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hedgehog

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Posts posted by hedgehog


  1. yea yea i got a game cube and all but i find myself still wanting a ps2

    so if you have a used one with games for sale please let me know

    oh and if your in canada even better

     

    and i will do trades aswell as cash to go along with it

     

    anywayz let me know :D

     

    This topic might do better in the buy/trade/sell forum.

     

     

    I just got a new PS2 its awsoume.


  2. I just got me a new PS2, now I can start my game collection. Can yall name all the "worth buying" games I should get. I have already decided on buying max payne and dead to rights, and also GTA:Vice City.

     

    Geezus man get Activision Anthology of course! :)

     

    What type of game is activision anthology?


  3. Where do you get 3 PS2 cards (W/Magic Gate) for $15?

     

    The price is $24.95 for a single, and $39.95 for the twin pack. Nyko makes the only "real" 3rd party card.

     

    I think you are confusing PSone cards with PS2's, they don't work with PS2 format software.

     

    Mabye they priced them wrong, but that is the prices that were on them.


  4. GT3... for $20 it is a must have for the PS2  :)

     

    Yea, Iam playing that game rite now, my friend let me borrow his GTA3. There are a lot of good games for 20 bucks.

     

    Why does a single Sony Memory Card cost 34$, but u can buy 3 of them together in a package for 15$, weird.


  5. I wish I could make my own games, and system to play them. That would be awsoume, I wish I knew how to do it, but it would probably cost a lot.

     

     

    I hop nintendo stays making systems and games for ever.


  6. sony started it off, with the playstation having a cd player.

     

    Actually, Sega Started it off with the Sega CD. It was te first sysstem to play Music CD's.

     

    I was talking about just Sony, I know their was other systems before it, that could play cd's. I was only talking about sony itself, and how they started with cd players, and then went to dvd and internet.


  7. Yea, I rather that to. They are adding to much extra stuff onto game systems these days, sony started it off, with the playstation having a cd player. And from their it went to dvd players, and then to internet, who knows whats next. I like nintendo the best to, they company is made for gaming, sony makes other electronics like VCS, DVD, and TV, so they want to do that to their game systems I guess. If they do make the PS3 with that much stuff, it will probably cost an arm and a leg.


  8. It sounds like sony is working hard, they are saying the PS3 will be 1000 times as powerfull then the PS2. I can't wait until its released. Check out this article on it.

     

     

    The accelerator

    The PlayStation 3 could conquer the home-entertainment and computing markets--if the chip inside it can deliver 1,000-fold processing improvements.

    By Dean Takahashi

    July 19, 2002

     

    Sony's vision for home entertainment may not look much different from the aspirations of other consumer-electronics companies. Like Sony, these companies hope to build a machine for the living room, capable of computing, communications, and entertainment functions. But Sony hopes to differentiate its machine--in this case, the PlayStation 3--by equipping it with a chip of unprecedented computing power, one that would make it as much as 1,000 times more powerful than the PlayStation 2.

     

     

    The soul of Sony's new machine is a cell-computing chip. These chips enable a distributed style of computing (known as cell computing) that performs computing tasks in much the same way a cell phone network routes calls from base station to base station. Due for release in 2005, the PlayStation 3 will thus be able to use its broadband Internet connection to reach across the Internet and draw additional computing power from idle processors. And if still more horsepower is needed, the PlayStation 3 can use a home network to enlist support from other available machines to tackle big computing jobs. Pieces of a computing task--for example, creating realistic 3D graphics that simulate entire worlds--will be distributed among available processors to harness their combined power.

     

    Buoyed by so much processing power, consumers will be able to interact with these worlds without worrying about hackers, viruses, or lost connections. Instead of using a mouse or game controller, players might wave their hands in front of a Web cam, showing what they want to do through gestures. They might play games without ever putting a disc into the console machine, downloading games from the Internet instead. They could tap into vast networks of movies and music, or they could record shows on the PlayStation 3 hard drive, which, by 2005, might hold 12,800 hours of music or 2,000 hours of video. And, starting with buying games from Sony, consumers will also be able to use the PlayStation 3 to engage in all sorts of e-commerce, through either a Sony ISP or a potential ally like AOL Time Warner.

     

    Sony's plan to build a box that could be the nexus of home entertainment was revealed in a speech by Shinichi Okamoto, senior vice president of research and development at Sony's game division, at the Game Developers Conference in March. Mr. Okamoto said that Sony's next box will make good on the unfulfilled promise of the PlayStation 2--that the PlayStation 3 will be a broadband-enabled computing machine. As such, it will compete not only with game consoles from Nintendo and Microsoft, but also with PCs from the likes of Dell Computer and Hewlett-Packard, and with TV set-top boxes from Motorola and Philips.

     

    It's a grand vision, and it won't be easy to pull off. "The notion of a game box becoming a universal 'everything box' is architecturally very difficult," says Mike Ramsay, CEO of the digital video recorder pioneer TiVo. "The demands for processing that gamers have are too high. They can't be interrupted by an email message or have a game slow down while they're recording a TV show."

     

    Faced with such a challenge, Sony is not going it alone. The consumer-electronics giant has formed an unlikely alliance to design the needed cell-computing chip and to perfect its manufacturing process. The company's game division, Sony Computer Entertainment, headed by PlayStation business creator Ken Kutaragi, is partnering with IBM and Toshiba to develop the PlayStation 3's cell-computing chip.

     

    Technical concerns aside, Sony faces other obstacles. The company's plan contains no mention of how it will handle Microsoft's software applications, which are widely used for home computing. Also, neither broadband subscriptions nor the cell-computing chips are likely to become ubiquitous in just a few years--and ubiquity of these two things is critical to making this vision a reality. Still, the network effect applies here: more processors acting together equals more computing power. Sony is sending out the message: "Match what we're doing by 2005, or we're going to race ahead of you," says Richard Doherty, an analyst at the Envisioneering Group, a market research firm. "The PlayStation 3 is clearly going to be a replacement for your PC."

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