Jump to content

fsuinnc

Members
  • Content Count

    554
  • Joined

  • Last visited

Community Reputation

282 Excellent

About fsuinnc

  • Rank
    Dragonstomper
  • Birthday 11/20/1963

Contact / Social Media

Profile Information

  • Gender
    Male
  • Location
    Chapel Hill NC.
  • Interests
    Retro Gaming (Pre NES)

Recent Profile Visitors

9,944 profile views
  1. I gave mine away as part of the Secret Santa Gift I gave someone here a few years back. I figured if it they couldn't use it at least it's nice addition to an Intellivision collection.
  2. I have never, ever, ever, been able to get past the first level. I can't say that I have tried lately but my recollection is that the children just move so slow and once a thirsty gets close I can't get away. The truth is while I love playing video games I'm not generally very good at most of them. side note : Back in the early eighties while in College my best friend and I were in sort of "in charge" of mixing up the punch for our fraternity parties. (Drinking age was 18 then) Anyway, We would basically mix Everclear (at 190 proof) with lots of kool-aid and water. I saved the cool aid points off the sides of the can and mailed off for the game. Didn't really have an interest in the game at the time, just loved the intellivision so I felt I had to have it.
  3. Everyone talks about the CC3 but no one mentions the IntelliCart. I miss my old IntelliCart. (well not really since I have a LTO but at the time of it's release I thought it was amazing).
  4. First, I want to say what you have so far looks great. Looks like the old arcade game "Lunar Rescue" which is one of my favorites. (As suggested previously) you might want to look at just making it so the sprites don't overlap.
  5. Always work on your own schedule. You never what might come up and get in the way if wait.
  6. Thanks for updating me. I hope that the originals are available. The FAQ page just says "Many" of the originals will be in inexpensive bundles. It also says probably starting next year so I guess at this point it's hard to know the timing. I haven't followed the information much since the original delay happened so I could be way out of touch. Do we know if the original games will be the original ROMs running in an emulator or if the games will basically be re-written to run on the new hardware? Obviously, if emulation is used then there is always the chance to get new homebrews (for original hardware) into the Amico store. Again, not a great marketing point but would make me happy.
  7. aside from the name, it doesn't seem like it has anything to do with Intellivision. Maybe a couple of remakes. When it was announced I assumed most of what it is offering but thought we would see updated versions of all the classics along with some way to play the actual classics. Maybe even see a way to play all the awesome homebrews that have come out in the past few years on new hardware. I realize the appeal of the classics and homebrews, anything from the original days, would have a limited appeal but what's the point of using the name if you not going to support the that group of fans. I feel I'm expected to be behind it because I liked the original but that doesn't really make sense if it's nothing like the original. I'll assume the pandemic played a major role in the delays but the delays have played a major role in my interest waning.
  8. Congrats on the find. If you are a collector and have any interest in programming games for an old system, Intellivision is the system. IntyBASIC, and the programming forum (https://atariage.com/forums/forum/144-intellivision-programming/) make creating your own games easy. Just thought I'd mention it.
  9. I'm very impressed by this. And pretty jealous because I'm pretty sure I couldn't do anything like that. It looks really nice.
  10. I wouldn't sell mine for $1,000! (though I just sold an O2 Power Lords CIB for over $300). I'm in the midst of an Empty nest downsizing and much of my collection will probably be getting sold over the next few months. I have lots of old systems and lots of intellivision stuff (mostly common stuff) but with IntyBASIC and so much activity, there's no way I'm giving up my intellivision or my LTO FLash.
  11. Have you tried eBay? https://www.ebay.com/itm/Fairchild-Channel-F-Video-game-console/324561609459?hash=item4b916122f3:g:M9MAAOSwxepgUctk
  12. Woo Hoo!! Pretty thrilled with my top 10 finish. Thanks to all the judges for the hard work.
  13. sorry you're not in the contest. I've had my eye on last place for quite sometime and don't plan on giving it up. Don't feel too bad. I had my submission ready (such that it is) on Jan 31 so I decided to wait. Yesterday I was playing around and it occurred to me I had never gotten around to actually submitting it. Finally did. (I think I made the deadline, not positive).
  14. Thanks for the great (and simple) explanation. I think I have covered most of what you mention with the important exception of the basic game_loop. I will be rearranging some things in my code and hope I can get things working. Whether I succeed or not, I still enjoy trying very much so thanks again for IntyBASIC!
  15. Thanks. I'm not sure why I was thinking COL1 = HIT_BACKGROUND instead of COL1 AND HIT_BACKGROUND. fixed that issue. I currently have like 16 GRAM for each of the two ships as they scroll across two screen positions so I guess I could cut that in half to speed things along (If I understand you correctly). I don't think I've ever used #backtab but will give a try. I definitely need the invaders to move faster. I hadn't considered moving a single invader each frame though it seems to make sense. I'm currently running in a big loop through all 36 aliens and it definitely bogs down if something else tries to happen (like a player shot). not too lengthy at all. OK, I have the #backtab working. (not that it was difficult). However, I don't understand how to update just one invader each video frame (as Oscar referenced). I mean I'm guessing this is related to the "On Frame" and 60 frames per second (NTSC). Currently I have a "For A = 0 to 35" loop and for each of the 36 aliens it gets the position, color and direction and anim frame, updates the screen, and then updates positions and checks to see if they have reached the end of row, etc. This takes a lot of time and bogs everything down. How do I set things up so that the processing is in sync (as much as it can be) with the frames? I know that seems like a pretty basic question but I think (as an old Top down business programmer) I just have a problem visualizing how the program is running along and then 60 times a second it jumps from where ever it is to a particular procedure and then comes back and proceeds where it left off. If that is what happens then how do I keep track of where I am?
×
×
  • Create New...