Christos
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Posts posted by Christos
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And I really really like that language. Well done lonny indeed (oh and GBE is the perfect devel environment too).
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The Atari ST doesn't output composite video without a modulator and that is why it won't work. It is however very easy to make such a cable if need to, only needs two solders
. The hard part is finding the 13-pin din though some people as always, have some hacks for it. -
What kind of atari do you have?Atari 1040ST
BTW, any relation with this guy? http://www.retrogeekcomputers.com/None whatsoever... but he has a nice website.

If it has a modulator you can use the A/V cable. If it doesn't, you can't. Chances are you have a 1040STF so you need an RGB capable TV which as far as I know are not really available on your side of the ocean.
On the other issue, this guy has been banned from most if not all atari and amiga forums in the web. For good reason I might add...
Glad to know you are not him

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It all comes down to the Lowest Common Denominator. Since, as you pointed out, the two machines were somewhat similar game companies usually developed games for both systems (with the occasional bone thrown to the Apple IIgs). Yes the Amiga had a graphical edge, but developing a different version for the Amiga took time and money. It was much easier and cheaper to just design the game around the lower end computer and release the same game on both. If you look at the library, most of the games people point out as being "The best on the system" were usually designed (at least originally) specfically for that system. Even the lowly Apple IIgs had a few of these games dispite being the weakest of the three.Tempest
Exclusive developers for the Atari ST and Commodore Amiga were hard to find in the U.S. (excluding anything Atari or Commodore may have done) as most publishers focused on the PC first and then the 16-bits or in some cases the 8-bits before the 16-bits.
The exclusives mostly came from European publishers and a lot of them were just weird. Take a look at FireBird as an example (as an example of European software that is). Also some software like soccer games which some Amiga owners enjoyed will never convince anyone on this side of the ocean.
Well, if you've never played football you can't appreciate it that's true. The endless hours of kick off 2... BTW, why do you call your version of Rugby, football, is beyond me. It's played mostly by hands as far as I can tell... I will have to argue though, I don't think that games should be the main focal point in a computer' s sales, as it was on the amiga and to a lesser extend to the ST. I think the perception of the two 16-bit machines as games machines that also ran some applications, was in part the doom of them both. I agree that children will opt for a machine due to the games. But children have a really limited purchasing power. Or at least they used to have... lol.
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Actually strike that.. There is a port of heretic for standard falcon (usual 1-2 fps). Try http://pmdata.atari.org. Wolf 3d is actually very playable. About the sharing part, it was my pleasure doing it. In my mind I wanted to make people excited about the falcon, but not excited to own one, but to create for it and with it. If I only manage to make people buy it, my goal has failed. If I encourage people to use it, have fun, create and share with it, I have succeeded. I don't consider that owning a machine, any machine, and putting it on display as fun. It may be for some people, but that is not why they were made for. They were made as a tool to help us be creative. Let's do that, shall we? </manifesto
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You are wrong.. the amiga didn't emulate the ST. It just ran tos. That's a big difference..
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Oh it's real
Wow! What a show! I remember reading about this conversion being done way back when but I did not get any news that it was finished. Where in the public domain can we find this program? I remember reading that it was meant for a TT or Falcon though and that he was trying to get it to run on a ST. To hear that he found a way makes him a programming genius!
Any word on Doom or Heretic being converted? I remember reading a bunch of news on those way back when as well. Thanks for sharing Christos!
Which proves that noone reads the video description box

Doom is running on the falcon.. at 1 or 2 fps's with sound. A bit more without... Take a look at running which is a pretty nice doom clone (and it's on video)..
Heretic has been ported but only for the CT6x...
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I just found out it's your video Christos ha ha!I checked out your other falcon vids. very nice. No idea what the falcon was capable of. Actually, I was looking for falcon vids to try to get an idea of what the machine can do and found that wolfenstein bit. Awesome stuff.
Note that this game is an ST game that also runs on falcon (a bit accelerated of course). There are quite a few falcon vids on youtube by much better video encoders than myself, but there were very few of games etc. So that's what I did mostly...
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My opinion on the issue is that actually those emulators did more harm then good on the atari computers. I always felt, that if I were to buy an atari to emulate a mac or a pc, why not buy a mac or a pc?
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None of this changes the fact that SOTB ST is an extremely bad conversion of an extremely bad game. I won't say they could make it as an eye candy as on amiga (and no it pushes amiga too, not just the surface) but they could make it look and play decent. They didn't. I wonder if the release is an in-house joke by psygnosis that some how got away. If they had ISO, it would have been taken away from them.
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SOTB ST.. an example on how NOT to code the ST.
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It's much more compatible than the TT is if that's what you mean. Yes you could say it's true. After all it started it's life as a daughterboard on the STE. Originally it was thought of as a 68000 machine too.
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As far as I know, the 16-bit falcon was never released.
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You do seem to forget that the 68030 has a cache, which is 32-bit by default. Basically, it all comes down to what you do. Unzipping a file takes half the time it takes on the TT for example. The falcon's bus bandwidth is faster than that of the amiga 1200 (32-bit bus). As you already said, the slowest part of the system is the bottleneck.
You say that to an electronics technician the falcon is 16-bit. That maybe true to you, but to others, that is not the case, they will consider the system 32-bit.
By the way, the TT shifter and its bus are 64-bit.
It all comes down to perspective.
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Gunstar, same argument.. you put a 16-bit microprocessor on a 64-bit bus.. What is the system?
Basically, the thing is not that simple. It's very complicated. For example, the falcon to a programmer is 32-bit.
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No, not quite, I'd say about 2-3 times depending on application. There are applications where the Falcon's DSP makes it fly circles around the TT. There are some benchmark results around...
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Actually, the falcon being 16-bit is semi correct and semi wrong. I.E. the microprocessor is 32-bit, the data bus is 16-bit. The bus from RAM to the videl is 32-bit etc. It's the same argument as with the 64-bitness of the jaguar in reverse.
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Yep, it can be found on D-Bug menu 132 (using the new search feature of their site
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All games released by Atari for the Falcon are jagpad only. Additionally Reservoir Gods games support the jagpad where applicable (Double Bobble 2000, Superfly come to mind), Radical Race, All Foundation Two games, Killing Impact (IIRC) and many more. For the STE, Zero 5, Substation and Dynabusters+ by TSCC that I know of. I am sure there are some more too.
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Pressing control always bypasses the auto folder boot sequence
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I dwelved a bit in ebay and found this jaguar development system which I think that should be of interest. Obviously I can't afford it so that's why I point it out
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Atari ST games in development -- Please lock
in Atari ST/TT/Falcon Computers
Posted
I am pretty confident you don't really know what you are talking about.... Anyway good luck with your project (I most certainly won't buy any ST game in 2008), but I will continue to support the game authors in the ST community. Not everything is measured with money.
(P.S. I think the last shareware game on the ST appeared somewhere between 1999-2001)