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Serguei2

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Posts posted by Serguei2


  1. 6 hours ago, Kiwi said:

    This thread here helped me get Megacart working:


    The gamopat link that nanochess helped me out.  It's in French, and I had to use Google tran- I think you know French, so you should be ok.  Be sure to grab cvmkcart.exe and the example.

     

    I had to install cygwin, PkK have a tutorial on how to use cygwin and what file to download.  http://www.colecovision.eu/ColecoVision/development/tutorial0.shtml

    You may already have sdcc installed if you're using windows.  After getting Cygwin working, you can check if it is installed by typing sdcc -v.  I have no idea how to do Linux stuff and how to untar and install.  Just make sure to use slash and not backslash to type in the path like in Microsoft DOS.  I used window Run dialog box to make the ROM using cvmkcart.exe. 

    I was only successful making 128KB and 256KB ROMs.  I tried 64KB but didn't really work.  I split my game up into 8 source code, 1 per bank. 

    Thanks Kiwi. I will take a look at it.

     

    Yeah. French is my native language.

     


  2. On 3/1/2020 at 9:26 PM, Kiwi said:

    You'll be fine until you go over 32KB.  The z80 can't read higher than 0xFFFF, so the address range for cartridge is ranged from 0x8000 to 0xFFFF, you're over 0xC000.  Around 28-32KB, I do get a wee bit nervous.  That's when I start optimizing and pletter compress stuff to add more stuff to the game.  In some case, I convert the game over to Mega-cart and I can just add stuff without worrying too much. 

    I think you got confused with Intvbasic, where the memory are mapped into different region like 0x5000-6fff(16-bit word) is 16KB segment.  Where you have to insert 'asm org' to map that data to that other region.

    I was confusing with video memory is 16k + 1k ram.


  3. On 4/22/2020 at 10:39 PM, Danjovic said:

    Tested on a computer with a gameport. Windows XP can not recognize it. you have to choose manually the type of game controller.

    It can work as a 4 button 2 axis controller and I have figured out that the modes T and S seems to work as turbo modes (auto fire) for the buttons.

    Giving the options that the are presented to choose I suppose there is a lot of controllers that perform a proprietary initialization. Should investigate it further but need to make a better setup first.

    It might be possible it needs a driver to use all buttons.

     

    Some joysticks and gamepads come with a disk/cd installer.


  4. On 4/19/2020 at 12:13 AM, Video said:

    Jeez I hope not. The switch is WAY to fragile and ungainly as is without an unneeded (and unwanted) second screen flopping around.

     

    I know a switch 2 is coming, or at least a newer Nintendo console/handheld, I just hope this bit of clickbate hype is not it.

    In the best scenario, Switch 2 or Switch Por could be an upgrade from Switch.

     

    More likes New 3DS from 3DS.

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