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tcv

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Everything posted by tcv

  1. tcv

    Trick or Treat!

    Stunning! Donchaknow? You're man that Pac-Man with a bow!
  2. tcv

    A request :-)

    Thank you. Don't forget to follow up and let us know the URL.
  3. tcv

    Atari 2200

    WTH is up with concept #2? Were they expecting women of such ample nipplage to use the system??
  4. Oy. Here we go again. Of course, the top one is local favorite.
  5. tcv

    9 To 5

    ET killed the industry?
  6. Don't forget "Outer Space," which I understand was ported from the admired arcade game, "LSD."
  7. For an otherwise great magazine, this is the one thing that has always bugged me about Retro Gamer's reviews. They apologize for dated graphics. Huh?!
  8. I didn't care for my Sega Master System. I know there were good games for it. I didn't give it a chance, really. I wasn't thrilled with my Game Boy Advance. I ended up hardly ever using it. I never could find/afford any games for it that I wanted to play badly enough. The Activision Anthology wasn't the long lasting fun I hoped it would be. No Imagic games. No Atari collection. Screen is too small. It makes a nice 10 hour emergency light and that's about it. Come to think of it I didn't care for that system either. I had the first one w/o light. The lighted one helped immensely. Sorry. Topic derail!!
  9. I didn't care for my Sega Master System. I know there were good games for it. I didn't give it a chance, really.
  10. Scott McCloud's Understanding Comics has a section that talks about how when a drawn item contains less detail, the viewer tends to fill in more with their imagination. This leads to such beloved comics as Peanuts because we can more easily see ourselves in the situation because the characters aren't so finely detailed. Surely that's opinion, but what you say here seems to bare that out. The graphics in the 2600 may have been more crude, so they required more imagination to "believe," but usually that was part of the reward. I think what you're saying is that, as an adult, you know too much and it's harder to believe those crude lines can be a "fireball." Well, I think what you're experiencing is the loss of innocence and, well, it's an unfortunate part of growing up. It is, perhaps, just a little bit easier to imagine as a kid.
  11. Yeah, I have to say that, in general, I don't experience this. I play Demon Attack and Atlantis and have as much fun now as I did then.
  12. My ass is sore. Why? Because I kick myself every single day for having thrown away a big roll of 16mm film with Intellivision commercials on it. I found that at a library sale a very long time ago. I don't know how or why they showed up there. It wasn't marked. It was just a bunch of film. I had to hold it up to the light to make out George Plimpton. Very strange find and I tossed it. <kick>
  13. Looking back and considering how young I was, I really wonder how I figured a lot of this and solved the game. Gee whiz. It was fairly complex for its time...
  14. Here are some more from a different source.
  15. Somehow, the thought of George Plimpton having anything to do with "balls" ... well, I just can't see it. Oh wait, maybe I can. Giggety.
  16. Poor guy. His account is suspended. Contact "billing." Uh oh.
  17. http://mightygodking.com/index.php/2008/04...from-yesterday/
  18. This was a heck of a game for the time. Pretty darned unsung.
  19. Are you kidding? It's great. You're your own worst enemy!
  20. There is something to be said for intent. If you name it "Mario," and it's determined that you named it Mario because you were nervous you wouldn't get enough recognition naming the game "Gary," then that's clear infringement. You're trying to piggy back off the recognition of a trademarked name and character.
  21. Perhaps 1975? Or maybe Table Tennis on the Odyessy, 1972.
  22. I remember the day I got this game. I LOVED it. Fun and difficult.
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