Christos
-
Content Count
1,220 -
Joined
-
Last visited
-
Days Won
1
Posts posted by Christos
-
-
Actually, Turrican uses a few ST tricks and it would be quite difficult to port. If a porting effort is to be made I'd go for lighter but great ST games that don't try to do any clever tricks. But I think CJ will be better to tell you which ones those are.
-
Amiga games would be much harder to convert than ST ones because one would have to rewrite a lot of the custom chip code.
-
You do what you like, I wouldn't want to be the only person left with no game in June
Send an email, it'll take a few seconds! Aber other hand, you've already completed it on the ST and droid... 
It's much smoother on the falcon you know... ah those patches.
-
1
-
-
Thanks for the link. I'll take a look at it later. The website says that its based on GFA syntax which I used a lot (on the ST) back in the day.
Yep, I've converted a couple of programs with minor syntax changes and they worked flawlessly. It would be nice to have!
-
X11 Basic also converts to C. Maybe that's also feasible? Take a look GB..
-
2
-
-
It's prima donnas (or prime donne if you want to be bit more accurate) actually.
-
Falcon or ST? If all you've been away for is seven years as far as falcon is concerned you haven't missed that much, not much have been going on. A few demos here and there, three or four games and a lot of GEM software that also runs on ST's but needs a falcon to really show itself. On the hardware side, there is the CT63 accelerator and adjacent cards like the CTPCI that allows you to connect a PCI Radeon graphics card and perhaps a couple of other cards, and the Supervidel that some are eagerly awaiting that is a videl compatible graphics card and also has ethernet support. Other than that, there is Falcon clone, called the Firebee but still lacks a few things to be really called falcon compatible. Those can be upgraded by firmware though, as soon as they are ready.
For the ST, there's a lot more stuff happening but I'll let other people get to them. In the meantime welcome back, looking forward to any stories you may have to share and to anything you might want to contribute to the community.
-
I think that if you were a member of the TSCC you would remember (and most likely be german
)
. Furthermore I don't know of any demo by TSCC that has the name shamen and pouet wasn't much help in finding any demo that was called shamen. What was your crew name at that time?-
1
-
-
Yes, 100 DPI it is Also if you are using a PeST adapter or similar and an optical mouse, or even a good wheel mouse, Impulse is very hard to control on the falcon. You can also see the effect of the bat jumping back if you move it too fast. It's a game that's definitely made for STM1 (btw why the 1, they never released 2).
-
No you didn't step on any toes. You just said that an equivalent to whdload isn't available for the ST. So it's not strange to ask you why you said that and what features of whdload are missing from ULS.
-
Yes, that would fall under my comment "there have been a few attempts..."

So in what way is ULS lacking compared to whdload?
-
Not as such. There has been a few attempts, I believe, but nothing has emerged
that is as solid as WHDLOAD. However, given the number of games that have
been converted to work outright, I'm not sure it's really needed.
Well ULS is much like whdload technology wise. The main difference is in the mode of distribution. In whdload you download the program, the patches and the games on your own, while with ULS everything is included in one download.
-
You can use an alternative desktop like teradesk or KKCommander.
-
Added to the list is Bubsy FFT, And maybe some other game if you have any suggestions
Too bored to actually run a FFT on bubsy so here's this image:

-
5
-
-
That's not entirely true. I collect originals, and I can't be the only one as some games go for surprisingly high prices on evilbay, so I can't be the only one.

Key word: console markets

-
You could use True Paint to do the conversion. For speed I'd suggest to run it under Aranym though it wouldn't slow you much if you do it on a Falcon.
-
3
-
-
No, because there is no point. You can download any game and there aren't any atari st collectors as you would know them from the console market.
-
Watching it is enough to convince you. I liked the Doom ad and the AvP one.
-
1
-
-
Just for the record, ghostlink and parcp are more like ftp than a hard disk, in the sense that you can't execute programs remotely. Also a 520 ST isn't a good choice to add a hard drive too, it has too little memory to be really useful. You need at least 1MB of RAM but 2.5 are necessary to be comfortable.
If I were you, I'd look for an STE, add 4MB and an HD solution.
-
Hmmm, let me see:
ace tracker: http://newbeat.atari.org/main.php
some demos:
-
Well steem debug is probably the best debugger out there and if you don't like devpac (and many don't) there is always turbo assembler. Plus there is this little thing called a fast forward button that kind of makes a huge difference compared to a real machine.
As for being counterproductive, all those new ste demos wouldn't have been possible without STEEM so I guess your definition of counterproductive isn't really backed by data.
-
1
-
-
It depends on what you mean cool. It has mostly been used for audio stuff (interesting effects etc) and in a sense as a gpu to calculate 3d graphics.
-
-
I can't remember a good SEUCK or 3DCK game.

JAGUAR Quake
in Atari Jaguar
Posted
And you get it to have approximately 30 more MB's of RAM and the equivalent of 66MHz 68060 to get 15fps.