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Serguei2

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Everything posted by Serguei2

  1. Thanks for the feedback. At least, I see an improvement. I will take look of it if I can improve it.
  2. Here a new version. coco.rom It plays fine on bluemsx .... Without sound. Sorry Does it work on Colecovision? I get this when I compile the game with sound. My computer acts weird since it crashed days ago. I hope you won't lose fun playing Coco without sound. I'm working on it.
  3. Ok. It's not often I show my own codes but since it's my first release of a colecovision game, it's fine for me and it's the way to learn new things. Coco and the evil robots won't run well on real hardware or bluemsx (an emulator.) So here the source. It might need to clean up as well. coco.c Please add your comments so I know what is changed. Thanks in advance.
  4. Works fine on CoolCV. Alright. Next time, I'll use bluemsx to check my new games. I'll ask help if they won't work properly.
  5. CCI started acting funny after my computer crashed. Here the error: And the source: These codes work before the crash.
  6. True. But a colecovision game means to play on colecovision, not only on the emulators.
  7. It happened to me too with bluemsx. I which someone reported it when I released it.
  8. That's happened when you write your own games. Only put anything you like the most without any constrains. Yeah. Once you lost a life, you need to take 9 treasures again. I take note any comments in case I would make a sequel.
  9. 2425 I don't have colecovision or phoenix. I only use emulators. I don't have any ideas if my game works fine on real machine. Nobody reported this problem when I released it.
  10. Question rules: am I allowed to participate this round since I'm the author of this game? Thanks
  11. https://www.slashgear.com/nintendo-shutting-down-3ds-and-wii-u-eshops-in-42-countries-28618567/
  12. Parcel lost.

     

    1. Albert

      Albert

      What parcel?

  13. I ordered a gameboy advance supercard at May 7th 2020. After months, I got this from amazon.ca So my gba supercard is lost. Thanks to coronavirus. Super Card SD is a sd card adapter for gameboy advance, the only system I have. Naturette was created by me using GBAGI, a tool to convert any Sierra AGI games to gameboy advance. The gameplay is not the best on gba but at least, you don't need to learn C to make gba games. You need to use menus to make some action. Once I get supercard, I will start making gba games using C.
  14. Q-Bert: the smallest colecovision game ever released.

     

  15. Parker Brothers Popeye on Colecovision is the smallest Colecovision game released, only 8k. And it shows. Here the menu, after Colecovision turned on. No title screen. Other Parker Brothers games, we see a screen with menu. Popeye At least, an intermission is shown. Here the game. The tiles seem to be complexe. To squeeze from an arcade to 8k on Colecovision is remarkable. Maybe to same money since at this time, chips were expensive. I'm not sure if Coleco has released 8k games at this time.
  16. My Colecovision projects compromised.

     

    1. Kiwi

      Kiwi

      couldn't comment on your blog for some reason. Check if coleco.h is in your sdcc/include folder. 

    2. Serguei2

      Serguei2

      Thanks Kiwi. 

       

      CCI needs getput1.h in the same directory as well.

       

      I get a series of warnings but at least, I can make games again.

       

      Quote

      taqatano.c:76: warning 112: function 'duplicate_pattern' implicit declaration
      C:\robin\ColecoVision\taqatano>sdcc -mz80 -c --std-c99 --oldralloc  taqatano.c 
      taqatano.c:76: warning 84: 'auto' variable 'duplicate_pattern' may be used before initialization
      taqatano.c:76: warning 84: 'auto' variable 'duplicate_pattern' may be used before initialization

      I'm not sure what happened. Why it would need those files in the sdcc\include directory to work?

  17. My laptop crashed. After that, cci won't compile my games. Any files I need are there. Both SDCC and CCI are installed long time ago. It just won't find them somehow. I released Coco and the evil robots with these tools. They should work. Long time ago, my computer was crashed, films & TV players stopped working. Another crash fix it.
  18. C64 supports 320x200 graphics. It's more higher than Colecovision. But some c64 games look like 160x200 instead. It gives Colecovision an edge.
  19. Ok. I give it another try today. main.c text1.c text2.c The directory Here the result After take a look, I noted crt0.lhx is missing. I tried with crtcv.lhx. It compiled but with a 32k rom instead. I checked the package but I can't find crt0.lhx either.
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