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Lamer Deluxe tm

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Everything posted by Lamer Deluxe tm

  1. I brought three of those. One of the Lynx 2 units has a McWill display with VGA output, it is connected to the left monitor. The Lynx 1 has an overclocking switch. The other Lynx II has a small text and autograph of RJ Mical on it, which he wrote after watching my Lynx Boing Ball demos. One of the Lynxes had a Lynx Gamedrive and the other an AgaCart, both for running software from an SD card. I also brought my Lynx game collection of almost all commercially released games. Apart from those I also brought my Atari Portfolio, with a serial port module and a parallel port one, with flat cable, the same as used in Terminator 2 by John Connor to hack the ATM. Another device I brought was my MiSTer FPGA, which can run a lot of Atari machines, like 2600/7800, 5200, 8-bit computers, Lynx, ST/STe and a number of Atari arcade machines. It was a really fun day with lots of creative, friendly, approachable people.
  2. Thanks for the tip! I have used a plastic polish called Displex on CDs before. After how easily my Mine Storm overlay flaked I'm a bit scared of the same thing happening to my other overlays if I tried to polish them. But I could experiment on one that is extremely scratched.
  3. Agreed. As well as completely different colors for some elements. I wonder if this is because of revision or maybe also different factories producing them.
  4. Thanks for that information! Great to have confirmation that this is indeed an original overlay, it is a lot better quality than the one that got damaged. As for the differences between the two Star Ship overlays: The one with the pause button text compared to the other one: The transparent blue is a lot less intense (it is covered in tiny scratches though) The transparent yellow also, but that is a bit harder to see It is slightly more thin More opaque white paint at the back The red of the round logo at the bottom left is opaque instead of transparent The red of the corner brackets inside the yellow square at the center is also opaque instead of transparent Both of these elements are opaque red, not made opaque by white paint at the back 'FIRE POWER' and 'SHIELD STRENGTH' texts are white instead of red. On both overlays these texts don't quite line up with the white paint at the back Blue of the Star Ship logo and overlay border is more of an azure blue than a deep blue Copyright text is the same, but text is more clear at the front. Interestingly it says trademark of Paramount Pictures, even though these are called Star Ship instead of Star Trek. The yellow square overlaps the blue for about 1mm all around, almost no overlap on the other overlay The notch of the overlay is slightly larger The slim white border doesn't align well with the blue border on the right 'PLAYER ONE' and 'PLAYER TWO' have a much thicker black border around the red to the bottom-left and a much thicker blue border to the left. So the different layers don't line up as well on this version in general And again both of these overlays are very old
  5. I was using a Mine Storm overlay I printed myself on a transparency overlay and had laminated. That one is much less clear the the real thing. This new one is the most clear and has no dot patterns. I thought it was a reproduction as well, until I noticed the very obvious differences between the two Star Ship overlays (as well as the overlay and white paint thickness and color intensity differences between different overlays). Both of those Star Ship overlays are old, my first one twenty years old, bought from a collector, the other one was store bought in the eighties by the seller I bought the set from. I went there to pick up the set and the seller told me all about how he played his Vectrex a lot as a kid. I have no reason to believe his or my Star Ship overlays are reproductions. Up to now I've only found an image of a similar Mine Storm overlay with the extra numbers owned by a lady in Sweden.
  6. I recently got a really nice set of 16 Vectrex games with overlays and manuals (and an extra controller). It included the Mine Storm overlay as well, which was awesome, as I had been using one I printed and laminated myself for about twenty years. Sadly, when I tried cleaning it with some lukewarm water and soap, only using my hands to gently rub it, some of the blue coloring flaked off and left a large clear spot near the center of it. Instead of waiting another twenty years, I decided to immediately look for a replacement and found one at a retro store. I received it yesterday, but it is not the same as the one I had. It is thicker, has a much more intense color, the white paint at the back is more opaque (and it doesn't completely reach one of the corners) and the cross hairs at the back are black instead of red. There's no mention of it being a reproduction on it anywhere, but one other difference is a number after the copyright text: 120001-0001 The resulting image is much better colored and really sharp (the old overlay has a lot of micro-scratches of course and this new one is in a really good state). Now if this is a reproduction, it is incredibly well done and I am unable to find out who could have made it. I only found one small image where the overlay had a number and this lady just said she had found an overlay for her Vectrex, seemed to indicate an original one. Another possibility would be that this is another (later) version of the original overlay. I live in the Netherlands, so our Vectrexes are later versions and my model doesn't buzz either for instance. I haven't heard anything about different versions of original overlays, does anyone here know about that? Does anyone here know anything about the added number? Or who could have made this if it is a reproduction? EDIT: Checking my other overlays I notice a variation in thickness and color intensity, white paint thickness as well. I have two Star Ship overlays and they have a number of differences (pause text on one and not the other, red instead of white text), this is very interesting.
  7. I'd need to buy an arm for my monitor to be able to rotate it 😉 Many displays that can be rotated can only be rotated in one direction though. And I have put my 1084 on its side for vertical arcade games 😃 I won't do the same with my TV though, lol. I sent FPGAzumSpass some of your old high-color demos when asking him to add flicker blending. I've just tried this with Raiden and interestingly I can play it in horizontal orientation with correct dpad directions, so rotating the monitor wouldn't work in this case. Displaying it vertically on a horizontal monitor will correctly rotate the controls as well. A speed option close to the effect of a 24Mhz Lynx will be added as well, so that would be an option to develop and play games/demos for an overclocked Lynx. I have a Lynx I with a 20Mhz overclock switch, which doesn't work with the Lynx GD, but does with the AgaCart.
  8. I asked FPGAZumSpass if he could support this. He also mentioned using the header, after I suggested a hash and also said this would of course not work with headerless ROMs. Another option I mentioned would be to have the filename end with _CW or _CCW, so the core wouldn't have to be updated for possible new vertical homebrew ROMs.
  9. I don't think you can. MiSTer cores don't have settings per game. Maybe FPGAZumSpass could add an option to detect the vertical games by hash and set them to vertical orientation automatically.
  10. The Lynx core is really fantastic. It works really well for such a new core. It even has a turbo function that leaves sound and music at the same pitch and tempo (this will have multiple speeds in upcoming versions). I've asked the author to add flicker blending for combining two or three successive frames, he added that a few days ago. This makes flicker transparency, like in Zaku and my Boing and No Game demos work correctly (when used together with the 60Hz sync option). The three frame flicker blend option allows high-color tricks to work that alternate between three frames. These effects don't work correctly with Lynx replacement displays. I've also asked if the original refresh rate of the display could be used for the output (the Lynx has a variable display refresh rate, which sometimes even differs between title and in-game views), but this is apparently tricky to add. A 75Hz output option might be added. Comlynx support is being considered, but this is also tricky. This core also introduced a lot of new people to the Lynx, reading their reactions was really fun.
  11. That looks really good! I made a few quite a while ago, printed on transparent sheets with an inkjet printer and then laminated. I also had to fix the available graphics by hand. I didn't own any overlays, so I recreated the shape myself, even with a curved top and bottom edge, which makes them fit more precisely than the real overlays. Do your overlays have opaque borders and texts? Those are the most tricky to do neatly by hand.
  12. No problem, I can understand how you could have misinterpreted that. I was just worried that the update was going wrong.
  13. Ah, never mind then, I can see how that wouldn't help at all.
  14. Haha, yeah, he wrote about it on the back of my Lynx, that is a really fun memory.
  15. Would it be possible to start programming right away and then cancel if the user presses one of the buttons?
  16. And here are my (Amiga) Boing, Boing 3D and No Game demos correctly converted for the AgaCart. They work properly on original Lynx displays, because they use the slowness of the display. 200.lyx 201.lyx 202.lyx
  17. We're talking about the firmware update procedure. Put the agacart.bin file in the root of the sd card (you might have to use an older type card, like Atari Gamer mentions, this was the case for me as well). Then it shows 'P' while it is updating. After that, Atari Gamer says, the Lynx should turn off and agacart.bin will haven been deleted, both these statements turn out to be incorrect. Loading is a lot faster now, which is great. I really appreciate the extra game capacity as well.
  18. Ah, then Atari Gamer got it wrong: "Once updated the Lynx should turn off, if it doesn't then turn it off and back on again. The agacart.bin file should have been deleted from the SD card upon a successful update." EDIT:I was just thinking, does it start loading the game from SD while you are selecting the number, or does that start when the display shows 'P'? If possible that might shave off a second or more off the loading time.
  19. Thanks! That is good to know. What threw me off was that the description mentions the Lynx turning off after the update and the update file being deleted, but that didn't happen.
  20. I used the V5 version, hadn't updated before at all, I hope that is okay. It didn't work with the included SD card. It also didn't work with the first non-HC card. With the second 2GB non-HC card I'm getting 'P' then 'EE', wat does that mean? How do I check the current firmware version?
  21. I can totally understand that. Your Antix website is not working BTW.
  22. Ah, that's a shame. I hope you'll get time to tinker again soon.
  23. Yes, that is correct. The interesting thing would be to make game/demos for an overclocked Lynx. Or even just add an option that would improve visuals/audio. On the other had I was wondering how much work it would be to fix existing games for higher clock speeds, like adjusting audio and timer frequencies and framerates (maybe even the Comlynx baudrate, if possible). If you could achieve that, you could get games to run much more smoothly without unwanted side-effects.
  24. That is a cool project! Did you ever get it to work? I guess it wouldn't fit inside the Lynx. Was just reading my own comments from eighteen years ago, because I was showing off my Lynxes, including the overclocked one (20Mhz) at an Atari event last weekend. Forgot that mine didn't work at 24Mhz. Maybe I should try to repair my dead Lynx, if possible, as that one apparently did go to 24Mhz. The internet is a handy place to store your memory.
  25. I really enjoyed the event. Reading the recap I notice I missed some of the things on display (Scramble is one of my favorite games), there was just so much to see. Right before travelling to the event I was able to fix my VGA cable for my McWill modded Lynx II, it has an edge connector where the brightness wheel was, so no case modifications. The VGA output turned out to work very well. My Lynx I has an overclocking switch, but only to 20Mhz, still need to get a 24Mhz crystal for it. My original Lynx II is autographed by RJ Mical. I showed some demos from Silly Venture using the excellent AGA carts and we played some four player Slime World. Also brought my Portfolio, which has both a parallel and serial interface module and a 64KB (!) memory card. Sadly I didn't succeed in transferring any applications to it. As a small stunt some of us invaded the Commodore club wearing alien masks and kidnapped their leader, while shouting 'Atari!'. We returned him converted to an Alien and were now shouting 'Atari' as well as 'Commodore', 'Amiga', 'MSX' and 'Spectrum' 😄
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