and then back on). "End" or "Option" do not exist on my keyboard: It is an Apple Wireless Keyboard: (http://en.wikipedia.org/wiki/Apple_Wireless_Keyboard). Found the INVERSE key. It is "esc" + "fn" + "->" (right cursor).
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Now I am looking for "^" and the ATARI inverse key.
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Found it: "CTRL"+"SHIFT"+">"
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Sorry for reviving this old thread but what is the key for the atari INSERT key in atarimacx?
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The reason that details are sparse is because the project is at a very early stage of development and progress is very slow due to lack of motivation. I am working on it nearly on my own. There is only a good friend of mine who tries to convert the game to C64. Unfortunately we meet very seldom so there is noone who gives additional input, critic etc. There is already code for sound playback, horizontal scrolling and vertical movement of the player in 50fps during vertical blank, character set redefinition and a display list but everything needs to be linked together and A LOT of code, graphics and music is still missing. I hoped to progress a little bit more during the weekend but although CJ was so kind to give me the rise/fall codesnippet for the main character I couldn't exactly find out how it works. Apart from that a project like that needs some additional help from musicians, graphic artists and beta testers, if not coders. Any volunteers? O.K. So here is the screenshot sh3-rg mentioned. Regards, patjomki
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Works on 800XL (PAL), 1meg, Stereo-POKEY, QMEG-OS, too (loaded with ApeQt 0.6). Regards, patjomki
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Here are my test results: ATARI 800XL (PAL), 1MB RAM, STEREO-POKEY, QMEG-OS: ================================================== Title screen with sheep -> O.K. Rainbow animation -> O.K. Title screen with plane -> O.K. distorted sound -> erm, well black screen Altirra 1.5, PAL, 128KB, XL-OS: =============================== Title screen with sheep -> O.K. Rainbow animation -> O.K. Title screen with plane -> O.K. no sound -> same as above black screen atari++ 1.58, PAL, XL-OS: ========================= Title screen with sheep -> O.K. Rainbow animation -> O.K. Title screen with plane -> O.K. Sample played: "gridrunner" -> O.K. Highscore menu -> O.K. pressed start -> O.K. game plays -> O.K. Atari800Win Plus 4.0, PAL, 64KB, XL-OS: ======================================= Title screen with sheep -> O.K. Rainbow animation -> O.K. Title screen with plane -> O.K. Sample played: "gridrunner" -> O.K. Highscore menu -> O.K. pressed start -> O.K. game plays -> O.K. The game is fun. Definitely plays better than the XL version. Really looking forward for the final version, although the sample really has to be improved. Regards, patjomki
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Diamondz - a brand new Atari XL/XE game!
patjomki replied to pseudografx's topic in Atari 8-Bit Computers
Not necessary. I just finished the game a few seconds ago. So it is possible to get to the final screen without a cheat (guess MaPa didn't cheat as well). Just give it another try! BTW, time running up so fast is part of the fun. Regards, patjomki -
Great to see the project isn't abandoned. Regards, patjomki
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Any news on that? Just tried both programs on my real ATARI (PAL system) today. The intro screen works fine but the other file results in a distorted title screen (gridrunner logo). Anyway, good work up to now and I still hope that it will be finished soon (still enjoy Venus Express and Metagalactic Llamas). Regards, patjomki
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Seems I cannot post any pm atm although I could in the past. Could you send me a pm? Perhaps I can answer. Regards, patjomki
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Sent you a pm. Regards, patjomki
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No problem at all. If it doesn't fit I have a spare 800XL with same specs (PAL, without Freddy). Regards, patjomki
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Hi, I order one for an ATARI 600XL, PAL, without Freddy. Regards, patjomki
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First the tunnel effect O.K. Keep us informed about your progress. Don't get me wrong. Crownland is one of the examples what can be done on ATARI IF programmers know how to use the machine to its full potential. I enjoy playing the full version a lot. Regards, patjomki
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So you are working on a C64 port? Of course Creatures and Mayhem are very good games. Apart from that I think you cannot compare them to Crownland because the above mentioned games were commercial and had to compete with a huge library of 16-Bit-Games while Crownland is a freeware game that was written for the ABBUC software compo (->deadline and hardware restrictions). Regards, patjomki
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Well, these examples really show why there ARE a lot of games better on C64 than on ATARI. It's because in the early days progammers often just used the hardware features out of the box. Things like sprite multiplexers, DLI or PM-overlays were often not known or the programmers were forced to finish the game as early as possible (e.g. not enough time for polishing). So Rampage on A800 and speccy are just a waste of time (both for programming and playing). Regards, patjomki
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Hardware modifications are nice but the case is sooo ugly. Regards, patjomki
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For the love of god, WHY? Phabulous Phat.
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You shouldn't forget to mention that Enforcer II isn't finished yet. Although the demo is really impressive I doubt we will see a release in the near future. It's the same as with Pinball Fantasies. Fantastic approach, impressive coding but not finished. And yes, it's a pity even those "demos" don't exist on A800 but I prefer finished games like Yoomp! Bomb Jack, Tempest Extreme or Crownland instead. No, it's not a waste of time, because that what the beginning of the thread: Are there any games that are better on A800 than on C64? Archon is an example. It is not using the A800 to its full potential but it is more fun on it than on C64 (played both versions). And it has a fantastic gameplay that is lacking on the C64. I even enjoy it on A800 after so many years just because of the gameplay (and the 2-player-mode). Regards, patjomki
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Wow! Thanks for completing it. The list is really quite impressive. So thanks to all the developers for their work. Regarding Yoomp!: Well, for those players who only have a NTSC setup the new version provides a playable version of the game. Apart from that there are level codes in version 1.1. Regards, patjomki
