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tcv

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Posts posted by tcv


  1. Clearly the Football was missing guided passes, like in the original (Unrealsports?) Football.

    Get Super Football. A work of genius went into that one

     

    Well, my favorite has to be the M-Network Football. To this day, I wonder why real tacklers don't run AWAY from who they're trying to catch. They're bound to reappear right in front of the guy with the ball.


  2. Well, we might clothe such maladies in words like "love," but woe be it unto you, my friend, when you start the next phase -- putting those quarters into slots. Trust me: You don't want to put those quarters in cleavage or the plumbers crack.


  3. I don't understand. Are you guys in it for money? If you're tired of that game, sell it. Let someone else enjoy it.

     

    Now, if you're in it for money, then fine. I can understand why the upset. Still, I'm wondering where most folks' focus is?


  4. I remember watching a little kid in an arcade playing the sit-down version of Star Wars (the Atari vector game) -- he didn't understand how to play. He made it to the level one trench, but didn't understand that he had to avoid or shoot the fireballs. He had no shield left when he hit the wall at the end of the trench.

     

    G A M E O V E R

     

    He jumped off the seat, found his mom, and said "I beat that game!!"

     

    You watch. That kid's gonna run for office.


  5. I had a long answer and it said more than it had to. The short answer is: I don't think I'll ever stop liking retro games. It's like liking classic movies. There are people who watch classic movies all the time and don't tire of it. If anything, I agree with the person who said retro games fit an adult lifestyle more.

     

    Yeah, this is the right stuff. This is part of our lives just like Humphrey Bogart and orchestras were part of our grandparents lives. They went to their last days loving those things, too. :lust:


  6. Wargames really threw me head first into wanting to get online. I had an A400 at the time and the first thing I did straightaway after having seen that move was call a local computer store and find out how much the modem cost. You could tell from the guy's tone that they must have fielded a bunch of calls from teenies with dreams of hacking NORAD. (It was $400 at the time!!!)

     

    So, I'd probably watch that again.

     

    I also liked Cloak And Dagger. I never was very good at the game, though. I think it appealed to so many of us simply because it had this element of being able to play an obscure, unreleased game. We _ALL_ wanted to do that at the time. Dabney Coleman can go get shot if he wants to, I'm playing this game!!


  7. I like the answers here. I've never been very good at games and when I read magazines where the reviewers beat the game in a few minutes and then talk about how that makes it a bad game, I certainly feel quite inadequate.

     

    Having said that, I like to discover new levels and things. It's fun that way, too.

     

    Back in the classic days, we didn't have much of this level-level-level-boss stuff (or the expansive worlds), so the only two points really there were the score and the amount of time you could play. It's certainly different these days.


  8. That's a good point about the difference between being good at the home game versus the arcade game. I remember always having been pretty good at 2600 Asteroids. I just played it again today after all these years and somehow my memory seemed to exclude the fact that the smaller asteroids still moved the same line as the bigger ones. This made the game infinitely easier than the arcade version.

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