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Everything posted by rdemming
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You mean the files dated: 1/09/06 12:57 These are indeed very new Yes, it does this on all HSC games on PAL. Some/most even crash when entering the hi-score screen. Thus I run all PAL games without HSC. Robert[/b]
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Any SIO2PC solution for Atari ST?
rdemming replied to raimund's topic in Atari ST/TT/Falcon Computers
I've been wanting such system too for the ST. On the 8-bit machines the hardware is quite simple since it is very similar to a standard RS-232. The disk controller logic is in the diskdrive itself and is communicating over a serial connection with the computer. On the ST this is not so simple since all the logic to access a floppy drive is in the ST. The signals send over to the floppy drive are raw controller signals like "motor on", "side select", "step", "step direction" and raw serial data streams to read and write data. So the interface hardware with the PC will be much more complicated. I don't think there is a hardware port on the PC that can handle those signal (signal or speed wise), thus you will probably end up with some hardware with a microcontroller and memory buffer for the floppy data, Any other solution that bypasses the ST's floppy controller would need additional software on the ST side and would not work with a lot of games and demos. I think it will be to complicated for a hobby project although I would like to be proven wrong. Robert -
Forgot to mention that on the 256KBit ram chips, pin 4 is !RAS and pin 15 is !CAS
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I think it could be done. According to my early revision schematics the 520ST has 16 256Kbit chips while the 1040ST has 32 256Kbit chips. But I supose the 520ST does not have space for those chips on the motherboard. You could try to piggyback the new ram chips on top of the old ram chips with the exception of the !CAS & !RAS signal pins. These should be connected on the MMU pin 18 (!RAS1), pin 21 (!CAS1L) for the first 8 chips and pin 22(!CAS1H) for the second 8 chips. On my 520ST schematics, the MMU is U15. The first 8 ram chips (data bits 0 to 7) are U16, U17, U18, U24, U25, U28, U29, U30. The second 8 ram chips (data bits 8 to 15) are U32, U33, U34, U38, U42, U43, U44, U45. I think this should work. Good luck, Robert
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Vrolijk kerstfeest en een gelukkig nieuwjaar. Robert
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Yes, but aside the ram chips you also need a custom logic chip called CO25953 which drives the bankswitching. I think B&C still have them. Robert
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"dom" is the dutch word for stupid Robert
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This tune was originally the title tune from an old Dutch tv-series called "Spijkerhoek".
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A search on google revealed the following: http://www.complaints.com/february2002/com...ebruary15.4.htm http://www.fatwallet.com/forums/retailerra...cfm?storeid=788 http://pub31.ezboard.com/frpgland36433frm8...picID=510.topic http://www.resellerratings.com/seller3699-...9-p4-s1-d1.html It seems you are not the only one that has "difficulties" with this company. Robert
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Left and right overscan is fairly difficult to use on an ST. To open the borders you need to synchronise your code with the electron beam. At the right electron beam positions you need to kick the video chip. So for each scanline you have code to open the left border, some other code or NOPs and at the end some code to open the right border. Since the timing is extremely critical you need to count the clockcyles of the inbetween borders instructions. Thus it is really difficult to interleave your normal code with the border opening code and works best with code that has a constant execution time. Code that has a variable execution time is extremely hard to interleave since you need code that counteracts the variable execution times. Thats why left and right overscan is almost only used in demos where the effects have a constant execution time. Interleaving game logic code is thus extremely hard. I know of one 3D demo in horizontal overscan but the trick here is that only about half of the screen is in horizontal overscan so the 3d code is executed outside the ovescanned scanlines where no electronbeam synchronisation is necessary. Opening the top and lower borders are much easier. Some games from mainly Thalion/Eclipse games used this (Lethal Xcess, Atomix). Robert
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Some titles from Paradox Software supports midi like Warzone, Bomb Jack, ST Karate, and probably more: http://www.atari.st/list.php?developer=36&...ction=developer RObert
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yes, but I cant remember which pins =P Pin 31 & 33 Robert
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It uses no bankswitching so it is usable for 2Kb and 4Kb games only. Robert
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Just an 800XL with 256Kb (old SIMM module). The 7-segment display shows which of the memory banks is selected. The two leds beside it indicate if the Antic or CPU access the extra memory. The two leds beside the cartridge slot indicate which cartridge bank is accessed. The row of six leds indicate IO access, OS rom on, OS rom access, Basic rom on, Basic rom access and selftest rom on. The four buttons on top are four extra cursors keys as found on a 1200XL I believe. The group of three toggle switches on the left selects between the original OS or one of the four extra OSses (APE Warp, 800 OS, etc.) Further an extra 800 style reset button (to freeze games that have disabled interupts). One of the two switches in the middle disables the memory expansion (some games that support 4 joystick ports (e.g. versions of The tail of Beta Lyrae) do not work with extra memory because they change the bankswitch registers to access the extra joystick ports). The other switch disables the cartridge slot (Usefull to boot a program that dumps the cartridge). Finally it has a build-in SIO2PC interface. The only things missing is a stereo Pokey and internal harddisk interface :-) Robert
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Attached the disk version of International Karate (with all the backgrounds and the music at the correct speed on PAL machines). It was cracked by myself more than 13 years ago. As far as I remember it had quite an elaborate copy protection with multiple checks and encrypted code. And yes, the orginal disk had both the Atari and the C64 version. Robert international_karate.zip
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Here a picture of the Turbo Freezer-XL which enables you to freeze almost every game and then use the disassembler to change the memory contents. After that you could continue the game with the alterations you made in the debugger. It also enables you to save a freezed game to (ram)disk and reload it later and start it from the saved point. I used it to save a game after each finished level. If I died, I just reloaded the last saved level and continued. More information and codes to be used with the Freezer/Atari800Win Plus emulator can be found here. Robert
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From a programmers point of view it is 32 bits. From a hardware point of view it is partially 32 bit and partially 16 bit. It has indeed a 16 bit external databus but the internal registers are 32 bit so external data access occurs in transfers of 16 bit. If the internal structure was totally 32 bit then instructions that only use registers should take the same time in 32 bit and 16 bit. But if you look at the clockcycle timings you will see that some instruction do indeed take the same time in 16bit and 32bit but other instructions take longer in 32bit than 16bit. So the 68000 in internally not completely 32bit because a lot of instructions are processed as two chuncks of 16 bit. However the Falcon has a budget version of the 68030. This one also has a 16 bit databus but is internally completely 32 bits. Robert
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Or make your own512 in 1 multicard. Robert
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I didn't knew that that was possible. I tried it and some other buttons have some effect too: 1 or A - Toggles map or displays ground curving in putting mode 4 or C - Club selection screen 8 - Score card 9 - Show Jack's advice 0 - Statistics screen * - More help from Jack # - Leader - Board screen Robert
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Hi I've uploaded a movie that contains almost all of the Jack Nicklaus Cyber Golf demo(About 6MB) Robert
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This might help. If you are playing Electra Glide on the "Atari800Win PLus" emulator type in the monitor window: C 2EF0 EA EA EA C 2EB1 EA EA EA Or if you are playing on a real Atari and have a "Turbo Freezer" type in the monitor: C2EF0<EA,EA,EA C2EB1<EA,EA,EA The first line makes that you won't slow down when you hit the road sides. The second line makes that you won't slow down when you hit the tunnel sides. Robert
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If you mix green light and red light you get orange light. So a Lynx is both PAL and NTSC Actually the Lynx display refresh rate is programmable by a set of timer registers making the refresh rate flexible. According to the docs, the maximum refresh rate is 78.7 Hz. Values for creating 75, 60 and 50 Hz refresh rates are given but they say that 50Hz seems to flicker badly on the Lynx LCD display. So probably most games use 60Hz as refresh rate. Robert
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One CD-drive - BattleSphere Gold (used it a couple of times) - Protector SE (used it a couple of time) - Developer CD-rom BIOS (used nearly always) - CD bypass binary in Alpine (tried it once to see if it works) - BJL CD bypass (should still try this one) Robert
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Hi Htbaa, Since it is already many months ago (march 2003 I think) I can't remember what I exactly sent you (unlike many others I have the bad habit to delete sent e-mail what I deem obsolete ). But according to what you wrote in this topic I suspect that I've sent you a 512Kb flashrom (29F040). When used you can have 4 banks of 128Kb. The two upper address lines (A17 (pin 30) & A18 (pin 1)) select with of the banks to use. Since on a Jaguar pin 1 & 30 are by default connected to Vcc, the fourth bank is selected if you just put the flash in without alterations to the motherboard. I probably programed BJL in the fourth bank so you should get BJL when you just plug in the rom. If the original rom doesn't work either, make sure that all pins are soldered good (make good contact and don't short circuit with another contact) and that no traces are broken (If you heat a contact to much the trace may come loose). Use a multi meter to check this. Robert
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There is nothing wrong with the link but if you have installed Quicktime, it downloads the movie directly in the quicktime browser plug-in. Since the movie is quite big, this can take a while thus appearing that nothing happens. Just be patient or try left mouse click + save as to download it to your harddisk. Robert
