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Starcat

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Posts posted by Starcat


  1. Hi !

     

    That is a questions that was been asked really often. Many people argue about it, even today.

     

    The Jaguar has the following components:

     

    64-Bit Object Processor (no own instruction set)

    64-Bit Blitter (no own instruction set, can be fed with valued and started)

    32-Bit GPU (own instruction set, can be fully programmed)

    32-Bit DSP (own instruction set, can be fully programmed)

    16-Bit MC 68000 (own instruction set, can be fully programmed)

     

    All of these components is ahead of the SNES when it comes to performace.

     

    However as the architectures of the SNES and Jaguar are completely different and also the requirements for performance are completely different, it is not easy to compare the systems directly.

     

    However you can be sure that it has better hardware than the SNES. After all the SNES is from 91 and the Jag from 93 (almost 94)

     

     

    Regards, Lars.


  2. Hi !

     

    Yea you are right Starcat. He should know what game pushes the Jaguar the most. But I dont think he knows about BattleSphere :D . Do you think that DOOM was the game that pushed the Jaguar to the limits? Dont get me wrong' date=' id did an excellent job with the game and really showed that the Jaguar was the most powerful system :D .[/quote']

     

    Why THE game that pushed it to its limits... There can be several games that push the Jag to its limits. I think Doom is one of those. But Iron Solider 2, BS, FFL etc. are also some games that push the Jag to its limits.

     

    Btw, I'm quite sure John knows about BS, it was announced and sown on atari shows long before the Jag died. Although maybe he doesn't know that it's finished now.

     

    Regards, Lars.


  3. Hi !

     

    I really like the inetrview :-)

     

    I dont agree with him though on DOOM being the game that pushed the Jaguar to the limits.

     

    HA HA. I have always wondered if John Matthieson is gonna comment on the Jag abilities (he must know it fore sure, he designed it)one day and the Jag fans saying, no you are wrong it can do more. ;-)

     

    I think John is more able to estimate the abilities of the Jag than ANYBODY else. He designed it.

     

    Clint has a Jaguar II and I wonder if he ever got the system to work?

     

    He sold his Jag 2, because he never got it to work.

     

    Regards, Lars.


  4. Hi Guys !

     

    Having a complete version of Phase zero would be incredible :-)

    especially with that network feature (which doesn't work in the demo) and more levels. It could become the 2nd best network game on the Jag, after BS :-)

     

    Regards, Lars.


  5. Hi Guys !

     

    I'm a bit confused about Phase Zero...

     

    There have always been rumors that the Source Code was destroyed, because the developers were ripped off by atari...

     

    I read that Songbird Productions got the rights to PZ.

    Did Carl also get the source code ? Or *just* the official rights to release the proto on cartridge ?

     

     

    Regards, Lars.


  6. Hi Guys !

     

    I have not yet had problems with Jag cart port going bad, but sadly my Jag

    CD.

    I was always careful with it and didn't have problems so far, however in the last months it changed. The drive often hangs at FMVs. I Tried cleaning CDs and also I tried cleaning the lense with filtered compressed air (not sure how it is called in english), so that dust and dirst might be blown away... however it didn't change anything. I guess it's simply the hardware gone bad meanwhile :-(

     

    Too bad that Jag CDs are so expensive these days, otherwise I would get a new one soon.

     

    Hmmm, kinda strange... I always though that the PSX had a bad drive and the Jag CD was great.

    The PSX drive lost parts of the spindle (although I was always careful) after a few months. But the stange thing is that even without those spindle parts the PSX still works fine while my Jag CD does not. :-(

     

     

    Regards, Lars.


  7. Hi !

     

    Why didn't you just ask somebody how to burn Jag CDs ?

    There are MANY people who did it and still do.

    And the hardware is dirt cheap meanwhile.

    For example I use an old TEAC 4x SCSI burner ($20 or so on ebay)

    to burn CDs. I have not created Jaguar CD Images yet, but I know that others have done that for example with Clone CD and some other programs.

     

    Besides if you don't sell those prototypes for money, you could also give then to the Jag community for free anyway. And don't say it wouldn't be fair to those who paid already. That is such a lame excuse for not giving it out. There are many people who can use the rom files directly and those who can't use them will still buy your protos.

     

     

    Regards, Lars.


  8. Hi Clint !

     

    Hmmm, be careful when doing that cart stuff. It might damage your Jag and cart slot...

     

    I highly doubt that it has something to do with overclocking... It more likely just causes bad cartridge contact which in that case has the result of bad snyc.

     

    Have you tried it with any other games ?

     

    Btw, do you never check your mail ? I mailed you a few time, still no answer. (The e-mail address on your site)

     

     

    Regards, Lars.


  9. Hi Guys !

     

    The only way to get a non texture mapped version of supercross 3d would be if you had the original source and would remove the texture mapping and replace it with gouraud or flat shading. However it will never happen.

     

    And even if the game was fast, I'm unsure if it would make the game any better.

     

    Better just ignore "games" like that.

     

     

    Regards, Lars.


  10. The problem with the Jaguar industry is that everyone seems to want to make a quick buck and do as little or no work at all. Look at how long it's taken for someone to try and complete Native. Nobody else touches this because it's too much work. If people were interested in just making games instead of making profits, we'd all be playing enhanced versions of DOOM by now. Nope. Too much work! Why write a game when you can sell a copy of an incomplete one for $50! Yeehaw! If anything, this crap is driving the prices UP on Jag stuff.  

     

    Yes, this is true. The biggest problem of the Jag "industry" (I'd rather say scene) IS the fact taht everybody just wants to make quick and BIG bucks.

    The games are not important to those people, the Jag is not important and the fans are also not important to people. I bet if the could make more money on PS2 without having to work, then would immediately go there are release some beta crap.

     

    Well, if I have the choice between paying $100 for a PROTOTYPE that isn't even really playable I really wonder how stupid somebody can be to pay those high prices.

    Ok, some people might buy it because they are trying to get rich and sell it for even more on ebay... But who is stupid enough to pay even for such a Prototype ??!

     

    It really gives me the impression sometimes that even the biggest crap can be sold for big bucks to the Jag fans and they will be glad and thanking you for it...

     

    It's like you kick somebody and he is even thanking you for it ;-).

     

    If the people wouldn't buy those extremely overpriced prototypes and only look at the game quality before they buy a game, then the Jag would already have more new games with high quality, I'm sure.

     

    Regards, Lars.


  11. Hi Gyus !

     

    I would go for Prot SE or BS G when it comes to CD Bypass...

     

    The B&C Bypass Cart was created using a binary that was already there many months, however as it was only a binary there never were proper tests and bug fixes done on it. The percentage of successful CD Boots is for sure higher on BS G or Prot SE.

     

    Also the B&C Cart has no way to save games and I'm sure that he won't come up with one. Afterall that would mean work and we all know he rather likes to take money and sell the work of others instead of working himself.

     

    Just to let you know I have already heard people say that they might "not support" the B&C Bypass cart. Maybe even "add a lockout feature".

     

    I don't know if this will actually happen, but the risk is there and I wouldn't waste $40 on a CD Bypass that wasn't tested properly, that might not even be supported and that doesn't even allow me to save in a game.

     

    If you are low on money, rather spend $75 on Protector SE. That way you get a cool game, a BJL Uploader and an excellent CD Bypass that will boot any new Jag CD game without problems and also allows you to save the game without any problems.

     

    If you have more money to spend BSG is the next things you could buy.

     

    Aynway BS G and Prot SE are the way to got. The B&C bypass cart is a rip-off.

     

    Regards, Lars.


  12. Hi Guys !

     

    I have to admid that I have meanwhile I have lost my respect for B&C at all.

     

    I mean it was already not ok that he sold the SW2k proto for $80 or whatever, but it only got worse and worse.

    Selling the demolition man FMV CD is probably the most criminal thing he did so far... Afterall the clips on it had nothing to do with the Jaguar, but they were just taken from the Movie/3DO Version. He didn't pay ANY license fees (of course they would never have given him any license to sell it, but that doesn't matter), but even worse he sold that CD for $15 while you could get the movie on VHS or even DVD cheaper... And the 3DO game is even cheaper than the video.

    It was an incredible rip-off.

    Also the fact that he sold the Phase Zero proto and Barkley... Phase Zero is free to everybody, so asking money for it is not ok.

    And Barkley is another game that he doesn't have a license for...

    And the CD Bypass cart is also a way to fool many people. It doesn't have any save memory, so future Jag CD Games will not work properly or you will not be able to save... Also the binary used to create that cart was not developed by him, but it was a binary that was there many months already. However there was never a proper testing phase and you can be sure that both BS:G and Prot SE are way better solutions to play future CD Games.

    And now Caves of Fear... Another Prototype that is free to many people and now he is trying to get money for it.

     

    Afterall he didn't have to work for ANY of his releases, he just had to take the money. Money that other people would deserve for their hard work :-(

     

    I just don't like it when somebody gets money for the work of others, especially if what he does is highly illegal or when the product he sells is free for other people.

     

     

    Regards, Lars.


  13. Hi Guys !

     

    Yes, Caves of Fear is a very short video with only few situations to choose between and a few different endings.

    It's nice if you get it for free, but it's nothing that I would spend $25 on. Not even $5.

     

    However there is a guy on the forum of www.atari-jaguar64.de who claims he has seen Caves of Fear as CD Iso on EDonkey (file sharing tool). Maybe you can find it and download it there...

     

     

    Regards, Lars.


  14. Hi Clint !

     

    Either way, I don't really expect to see anyone jump on and grab the source and say "I'm gonna finish this too!"

     

    Even if someone did, then well.. great! Why?

    Becuase then you'd have 2 different versions of Native and maybe even

    a name change! and well.... 2 more shooters, heh....

    which shooters seem to be the 'thing' for the Jaguar, I somtimes

    want something different...

     

    Battlesphere, Protector, Protector SE, Dark Guardian, Native, Zero, Star Alliance....

     

    Of course if you see it general all of those games are "shooters" of some kind, BUT completely different.

    I would sort it this way:

     

    3D Space Shooter: Battlesphere

    Defender Updates/clones: Protector/SE

    2D Scrolling Shooter: Native, Star Alliance

     

    I'm not sure what exactly Dark Guardian plays like, so I'll put it into "others".

     

    However there are only two 2D scrolling shooters on the Jag: Raiden (which is a cool game) and Trevor McFur (which sucks). So a good 2D scrolling shooter is needed badly. This is where Star Alliance or Native jumps in. ;-)

     

    Zero is not a serious project and I wouldn't even keep thinking about it. I mean eXtreme-rush only knows little about Jag coding and disappered already almost a year ago or so. From the sources and questions he used to ask me I can say that his coding knowledge is still minimal and by far not enough to create a Jaguar demo or even a complete game.

     

    Regards, Lars.


  15. Hi Guys !

     

    I have never had any success contacting YAK. Mario Perdue also said that he doesn't have any Jag related source codes left.

     

    However I think I can code the rotary stuff myself after Tyrant explained some things about it.

     

    If teh code is working fine, I'll create an expample and upload it to my page I think. So other developers could use it as well.

     

     

    Regards, Lars.


  16. Hi Thunderbird !

     

    No. There are no "exclusive rights". Duranik declared Native freeware (or even public domain ?) long ago. The source is free to anybody who wants to work with it. Anybody who wants to could try and complete their version of Native.

     

    Of course they still like to be asked before you do something with their stuff, but that is obvious anyway.

     

    Regards, Lars.


  17. Before I go on I want to say how crappy it is that someone would start slamming someone for trying to do something for this ungreatful community.

     

    The community is ungreatful. But that's just normal, because humans have always been and will always be ungreatful. There are always people that appreciate your work and others who don't.

     

    Perhaps you guys would rather I just let this game sit on the shelf and do nothing.  You want Duranik to do this game?  Fine, ask them to do it.  I surely have, and they made it very clear to me that they have no intention of doing it.  Not even adding a new title screen graphic.

     

    I know. I talk to them quite often.

     

    So before you go on about how those guys are "better", you need to look at the whole picture.  I thought by picking up this game I'd be at least bringing to life a game that people wanted to play.  

     

    I haven't seen enough of your work to judge if they are "better", but they are darn good.

     

    Also, what I find funny is that of the two games I showed at Jagfest (Native and Dark Guardian) Dark Guardian got the most interest.  Funny since that happens to be my own project.  

     

    That is indeed strange. On the €-JagFests Native always caught a lot of attention.

     

    I take nothing away from the Duranik guys, what they did with the game was impressive, though the inner workings of the code needed some improvement to be modular.  Heh, if you're not looking forward to this game, then in my opinion you're not a gamer.

     

    I'm looking forward to every serious Jaguar project.

     

     

    I'm sorry you feel that way, Lars.  There wasn't much there to make a comparison.  Only most of a first level that lacked sound effects, music, and even the end boss.  Which means that 95% of the game was missing.  The only area where the game might suffer by someone else doing it is in the graphics.  The underlying code is relatively easy to maniuplate especially now since I've made it more modular and more streamlined.  You haven't played the version I'm working on now, so I ask that you hold your judgement until I put out a finished copy.

     

    James, you misunderstood. This shouldn't be a judgement of your version. That is just supposed to mean that it would be different.

    If it's better or worse can not be said before the game is out.

     

    I'm really trying to change this.  But it's hard to do with so much pressure from people who keep badmouthing those who are legitimately working on projects.  We're not talking about studios of 20 or more people trying to make a game.  Most of us are only one or two strong and it's hard to do in a short amount of time.

     

    I know what you are talking about. I have teh same problem. A lot of people take new Jaguar projects not very serious. And doing a good game if you are alone is really difficult.

     

    And just for the record, I do keep in contact with the Duranik guys about the game.  Maybe not as much as I would like, but I do try to keep them in the loop about what's going on.  The thing is, they seem to want to wash their hands of the game and so that leaves it up to me to make decisions about how things should work.  Believe me, I want this game to end up as close to their vision as I could get, but this is hard.  For this reason, everyone is just going to have to suck it up and face the fact that those guys AREN'T working on the game.  As my mom used to say, "we just have to make due with what we have."  Most of you guys haven't even seen what Native is like now.  I don't mind listening to everyone's opinion, but complaining when you haven't even played the game is crazy.

     

    Yes, Native is part of their past.

     

    I've done things with the game that other people have not been able to do or taken the time to do.  

     

    I think most people didn't have the interest to finish the game.

    I played around with the source quite a bit as well. First I wanted to use the native engine for Star Alliance, but I soon found out that it made more sense to code everything myself. That way I can find bugs and solve problems much easier.

     

    The game is now CD native, it has sound effects, and music.  Not to mention polish.  A lot of things have been cleaned up and I think it looks better because of it.  If this is not what you want out of a game, then fine.  I'll just let it fall into the realm of obscurity.

     

    Anyway, I think you guys will be surprised when you play the final version.  This is all I'm going to say on the matter.

     

    I hope we will be pleasently surprised :-)

     

     

    Regards, Lars.


  18. I wish the CD had come out with the main unit, in '93

     

    Yes, that would have helped for sure.

     

    I wish they had increased texture ram, with the CD add on

     

    I wish it had any dedicated texture ram at all ;-)

    Texture Mapping Hardware, more RAM and less buggy hardware.

    Some specialized 2D Hardware for rotation (like SNES, PSX, etc. had) and things like that would have been great as well.

     

    And the most important thing of all: I wish they would have realized that QUALITY Games sell the systems, not crappy games that just look good on screenshots. (i.e. supercross 3D and many others.)

     

    After all I think the system died because of little ammount of games and especially high quality games. Although the 3DO is also considered a flop even though it has 300-400 games and quite some of them are great.

     

     

    Regards, Lars.


  19. Hi !

     

    That is all true. However, I just fail to see the point of posting something with the intention of trying to rip someone for trying to make a contribution to the Jag community, and expect anything good to come of it. He is definitely entitled to his own opinion, though. I guess not everyone was taught that if you don't have anything nice to say, don't say anything at all.

     

    I'm not sure if that's always the best way. I think you should rather tell the people about problems rather than ingoring them.

     

    If he sais he doesn't like Native the way James is working on it, maybe he can help to improve it with his critism.

     

    That's true also, but talking shit like he did is uncalled for. I'd like to know what he's done to contribute to the Jag community that gives him the right to badmouth someone else who really is trying.

     

    This is true for many other people as well. A lot of people complain, but don't actually do something themselves.

     

     

    Regards, Lars.


  20. Hi Thunderbird !

     

    I don't know to what developers you talked to, but in the developers mailinglist they are not talking about using passwords, but about using a check that you can save on BSG and Prot SE and the save features being disables on the B&C Carts.

     

    I wouldn't want to user to enter many lines of passwords for all kind of stuff.

    I'm sure the users would much rather save to the cart.

     

     

    Regards, Lars.

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