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Everything posted by rdemming
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Dr. Sam Beckett stepped into the Quantum Leap accelerator......
rdemming replied to CyranoJ's topic in Atari Jaguar
Full Circle: Rocketeer == Rocketeer 360 -> Sounds like a X-Box game Robert -
Falcon crown of creation imaging?
rdemming replied to starlord's topic in Atari ST/TT/Falcon Computers
I have a KryoFlux. So if someone is willing to trust its original working disks to me, I will try to create a Kryoflux stream file of it to be sent to SPS. Then they hopefully make an IPS file of it which can be written back to floppy. Of course I will send the disks back to the owner after imaging. I'm located in The Netherlands. Robert -
What about a more "feminine" version of Donkey Kong
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APE also supports 1020 plotter output and Epson MX-80 output besides ATASCI/ASCII printer output. So that is something more you can add to the list for future AspeQt features Robert
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Digital music on regular Atari ST (again)
rdemming replied to yerzmyey's topic in Atari ST/TT/Falcon Computers
I think you are confusing YM2149 chip music and digital music that happens to be played with the YM2149 (the YM2149 is used as DA converter then instead of a wave form generator). YM chip music use the frequency generators of the YM chip to produce wave forms. The advantage is that it uses little CPU time. The disadvantage is that it sounds artificial (it simulates an instrument). With digital music, as in this case, real instruments are recorded and special software (usually called a mod tracker) can play multiple of these instrument recordings at the same time and at different pitches. Here the soundchip is used as DA converter and does not use the wave forms the soundchip normally generates. The advantage is that it sounds as a real instrument (as it is a recording of a real instrument). The disadvantage is that it costs a lot of CPU time since digital samples have to be mixed and played at a high frequency (min. 8KHz). In comparison, YM chip music is only updated at 50 or sometimes 100Hz. Since these .mod files store the sound as digital samples, it can be played on every DA converter (thus on various different soundchips and machines) and will sound more or less the same on every chip. Only the quality of the sound will differ since the quality depends on which frequency the machine can play the samples and with which accuracy the soundchip can be used as DA converter. That is why you can play Amiga .mod music files on an Atari ST. This technique was already used back in the day (listen for example to Wings of Death) but usually only on title screens. Having this kind of music takes on a YM2149 too much processor time to be played during game play. The STE and Falcon added special DA converter hardware to play this kind of music with low CPU time at higher frequencies (up to 50KHz) and better accuracy (8 bit on STE, 16 bit on Falcon). You also had printer dongles for the ST that converted the printer port to a DA converter to play this kind of music with 8-bit accuracy or you could play this music via a sound-sampler cartridge. And this is also possible on the Pokey (there are .mod players for the Atari 8-bit). Of course the quality is lower than on an ST since the 8-bit lacks the CPU power to mix samples at a high frequency. Robert -
Switch to flip between 4mb and 1Mb
rdemming replied to GadgetUK's topic in Atari ST/TT/Falcon Computers
My version of Super Neo Demo Show (TEX) never worked again after I upgraded my TOS 1.02 1040ST to 4MB. Not even with a memory schrinker that set the MMU registers that worked for all other programs that had problems with 4MB. I'm not sure if it is a 4MB problem. I still need the try the version on AtariMania to see if it has the same problems on my ST. Robert -
A question for the emulation authors/programmers
rdemming replied to carmel_andrews's topic in Atari 8-Bit Computers
VBXE has nothing to do with a TI gfx chip. VBXE has an FGPA that emulates the GTIA. In addition it can add its own graphics modes on top of the standard Atari graphics. For that it uses its own graphics memory. It also has a blitter implemented to copy around graphics data very fast. Robert -
This version of Donkey Kong made it on a demonstrating ProoSystem on a GCW-ZERO handheld Robert
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Dave Staugas was an Atari employee involved from the 2600 up till the Jaguar. The text is also in 2600 millipede and the ST OS (TOS). Wrote part of TOS and the art program NeoChrome. It seems he did the difficult bits of the 7800 and Jaguar encryption. More info: http://www.atariage.com/forums/topic/83980-ascii-text-in-roms/#entry1660141 http://www.jaguarsector.com/index.php?s=&showtopic=1776&view=findpost&p=35509 Robert
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Selling homebrews for the Jaguar - a look at 4 past releases
rdemming replied to sh3-rg's topic in Atari Jaguar
Which variant of German do you want to use? I vote for Swiss German Robert -
Playing the original Doom with two Jaguars usually does not work very well so I don't think using Doom II wads makes it working better Robert
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I believe DCastAway from the video is still the version for the Dingoo. With that one the joypad can be swithed between joystick or mouse emulation. But I suppose an optimised GCW-Zero version would use the analog nub for mouse emulation. The original plan was to produce them in small batches as long as demand lasts. But with the Kickstarter they hope to produce a large batch at once. Thus it will be sold after the Kickstarter as well and some dealers like DragonBox and Wilgoo said they will carry the GCW-Zero as well. And if the Kickstarter does not succeed, it will be probably back to plan 1 with only small batches. But I think it is better that the Kickstarter succeeds as it gives a bigger user base from the beginning. I think the after Kickstarter price will not be much different. The SE editions that are shipping now were $130 ex shipping. Robert
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LOL, it is indeed in the video description. But I only viewed it embedded here and not on YT
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Its dangerous to have a year in the product name. Since we hopefully receive it in 2013, the Turbo Freezer 2011 name seems already very outdated Robert
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Mine is 127 but I'm sure mine won't be the last Good to see that there is still so much interest in a Jaguar game. Robert
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The Dingoo A320 was a little too slow to run the Atari ST emulator but the GCW-Zero seems to have no problems. Would be nice to see some more demanding games/demos. Unfortunately the screen is only 320*240 so you can't see the full screen of ST demos that use left/right overscan. But there are no games that use left/right overscan so for gaming that won't be a problem. I thought Scrapyard Dog was not so bad that it warrants to be called crap Robert
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Is it a PAL Jaguar or NTSC? PAL Jaguars don't have a channel switch. If your TV has scart or you have an RGB monitor than an RGB cable is definitely the way to go because the picture quality is so much better than RF. Robert
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21 Consoles And Handhelds That Crashed And Burned
rdemming replied to bfollett's topic in Atari Lynx
Instead of a NeoGeoX, you can indeed better buy a GWC-Zero which is a real successor to the Dingoo A320. Its not comparable to a Sony Vita or Android handheld, but aimed towards playing emulators of retro systems (NES, SNES, n64, GameBoy (Advance), NEO-GEO, MegaDrive, CPS1-3, Amiga, Atari 7800, Lynx, ST, etc.) and ports of Doom, DukeNukem, etc. Read more on AtariAge thread or the Dingoonity forum. Robert -
It is not my video but of one of the developers. They are using the source ports of Doom, DukeNukem, Decent, Quake. I believe DOS-BOX is also being worked on. Actually everything that is written for OpenDingux on the Dingoo A-320 can be recompiled for the GWC-ZERO and DOS-BOX is available for the A-320. Below a video that starts with Vroom on the Atari ST emulator. http://www.youtube.com/watch?feature=player_embedded&v=3t0aR4W3KRQ
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What about that it has Wifi enabling wireless multi-player games? Here a video of DukeNukem and Doom multi-player were a GWC-Zero plays together with the PC versions.
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Here a video of 7800 Command on the GCW-Zero
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The analog nub seems to many the reason to buy one as it can provide a far better experience with N64 emulation and various DOS games like Doom, Decent, etc. These can benefit greatly from an anolog control. Most (if not all) Chinese Android game consoles have a fake analog nub because these are wired as a digital gamepad. Thus in games like Mario 64 you can only run at full speed and not walk slowly which is needed to perform some tasks. And unlike the android game consoles, it also has force feedback motors but I don't know if these are already used. Oh, it also has tilt control so you can control your ship in Decent by tilting the device as you can see in the Kickstarter video. Robert
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As an owner of the Dingoo A320 I'm following the GCW-ZERO already for a long time and I even preordered the special edition version a few months ago that are currently shipping. It is the first successor to the A320 that is truly a successor. There were many knock-off devices (A330, A380, GameGadget) but they added very little to the A-320. The GCW-ZERO uses a CPU from the same series as the A-320 but much more powerfull and has a GPU supporting OpenGL-ES aswell. It runs a version of Linux (OpenDingux) thus lots of Linux applications can be ported with modest effort. There are already emulator for the 7800, Lynx and Atari ST. Probably Atari 2600 and 8-bit emulator are in the works. So it is a must for Atari fan too It might not be as powerfull as the latest Android devices but this one is really geared towards gaming. I've heard that Android emulators often suffer from audio lag and have problems using real buttons. The CGW-ZERO has quite some community support so I expect quite a bit from this machine. Robert For more info go to the Dingoonity forum.
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I asked twice for payment details using a EU bank transfer but no reply yet :-( So I can't pay yet unless I spend 2 extra Euros for PayPal Robert
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You're welcome When reading this thread it somehow reminded me about the Oton. Yes, I've read his comments too. He only says how incredible the machine/software is but he is not providing anything substantial that backs up the incredible claim of automatically generating games. They have nice renderings of the console but no single screen-shot of a generated game? And the screen-shots of the game creation process looks like something typed-in in notepad (note the reference to angry birds). So I really doubt that their game generation software is anything more than an idea and a few text lines in notepad. But we will probably never find out if what they claim is true since they will never raise the money. If the software is real they should sell it for PC or Android without their console. Now, back on topic. Your proposal is really confusing to me. You want to sell "low ping time" internet connections thus competing with current internet providers that have spent millions/billions on their infrastructure? Or do you have a solution that works on your regular internet connection. Robert
