Jump to content

Lamer Deluxe tm

  • Content Count

  • Joined

  • Last visited

Everything posted by Lamer Deluxe tm

  1. I'd need to buy an arm for my monitor to be able to rotate it 😉 Many displays that can be rotated can only be rotated in one direction though. And I have put my 1084 on its side for vertical arcade games 😃 I won't do the same with my TV though, lol. I sent FPGAzumSpass some of your old high-color demos when asking him to add flicker blending. I've just tried this with Raiden and interestingly I can play it in horizontal orientation with correct dpad directions, so rotating the monitor wouldn't work in this case. Displaying it vertically on a horizontal monitor will correctly rotate the controls as well. A speed option close to the effect of a 24Mhz Lynx will be added as well, so that would be an option to develop and play games/demos for an overclocked Lynx. I have a Lynx I with a 20Mhz overclock switch, which doesn't work with the Lynx GD, but does with the AgaCart.
  2. I asked FPGAZumSpass if he could support this. He also mentioned using the header, after I suggested a hash and also said this would of course not work with headerless ROMs. Another option I mentioned would be to have the filename end with _CW or _CCW, so the core wouldn't have to be updated for possible new vertical homebrew ROMs.
  3. I don't think you can. MiSTer cores don't have settings per game. Maybe FPGAZumSpass could add an option to detect the vertical games by hash and set them to vertical orientation automatically.
  4. The Lynx core is really fantastic. It works really well for such a new core. It even has a turbo function that leaves sound and music at the same pitch and tempo (this will have multiple speeds in upcoming versions). I've asked the author to add flicker blending for combining two or three successive frames, he added that a few days ago. This makes flicker transparency, like in Zaku and my Boing and No Game demos work correctly (when used together with the 60Hz sync option). The three frame flicker blend option allows high-color tricks to work that alternate between three frames. These effects don't work correctly with Lynx replacement displays. I've also asked if the original refresh rate of the display could be used for the output (the Lynx has a variable display refresh rate, which sometimes even differs between title and in-game views), but this is apparently tricky to add. A 75Hz output option might be added. Comlynx support is being considered, but this is also tricky. This core also introduced a lot of new people to the Lynx, reading their reactions was really fun.
  5. That looks really good! I made a few quite a while ago, printed on transparent sheets with an inkjet printer and then laminated. I also had to fix the available graphics by hand. I didn't own any overlays, so I recreated the shape myself, even with a curved top and bottom edge, which makes them fit more precisely than the real overlays. Do your overlays have opaque borders and texts? Those are the most tricky to do neatly by hand.
  6. No problem, I can understand how you could have misinterpreted that. I was just worried that the update was going wrong.
  7. Ah, never mind then, I can see how that wouldn't help at all.
  8. Haha, yeah, he wrote about it on the back of my Lynx, that is a really fun memory.
  9. Would it be possible to start programming right away and then cancel if the user presses one of the buttons?
  10. And here are my (Amiga) Boing, Boing 3D and No Game demos correctly converted for the AgaCart. They work properly on original Lynx displays, because they use the slowness of the display. 200.lyx 201.lyx 202.lyx
  11. We're talking about the firmware update procedure. Put the agacart.bin file in the root of the sd card (you might have to use an older type card, like Atari Gamer mentions, this was the case for me as well). Then it shows 'P' while it is updating. After that, Atari Gamer says, the Lynx should turn off and agacart.bin will haven been deleted, both these statements turn out to be incorrect. Loading is a lot faster now, which is great. I really appreciate the extra game capacity as well.
  12. Ah, then Atari Gamer got it wrong: "Once updated the Lynx should turn off, if it doesn't then turn it off and back on again. The agacart.bin file should have been deleted from the SD card upon a successful update." EDIT:I was just thinking, does it start loading the game from SD while you are selecting the number, or does that start when the display shows 'P'? If possible that might shave off a second or more off the loading time.
  13. Thanks! That is good to know. What threw me off was that the description mentions the Lynx turning off after the update and the update file being deleted, but that didn't happen.
  14. I used the V5 version, hadn't updated before at all, I hope that is okay. It didn't work with the included SD card. It also didn't work with the first non-HC card. With the second 2GB non-HC card I'm getting 'P' then 'EE', wat does that mean? How do I check the current firmware version?
  15. I can totally understand that. Your Antix website is not working BTW.
  16. Ah, that's a shame. I hope you'll get time to tinker again soon.
  17. Yes, that is correct. The interesting thing would be to make game/demos for an overclocked Lynx. Or even just add an option that would improve visuals/audio. On the other had I was wondering how much work it would be to fix existing games for higher clock speeds, like adjusting audio and timer frequencies and framerates (maybe even the Comlynx baudrate, if possible). If you could achieve that, you could get games to run much more smoothly without unwanted side-effects.
  18. That is a cool project! Did you ever get it to work? I guess it wouldn't fit inside the Lynx. Was just reading my own comments from eighteen years ago, because I was showing off my Lynxes, including the overclocked one (20Mhz) at an Atari event last weekend. Forgot that mine didn't work at 24Mhz. Maybe I should try to repair my dead Lynx, if possible, as that one apparently did go to 24Mhz. The internet is a handy place to store your memory.
  19. I really enjoyed the event. Reading the recap I notice I missed some of the things on display (Scramble is one of my favorite games), there was just so much to see. Right before travelling to the event I was able to fix my VGA cable for my McWill modded Lynx II, it has an edge connector where the brightness wheel was, so no case modifications. The VGA output turned out to work very well. My Lynx I has an overclocking switch, but only to 20Mhz, still need to get a 24Mhz crystal for it. My original Lynx II is autographed by RJ Mical. I showed some demos from Silly Venture using the excellent AGA carts and we played some four player Slime World. Also brought my Portfolio, which has both a parallel and serial interface module and a 64KB (!) memory card. Sadly I didn't succeed in transferring any applications to it. As a small stunt some of us invaded the Commodore club wearing alien masks and kidnapped their leader, while shouting 'Atari!'. We returned him converted to an Alien and were now shouting 'Atari' as well as 'Commodore', 'Amiga', 'MSX' and 'Spectrum' 😄
  20. I'd be interested in one, hoping for the slim chance to receive it before the Atari Invasion event on February 15th.
  21. I'd be interested in ordering the updated version for the Atari Invasion on February 15th, any estimations on the ETA?
  22. The thing with the Lynx is also that it has a variable display frequency that can go beyond 60hz. If this handheld doesn't support that you get the same judder issues as with the McWill display.
  23. I'll be there showing some Lynx stuff. Really enjoyed this event last year.
  24. Came across there acrylic stands on Reddit, very nice for displaying as well: https://www.reddit.com/r/retrogaming/comments/ec9owr/bought_a_couple_of_these_acrylic_stands_to/
  25. You're welcome! It was the first time I've seen this model in person, same goes for the SX-64 and some of the more rare Atari models, really enjoyed it.
  • Create New...