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Christos

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Posts posted by Christos


  1. Doom mod? boring! Gimme new baddies at least!

     

    Are you referring to Running (the game on my video)? Then it's no doom mod, just in the preview some doom monsters were used. You can see the platin shareware edition on another vid.

     

    On games that could be ported from the falcon to the jaguar, a direct and easy port would be virtually impossible. Falcon games are written for the 030 which has quite a few differences to the 68K used in the jaguar, most are made for 4MB's of RAM and use the DSP which is quite different to the jaguar one. Basically you'd need to rewrite the game though having the source would certainly help.

    On a related note I've uploaded another vid of a falcon game today and some more are coming as well. Check my sig for more details.


  2. Nope, there are differences. In the way the windows work for example, or the fact that tos 1.4 does real DOS formatting and some other stuff. Also some annoying bugs have been fixed.

     

    Also, when we say mega unless we specify STE we mean the MegaST which is just a repackaging of the original STFM with an updated TOS and blitter. Needless to say that the STE has a lot of differences in both hardware and TOS.


  3. There are 3 videos. Two are mine (the bad ones) the other is from a CT63 falcon. Read the descriptions. And I also describe it for the Atari. In the blog you can also find the same thing for Sting (single TOS tcp/ip stack). All is explained, I hope well.

    EDIT: A null modem cable is an industry standard, I even found one in a supermarket a year or so ago.


  4. Screen flipping.. yeah not bad idea. That also means that your graphics need to be well designed so all doors and corridors will need to be put with in the 320x200 st screen. I can advice you to take a look at gauntlet and gauntlet II and the solutions used there (though it is more action based). Not trying to be a party spoiler, just to give my insight.


  5. Applications are not incompatible, most games are. Some games have been patched for TT compatibility. For transfering files you can use a null modem cable and ghostlink. Also for internet access you can use some of the following solutions:

    Ethernec/Netus Bee: Cartridge port ethernet solution

    Ethernea: ACSI port

    Daynalink: SCSI port

    SLIP/PPP: null modem.

    For the last one check this


  6. I will quote from the alt.binaries.sounds.mods FAQ v2.6 part 1/2

     

    Modules are digital music files, made up of a set of samples (the instruments)

    and sequencing information, telling a mod player when to play which sample on

    which track at what pitch, optionally performing an effect like vibrato, for

    example. Thus mods are different from pure sample files such as WAV or AU,

    which contain no sequencing information, and MIDI files, which do not include

    any custom samples/instruments. Mods are extremely popular in the demo world

    and offer a way of making music of an acceptable level of quality rather

    cheaply. With the advent of high-quality sound hardware, new generations of

    mods may even rise to a sound quality nearing that of professional equipment.

     

    I know I am way out of my league here since all I know is the code to call mod replay but it seems to me like to do what you are thinking there need to be some samples (instruments) stored somewhere in the chip. This is a fundamental difference between sound chips like the YM 2149 or the SID and Paula. Why do I post here? Well I am thinking of getting a jag (missed one going for 30 Euros yesterday :() and do the bjl mod. Then will try test my ST code there, maybe port STOTro :D.

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