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About awhite2600

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    Onatrio, Canada

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  1. Best Buy Canada had the PlayStation Classic for $29.99 CDN for one day only last Thursday. They are now back up to $49.99. For $29.99, I couldn't say no. I reserved online and picked it up later in the day. I didn't see any out on display - but might have missed them. I'll probably mod the PSC for giggles. I have plenty of other systems that I can use for retrogaming already - RPi 3, modded Wii, modded PSP not to mention a modchipped PS1 from back in the day. It might make a good "impulse play" system to keep hooked up in my home office.
  2. Build a time machine and go back to 1983.
  3. You might want to check out the first post in this thread, which is pinned at the top of this section.
  4. I'd be careful to avoid any trademarks owned by either Electronic Arts or the NBA. I believe that both are very protective. You could call it One vs. One Basketball and be fairly safe.
  5. What was used in the Flashback 2? I don't believe that it used an FPGA or emulation. I know that the FB2 wasn't 100% compatible - but it did allow for physical cartridges if you added the cartridge slot. Was it just a fairly close recreation? If so, could a similar chip be designed with improved compatibility?
  6. While not directly related to this conversation, I'd like to mention some trivia about the Commodore tape format. When a program is saved to tape, it is automatically saved twice - one copy after the other. When a program is loaded, the first copy is read into memory. The second copy is then read and compared to the first copy in memory. If the two don't agree then the computer will display the dreaded ?LOAD ERROR. Having two copies slowed down the load and save process by 50%. On the plus side, there was a built in "verification" that would help to prevent a program that didn't load correctly from running. Back in the day we used to use the double save trick to our advantage. We would note how long a program normally took to load. On subsequent loads we could stop the load process just past the half way mark - resulting in faster load times. This trick only worked with pure machine language programs. BASIC programs didn't set the end of memory flag until the end of the verification - so programs stopped at the halfway point wouldn't run.
  7. The C64 was very popular in the US (and Canada). Granted, most North American users had disk drives not cassette drives. As a result, cassette based software is not as common in North America. In Europe, disk drives were very expensive so cassette based software was more common. Any regular audio tape will work with a C64 tape drive. Chrome and metal tapes are not recommended. In theory, you could record an audio file of a C64 program using a standard cassette deck and the software that carlsson mentioned above. In practice, the file may not load unless you have the sound levels just right. I volunteered for a large Commodore user group back in the day. They had a special cassette desk for duplicating tapes of public domain software. I was told that the deck was modified to eliminate high frequencies and use a very specific volume level.
  8. I'd turn down a system that I don't have if it didn't come with games and those games were expensive to buy. Otherwise, I'm open to having it in my collection.
  9. Is this a used monitor? Looks a bit dusty. The manufactured date looks to be 2011. Too bad there aren't any current models with those types of inputs.
  10. Not a diagnostic cart. It's a pirate cart for running copies of games that are burned onto EPROM chips.
  11. What's required, from a programming perspective, to read a driving controller? I know that they work very different, internally, than a paddle. Would a driving controller hack require substantially more kernal time than reading the joystick registers? I'd love to see a driving controller hack for Enduro, Pole Position or Gyruss.
  12. At one point it was rumored that Coleco was working on a port of Dragon's Lair that would use a CED player interfaced to an ADAM computer. It is not known if development was begun. Coleco eventually released a version on floppy disk that just used standard ADAM graphics and different game play.
  13. An 8K RAM expansion cartridge for my Commodore VIC-20. As it was just a cartridge for the cartridge port, installation was beyond simple.
  14. I agree that determining a "rarity" as well as the monetary value of a homebrew release will not only be difficult, but very subjective. It would be cool to have a comprehensive list of homebrew releases with information about release date, number of copies produced, is it still being produced, is the ROM released, screenshots, packaging info, etc. I know that some of this information already exists on various websites. I don't think anyone has tried to document a release count. Knowing other interesting facts such as at cease and desist filed against Princess Rescue or the limited licensing terms of Boulderdash would be interesting. For some titles it may be hard to determine the release count - especially if the author or publisher has left the scene. For games released through the AtariAge store, Al may have a record of how many copies were sold.
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