kristian
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Posts posted by kristian
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Played the Superman pinball game on Visual Pinball, and its sound effects are identical to those of Williams' Defender.
You're most likely playing the VP-only version of Superman where the sounds are fabricated. I recall the original author
didn't have access to the original Atari sounds when the initial version came out. Check the PinMAME version for accurate
sounds.
PS: "vp-only" means that the recreated table doesn't have any ROM emulation involved.

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For people who aren't aware of PinMAME... it's the pinball machine emulator which emulates the ROMs of the real pinball
machines. Visual Pinball is a simulator which makes playing the "real machine" possible. The program and the tables are
100% freeware.
Since emulated Baby Pacman drew some interest here, I thought I'd shamelessly promote the Atari pinballs on VP here...
since they might interest the Atari collectors. Here are the screenshots:
All tables available here:
http://www.vpforums.com/vptables/tables.php?ltr=all
Forum:
Airborne Avenger:

Hercules:

Middle Earth (picture perfect). Not available through AJ's downloads:

Road Runner:

Space Riders:

Superman:

The Atarians:

Time 2000:

Anything you want to know, just ask.

Cheers
Kristian
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So Kristian, while we're on the subject, what did you think of Mr. and Mrs. Pac-Man? That was the pinball game that predated Baby Pac-Man.
JR
It's a good game...just as all the Bally tables from that era...early eighties. It was quite easy though....and the "maze" on the middle of the playfield wasn't difficult to master after a while.
My favourites from the early 80's are the Williams tables....Firepower....and Alien Poker & Black Knight...which I both recreated and co-authored in VP. In my eyes this was the "early peak" of pinball...which actually happened almost the same time as the arcade video game revolution.....Williams, Atari, Namco, etc.


However...the another peak of pinball was in the early nineties...when tables Twilight Zone, Theatre of Magic and Tales of the Arabian Nights surfaced. Twilight Zone was just as revolutionary as Black Knight was 10 years before...both technically...and gameplay wise....that's probably the best pinball machine ever made. The VP versions by my friends Scapino and PacDude are sensational as well.

If you have only played Visual Pinball a few years ago....I'd suggest you check out the new versions of the tables....I think it's safe to say the improvements in overall table quality is dramatic.
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PS: I know...this is an old thread...and there were more recent ones too... but you can consider this a "shameless bump".
I for one appreciate the bump. Thanks for the information. I will certainly take the time to check this out. It's been some time since I played anything on Visual Pinball. Much too long. Thanks for giving me an excuse and reminder.
You're welcome. Make sure you'll update your PinMAME and VBS files too... to the newest version.

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Thanks for the compliments.
But I completely disagree with you. There are plenty of different strategies in this game and it has amazing depth...compared to any other Pacman game.
However I love Ms Pacman and Jr Pacman I don't think either of them can be compared to Baby in depth and repeat value. You're absolutely right...the ghosts and mazes are much more difficult in Baby Pacman which just makes it challenging and enjoyable for me.
The trick to empty the mazes is to do it bit by bit. First collect the energizers from the captive ball and targets and shoot the ball to the kicker hole. Then go to the video game, use the energizers, empty the maze some more and go back... and again...
If you go to the "table info" section you'll find out some strategic tips for the mazes. There's one trick that works especially well in 1st and 2nd mazes. After 6 first leves the maze walls turn invisible...btw. I think I completed 15-16 mazes in the arcade game and have done the same in Visual Pinball conversion. I'd say the difficulty level is quite authentic.
PS: If it feels too challenging you can always press F6 to set the dip switches to make it easier. Give it another go.

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Well...to each their own. I always thought the concept was clever and different. I wholeheartedly LOVED the game when I was a kid.
Works really well...to build the energizers, go back to the pinball, earn a few energizers... build the tunnel speed.....go back to the video game and slowly but surely empty the maze. Brilliant!
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Er... where's the download?
JR
Sorry.
Register here:
Table downloads:
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Thanks for the welcome.
I'm not sure if PinMAME & VP can be ported to XBox...I doubt it. But didn't someone port MAME into it?

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Just for the record...I'm the co-author of Baby Pacman Visual Pinball version and I found this thread (and many other threads discussing Baby Pac-Man here) through search engine. Actually I thought I was already registered here as I'm a huge Atari fan since the 2600 days... and Gravitar & Tempest are 2 my all-time favourite arcade games.
But better late than never...I guess...
The current Visual Pinball version of Baby Pac-Man looks like this:

Lots of confusion whether this arcade game is emulated or not...and YES...it is emulated fully and it's 100% playable.
The emulation should be 100% right now...and the game should play quite faithfully to the original (I played the arcade game a lot when I was a kid). Of course Visual Pinball flipper physics set some limitations...especially with this machine... in which it should be easier to aim center shots with the flippers. But all in all it should be a decent recreation.
If you have any problems with installing Visual Pinball and the game just let me know.
Cheers.
Kristian
PS: I know...this is an old thread...and there were more recent ones too... but you can consider this a "shameless bump".

Dan Coogan's Gravitar page (worth checking out!)
in Classic Console Discussion
Posted
The arcade version of this game has incredible depth. And it's one of the few games which is 100% pure skill. It's really enjoyable game as soon as you master the 5-button control system. It's easier for the Asteroids and Space Duel players... they used similar button layout.