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CyranoJ

+AtariAge Subscriber
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Posts posted by CyranoJ


  1. So, now that Last Strike has shipped and quite a few of you have it or will receive it soon, the competition I said I would run is now on.

     

    The testing group are not elidgible to win and should be able to work out quite quickly what is required:

    • The first person to meet the criteria (which I am not disclosing, other than saying that a requirement is you have to be an AtariAge user - suggest using your AA handle for score entry!) will get a nice reward and be declared the winner. 
    • There is no end date to this, it'll run until someone wins.
    • Don't worry if its still in the mail to you, nobody is even close at the time of posting this.

    image.thumb.png.5cc1a3126c9d23b01c54b54f29dcc630.png

     

    This is mostly harmless fun....  Good luck everyone!

    • Like 5

  2. 3 hours ago, Rick Dangerous said:

    I'm sure there are reasons for this. 

    I felt it didn't work well with DPAD so just shoved it aside. Also the YM sounds are not 'effect driven' - the game directly drives the registers on the chip to warble and pitch effects.

     

    With mouse and new techniques neither are insurmountable these days, but after 6 years it would probably be better to just start again - and right now, no time or inclination for this one.

    • Like 3
    • Sad 1

  3. 4 hours ago, BitJag said:

    I recorded a good chunk of the process for the cover art for this one and made a timelapse. The video is a bit long but I know there are those who enjoy seeing the process for these kinds of things.  Huge thank you to Reboot and Albert for letting me work with them on this impressive game.  I am really excited to hold the packaging in my hands and play the final game soon.

    That is absolutely mesmerizing! Thank you!

    • Like 1

  4. 4 minutes ago, phoenixdownita said:

    But most of the time games are not open source, never meant to be, so why the expectation?

    I would release a lot more source if the possibility of things being reskinned and re-sold wasn't so high.

    • Like 4
    • Sad 1

  5. 56 minutes ago, atari2600land said:

    Result:

    stupidonion.png.e034b42353a674398fb37b2a14a6fcca.png

    Is that meant to look like that?

    You really need to provide more information.  We just develop these tools, we aren't psionic superhumans.


  6. 1 hour ago, atari2600land said:

    This is my image. This is my code in the rapinit.s file:

    
        dc.l    256                                                                ; sprite_width        ; width of sprite (in pixels)
        dc.l    256                                                                ; sprite_height        ; height of sprite (in pixels)
    
        dc.l    256*256*2                                                            ; sprite_framesz    ; size per frame in bytes of sprite data
        dc.l    256*2                                                                ; sprite_bytewid    ; width in bytes of one line of sprite data
    
        dc.l    256/2                                                            ; sprite_gwidth        ; GFX width (of data)
        

     

    256x256x8bit is not 256x256x2...

    and gwidth is not 256/2

     

    framesize = 256*256

    bytewid=256

    gwidth=256


  7. 2 hours ago, jgkspsx said:

    I couldn’t be more excited about this. This is my favorite forgotten genre, even if I suck at it. This looks both gorgeous and fun, and maybe slightly slower paced than Sub Terrania, which I love even though it kicks my butt.

    We were actually discussing this last night. 

     

    SubT is more of a shooter, this angles more towards Thrust, Oids, etc.

     

    Saying that, bring your A-Game to the boss fights!

    • Like 4
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