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Christos

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Posts posted by Christos


  1. Only after you've fixed the first 1000 errors/warnings in the jag build of Quake by yourself.

     

    And you get it to have approximately 30 more MB's of RAM and the equivalent of 66MHz 68060 to get 15fps.

    • Like 4

  2. You do what you like, I wouldn't want to be the only person left with no game in June :lol: Send an email, it'll take a few seconds! Aber other hand, you've already completed it on the ST and droid... ;-)

     

    It's much smoother on the falcon you know... ah those patches.

    • Like 1

  3. Falcon or ST? If all you've been away for is seven years as far as falcon is concerned you haven't missed that much, not much have been going on. A few demos here and there, three or four games and a lot of GEM software that also runs on ST's but needs a falcon to really show itself. On the hardware side, there is the CT63 accelerator and adjacent cards like the CTPCI that allows you to connect a PCI Radeon graphics card and perhaps a couple of other cards, and the Supervidel that some are eagerly awaiting that is a videl compatible graphics card and also has ethernet support. Other than that, there is Falcon clone, called the Firebee but still lacks a few things to be really called falcon compatible. Those can be upgraded by firmware though, as soon as they are ready.

     

    For the ST, there's a lot more stuff happening but I'll let other people get to them. In the meantime welcome back, looking forward to any stories you may have to share and to anything you might want to contribute to the community.


  4. Yes, 100 DPI it is Also if you are using a PeST adapter or similar and an optical mouse, or even a good wheel mouse, Impulse is very hard to control on the falcon. You can also see the effect of the bat jumping back if you move it too fast. It's a game that's definitely made for STM1 (btw why the 1, they never released 2).


  5.  

    Not as such. There has been a few attempts, I believe, but nothing has emerged

    that is as solid as WHDLOAD. However, given the number of games that have

    been converted to work outright, I'm not sure it's really needed.

     

     

    Well ULS is much like whdload technology wise. The main difference is in the mode of distribution. In whdload you download the program, the patches and the games on your own, while with ULS everything is included in one download.


  6. Added to the list is Bubsy FFT, And maybe some other game if you have any suggestions

     

    Too bored to actually run a FFT on bubsy so here's this image:

     

    738px-DIT-FFT-butterfly.png

    • Like 5

  7. Just for the record, ghostlink and parcp are more like ftp than a hard disk, in the sense that you can't execute programs remotely. Also a 520 ST isn't a good choice to add a hard drive too, it has too little memory to be really useful. You need at least 1MB of RAM but 2.5 are necessary to be comfortable.

    If I were you, I'd look for an STE, add 4MB and an HD solution.


  8. Well steem debug is probably the best debugger out there and if you don't like devpac (and many don't) there is always turbo assembler. Plus there is this little thing called a fast forward button that kind of makes a huge difference compared to a real machine.

    As for being counterproductive, all those new ste demos wouldn't have been possible without STEEM so I guess your definition of counterproductive isn't really backed by data.

    • Like 1
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