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Posts posted by CyranoJ
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Yes, but it won't be as it's a pressure game.
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Line up, line up - come play and win!
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47 minutes ago, KrunchyTC said:
Looking forward to this as well!
Why wait? Join up and get it right now! (Well, Moth-Line, anyway!)
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Replace RAPTORGD.O in your RAPTOR/Jagstudio folder with the above file and bish, bash, bosh, all done.
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19 minutes ago, OVERRiDE said:
So I am really curious how much code is custom for this mod? As in, is this just a ROM hack or actually full recompiling the DOOM source code?
Main reason I ask is to see if you guys have the ability to add GDFS support to increase asset size ( once @SainT and @CyranoJ get things sorted ) and consider a digital-only build of this game to alleviate the ROM size limitations?
Full source rebuild. Required to add new monsters and fix the sound, etc.
and... maybeeeee
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4 minutes ago, KrunchyTC said:
Maybe they were fake, but every now and then I'll come across pictures of jaguar CD game cases that seem to be ST games ported to the jag. obviously ST games don't CD space.
Yeah, and they'll be from ebay/etsy scumbags selling them, which is why I lock everything to the GD now.
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10 minutes ago, KrunchyTC said:
It's a serious bummer seeing any homebrew Jaguar games that need the CD add-on, when barely any exist, and the ones that do go for thousands of dollars. Especially when the games are just ST ports. I can understand if making carts is not feasible for the developer, but playing CD games is not feasible for the player either.
Umm, what?
None of the 'just ST ports' I've done need the Jag CD.
AFAIK, only a handful of homebrews 'need' the CD, such as Philia which steam video.- 3
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Inspired by a recent ZeropageHomebrew stream, today we release "Jumping at Shadows: Moth-Line" for the Atari Jaguar.
This will be immediately available for download to patrons on the top tier level. I will publically release it a few weeks down the line.
Enjoy!- 17
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You guys have hogged his time for far too long with this Go play with what you have and let us have him back for some Jaguar work for a bit.
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15 hours ago, Ericde45 said:
Game is finished.
now Atariage's team will have to work on the next steps
Sold already - you guys knocked this out of the park! Fantastic game, well done everyone involved.
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39 minutes ago, atari2600land said:
I'm having trouble with random numbers. Yes, I did read the manual. It says value = rapRND() will generate a random 32-bit variable. But I don't want it to be 32 bits. I want it to be 3 bits (0-3). How can I shrink the random number I get? Or is there a way to get a random number that's smaller, like 8-bits or so?
This isn't a JS question, its a math question.
Divide and take the remainder, or bitwise AND with %11.
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4 hours ago, SlidellMan said:
Wow, your latest videos are amazing. I bet that @CyranoJ Would be impressed with your Jaguar demos.
What? Checked the youtube channel, couldn't see any Jaguar videos. Maybe next time link to what you are referring to?
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42 minutes ago, atari2600land said:
JagStudio/Raptor cannot play "wav" files, it only plays the converted files that are done by the builder tools. Suggest you read the manual, it usually works out quicker than bumbling around and complaining
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Just jagchris being jagchris adding static to the background noise.
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25 minutes ago, GrizzLee said:
I wonder why the games were blurry on the Nuon. The dvds looked great… but the games always looked like I was playing them in composite video.
Set filtering to vaseline, sir.
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2 minutes ago, BitJag said:
I just read some of the Q&A in that original thread, and there was something that I agreed to do, but I didn't ever end up doing for whatever reason. That was to release a ROM of the game shortly after release. I should probably work on getting that done for that old version of the game, 7 years late, and because I now I have a way of protecting the ROM thanks to @CyranoJ Keep an eye on the newsletter for updates
If you need anything for this, reach out. Happy to help.
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6 hours ago, doctor_shred said:
13,425 on Degz
I don't know how I missed out on this game until now. Great stuff.
Thank you, much improved version included with Last Strike
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8 hours ago, 7800JAGFAN said:
The only bummer about "ST" ports is that Double Dragon 2 has not been done yet. It's a great port, and if the arcade soundtrack was added it would be the best 16 bit port. All that said, I have them all on the Game Drive and just about every one they put on cart. Having "Star Wars Arcade" on Jaguar is amazing, especially with a mouse.
If that is the only "bummer" I'm doing fine
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The height of your sprite is wrong if this is happening.
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Jumping at Shadows: Moth-Line Contest! ***NOW LIVE!***
in Atari Jaguar
Posted
Moth-Line v1.01 is now available for patreon supporters with the following changes:
;; v1.01 ;; ;; Score line shown on first load ;; Highscore added ;; EEPROM load/save for highscore ;; BLUE Robot turns ORANGE shortly before turning RED ;; Score points float upwards from dots/pills/ghost kills ;; Intro splash screen improvements ;; EYES sprite changed to be more visible ::