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Posts posted by CyranoJ
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7 minutes ago, Zerosquare said:Just ask CyranoJ. He loves answering that question.
*ducks*
If everyone stops making games for the Jaguar and we get one release announced and delivered 10 years later... job done right? Perfect Genesis emulation.
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6 minutes ago, jgkspsx said:On the other hand, large TVs were a lot more common than large desktop monitors then. I remember a 15” monitor being the height of excess at the time. ......... Heck, the Switch has had rereleases of classic Doom, Doom 2, and Doom 64, and I think they sold very well.
And now people want to play them on smaller screens. Crazy.
https://www.altchar.com/game-news/heres-the-original-doom-running-on-a-pregnancy-test-asWDE7C1Zqxw
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850 million pixels-per-inch!!!!
Size does matter.
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I use the Jaguar>USB one daily. Great product.
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More progress:
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1 minute ago, sirlynxalot said:Ah ok, I didn't see any reference to the gamedrive in the first page summary post or the last few pages, and this thread is so long I must have missed it.
There's a bunch of them at the bottom of the first post.
Its all a bit of a mess in this thread, mainly because... who knew where we'd be years later with 50+ ROMs, so don't really expect anyone to trawl through it all.
I'm waiting for a forum upgrade that will allow in-post tables, then I'll remake the first post (again!) and hopefully be good from there.
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9 minutes ago, sirlynxalot said:I've seen some chatter about how nice it will be to play the st ports with the gamedrive. Any idea if the skunk locked roms will work with the gamedrive on real hardware?
I've re-done them all locked to Skunk & GD in this very thread....
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29 minutes ago, sirlynxalot said:Do the skunk-locked roms work with pc Jaguar emulators?
No they don't.
"People" are the reason we can't have nice things. Sorry, wish it were otherwise.
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Simple fix is to read it again after the NOP.
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The 68000 writes to the GPU RAM in 16-bit segments, so two writes for a longword.
The GPU reads as 32bit, and is clocked higher.
It's reading only half the address (the high half)
You should be setting a sempahore flag, and checking that, not the actual pointer value.
.wait_list: load (list_ptr),event_list or event_list, event_list jr EQ,.wait_list nopThat is your problem.
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Yes. It is.
I suspect the problem swap is having is a register being trashed in the isr.
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I would absolutely NOT recommend this.
I've got a MiSTer here (Greate device) but this core is so broken you will never know if its you or it causing problems.
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This is like trying to complete a jigsaw puzzle with the person with all the pieces sending a FAX of a single square every day, and the original complete image only viewable through an obscured glass window 50 meters away.
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12 minutes ago, LordKraken said:Awesone thx! Will make z-sorting easier
Plan on adding Z-Sorting next.
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Setting the scale flag dynamically has been added to the API and will be in the next API release, and from there into JagStudio.
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6 hours ago, 82-T/A said:But I'll put up the prices at the end of the week. Right now, the Jaguar CD is blowing me away. I paid $108 from Go Atari in 1998... right now, it's been bid up to $859... which is totally beyond me because I literally had a Buy It Now price of $749, so I don't understand why someone would continue to bid above the Buy It Now price. This happened to a couple of games, where people outbid the buy it now price... I don't know if they didn't see it, or what happened, but I'm not going to stop them.
As soon as someone places a bid above the reserve BIN is removed.
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You are only changing CLUT colours, so use VI instead.
You'll hammer the bus a lot less and won't have to argue with the GPU.
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9 hours ago, Stephen said:Two 32-bit fairies flitting about in parallel, or a single 64-bit huffing down the road?
The fairy fart particles suspended in the air are inhaled by the unicorns and mixed in their digestive system to be delivered as unicorn poo, which is used to power the JagCD.
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29 minutes ago, No One You Know said:What do you mean "don't drink the cool-ade"? I thought everything that did anything didn't use 68K? Just seeing whatever has been made recently looks like doesn't tell you anything.
Plenty of threads about GPU vs 68000 etc in the main forum. Not getting into it here - in the release thread but feel free to make another one.
In short, "everything that did anything" is a bit of a blanket statement, lots of things use the 68000. And many of them are great. It's not what CPU you use, but how you use it.
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Just now, No One You Know said:I would have thought anything modern would not use 68K at all but compile for Tom or Jerry instead? Is there really enough free bus time in Jag programs for using the 68K gto work well? I suppose APIs like these are a tradeoff between ease and efficiency of use and maximum performacne and that is the way that it has always been.
Don't drink the cool-ade
Plenty of cycles to go around for all. As for 'are there enough cycles' - check whats been made in the last decade.
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4 hours ago, omf said:being able to program / reprogram boards withoutout manual chip programming and soldering would be very useful!
Being able to get rid of the 15 year old laptop + dock just because it has a parallel port would be very useful too
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41 minutes ago, Sporadic said:So you may have just found a bug
Not a bug, an omission! It never occured to me anyone would want to do that. I'll add it to the "to-do' list for the API.
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Why not try port Super Mario 64 without vfx?
in Atari Jaguar Programming
Posted
... it's not Sonic