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Everything posted by CyranoJ
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Thank you! Most likely, I'm not the C guru you need though. I handle the API/Integration/Assembler. RAPTOR API supports: 1,2,4,8,16 bit images No preshifting nonsense. And no sprite 'drawing' just define an object and give it an x/y Cart. I don't have any plans to integrate CD, although there is no reason you can't load/use the CDBios directly. MemoryTrak is supported. With the JaguarGD you can bank switch to have 16MB of storage.
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Change of perception... 3DO games experienced for the first time now
CyranoJ replied to PeterG's topic in Atari Jaguar
Wanders back to San Junipero, screaming in the cloud. -
You are welcome. That looks so much nicer!
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Possibly, but its not 'run out' as its still there, for a lot less. So there's no need for these prices.
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There are constantly people posting "Where did you get that?" under homebrew releases on facebook posts. I gave up with responding ages ago. If folks want to think the entire internet is facebook.com then let them get on with it.
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First, I apologise for editing your post... I'm new to this moderator lark To answer your question. RAPTOR API (At the heart of this) is GPU (Tom) bound. Whatever audio engine you select is DSP (Jerry) bound. Your application code will run on the 68000 interfacing with the DSP/GPU via library function calls to accelerate performance.
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Sad to see the ports up there for hundreds of $$$ - worth messaging Gaz to see if he has any left. DOTC and Xenon2 are available here in the AA store for a lot less. You could buy 4 games from the AA store for the cost of that DOTC, including both DOTC and Xenon 2.
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You do realise you can't bundle either of those with your... games... for sale, right?
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That's looking really nice. Some holes in the map and some parallax would make it shine.
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Either way, you are streaming data from the CD and processing it. Half a dozen of one.... It's a mess either way.
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The Jaguar can't play CD Audio for 'free' like other systems because the Jaguar treats CD Audio as a data stream that it has to read and process via an interrupt, and then mix in with anything else its currently doing. Like everything else JaguarCD related, its horrific.
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You joke, but the way we've built this if we can find an extendable compiler it might be possible. I'm partial to a bit of Pascal, myself. However, I suspect that Assembler, BASIC and C cover 99.999999% of everyone. Warp 10 is impossible
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This might be the BIOS setting. Please make sure it is configured as below in settings:
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JagStudio is an advanced development suite for the Atari Jaguar that allows you to code using Assembler, BASIC or C and is based around Reboot's powerful RAPTOR API. Regardless of your programming capabilities, Beginners to Advanced coders can utilize this flexible package that will fully suit the needs of anyone looking to program exciting new games for the Jaguar. The benefits of using JagStudio are the Hardware Abstraction Layers (HALs) and the combination of external modules available to use. This allows you, the developer, to get on with writing your games while taking advantage of the Jaguar's powerful chipset without worrying about tedious, underlying mundane routines. The same results that once took days or weeks to achieve can now be done in a matter of minutes, thanks to the power of JagStudio! You are one click away from 64-bit creativity! The current release of JagStudio along with any previous versions can be obtained at its homepage: https://jagstudio.reboot-games.com Some of the features of JagStudio are: Code in your language preference of Assembly, BASIC or C. (Assembly and C are currently in Beta... help us make them better!) Commands have been renamed (from rB+) to reflect the individual modules they control and prefixed as such: rapPrint, u235PlaySample, etc. RAPTOR API Debug Function brings useful program variable visibility to the forefront, aiding ease of game development. GameDrive support along with MRQ file creation. ROM builder now adds FAST GPU depack by default for quicker startup times. Ability to build and split ROMs up to 6MB into HI/LO for EPROM burning. Updated both RAPTOR and U235 Sound Engine APIs to current versions, bringing additional benefits of both in a single updated package. Added universal JagPad Input - A single call that works with either U235 or ZeroSquare sound engine so projects can be easily converted between the two should your needs change. Many enhancements and bug fixes to the original rB+ code (eg, you can now include files >4mb, all files unpacked using GPU by default) All documentation and examples have been updated with a simple rB+ to JagStudio conversion guide to bring your old projects over to the fully updated JagStudio. Includes project examples for all supported languages (Assembly, BASIC and C) for anyone looking to get started quickly. We plan on keeping this alive and active, with ongoing improvements and new features and look forward to seeing what you all make with it. If you have any questions, please feel free to ask in this newly created sub-forum. Happy coding, everyone! The JagStudio Team. @CyranoJ @Sporadic @Clint Thompson A huge "Thank-You" to ggn for creating rB+ upon which all this is based. Please do not pester him with support requests for JagStudio.
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Greaseweazle new DIY open source alternative to Kryoflux and SCP
CyranoJ replied to ijor's topic in Atari 8-Bit Computers
No idea really, best to ask a greaseweazle expert -
Greaseweazle new DIY open source alternative to Kryoflux and SCP
CyranoJ replied to ijor's topic in Atari 8-Bit Computers
Don't know what exactly you expect to see from an old HP with 2 floppies in it, but here goes: Twisted cable: -
Greaseweazle new DIY open source alternative to Kryoflux and SCP
CyranoJ replied to ijor's topic in Atari 8-Bit Computers
One card, 3.5 and 5.25 on drive 0 and 1. In an old HP desktop -
But you don't score points when jumping!
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Thanks! In short, rMotion is a scripting language for objects. I will see what I can find for that, I've not used that myself and it was added by @matmook So maybe he can offer up more.
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Thank you!
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RAPTOR API 2.0.11 It has been over 2 years since the last release of the API. In that time various updates have been pushed into the API in order to improve the rB+ experience but these have not been implemented into the API release - until now. This release bundles all the previous updates along with some new functionality into a new baseline build. So, what are the major changes? a new website and domain at: https://raptor.reboot-games.com <<< DOWNLOAD HERE! new HTML documentation has been created. the U-235 library is now 100% external to RAPTOR. A wrapper object file is included to preserve backwards compatibility. Support is for the new builds from 0.24 and above. the MemoryTrack functions are now 100% external to RAPTOR. Again, a wrapper object file is included to preserve backwards compatibility. additionally, 512 bytes of user data tagged with the MemoryTrack save routines. inactive objects are dynamically culled from the list - they're not just ignored by the engine as previously, they are no longer visible to the Object Processor. dynamic object redefinition. Objects in the list can now be redefined completely at run time - including GWIDTH. BLiTTER use! RAPTOR internal BLiTTER use can be disabled or set to automatic. There is also a new powerful new BLiTTER function for running batches of commands on the BLiTTER via the GPU. an on-screen debugging console is now available during code execution. the GPU collision calls now return a table of objects that collided - no need to search through the object data to see what was hit anymore. highscores - RAPTOR now supports 5 unique highscore tables. several internal variables/pointers are now exposed allowing access so some internal operational data. examples have all been updated to reflect API changes. updated logo files. bugfixes - several bugfixes in the library. probably more! With all that said, go grab the API and start making games! Push all the buttons!
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That isn't what you said. You said the emulation was "pretty much perfect" which is far from the truth.
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You are joking, right? It is so far from baseline its not even funny.
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Between the group, probably around 6-8. And we've released several games on CDs, so we burnt hundreds before moving to mastered units, not to mention developing ULS and Jagtopia. The shipped CD-R were all, afaik, taios. But from personal experience cheapos are every bit as good, and cost less when they fail (which is just as often) Saying that, both my JagCDs are now unplugged and boxed, and I doubt there is anything anyone could say to convince me to plug one back in The best thing about the Jaguar CD unit is the spare power block for the console!
