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Serguei2

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Everything posted by Serguei2

  1. After reading more the programming manual, colecovision can set either sprites 8x8 or 16x16 in whole game. Is it correct? Because many sprites I have are 16x16 and don't want to make sprites 16x16 just to make bullets, laser, ... Also, I noted if I use double sprites, all the sprites are bigger. Is it possible to set some sprites double but not all?
  2. If I need to update sprites, I will use this technique. Thanks for the tip. It works. Thanks again Kiwi. Other thing. I noted icvgm always writes this: Is it useful?
  3. Like this? Still not working. If I write change_spattern(gtsSPRITES,0x1800);, I'll get an error.
  4. Based from this video https://www.youtube.com/watch?v=a9I9mjKFmkQ Kiwi uses screen_mode_2_text in his code and his sprites show up.
  5. Now my room is more enjoyable. The colecovision palette is limited and hard to make a nice picture. Feel free to try this new rom. preview01.rom If you wait a little, a new room will show up.
  6. 16 bit is no longer supported since Windows Vista. Which windows version from your previous computer do you use?
  7. There's ICVGM 303 and it works just fine. Now the screen looks fine. Thanks guys.
  8. The only explanation I can find is Mike is going to release a console who it will stay forever no matter many times other competitors will release their consoles. That's the future.
  9. Why would we pay Metroid 2 in virtual console when you can get this game free? I understand why Nintendo took action for this kind of piracy. Of course, the author's remake won't earn money but it's still steal Nintendo's money.
  10. It's a long way to learn how to make Colecovision games. At least, I made few progress. This level layout is boring for the moment but I will improve it. I first want to make Atari 2600 games but the 2600 is not my taste because, the joystick only has one button. The play field on 2600 is just blank and boring and it does not support texts, or ASCII.
  11. I had fun today using icvgm to make my own font. Actualy, I made the program to flash, passing from screen 1 and 2 all the time. I got this error when compiling: And here the code: I hope I don't bother anybody because I keep asking for help.
  12. I removed some files and the compiler runs fine. I edited the code like this: Thanks for the help, guys.
  13. I compiled the program without errors. But I get this when I clicked on the link button. Still, the program runs fine but it would be greater if I don't get error when I click on the link button. I do my best to understand how to program Colecovision games, most of times, using codes from games included with CV-dev kit or using the manual. All the tutorials I found in the web are dead.
  14. I tried it but somehow, it's not working. The compiler gives me "kiwi.c:20: warning 110: conditional flow changed by optimizer: so said EVELYN the modified DOG" error Here the code: And I'm not sure about Evelyn, the modified dog. It's a kind of joke.
  15. Here the news http://www.huffingtonpost.ca/2016/08/13/woodbine-racetrack-pokemon-go-administrator_n_11478562.html
  16. From the album: Robin's album

    Finally I managed to complete MySims PC with five stars.
  17. Ok then. I just found it in SDCC directory.
  18. I tried more time to compile any programs included with CV-Devkit. I noted all programs I can't compile require STRING.H. Where can I find the missing STRING.H.
  19. No wonders why over 20 millions of copies of Minecraft are sold.
  20. When I click on MyGamerArchive link, I got this: I would buy his domain.
  21. Super RetroTrio is also available at Amazon, Canada. https://www.amazon.ca/Black-Silver-System-Genesis-Retro-Bit/dp/B00JQM8A1E/ref=sr_1_cc_2?s=aps&ie=UTF8&qid=1470527573&sr=1-2-catcorr&keywords=super+retro+trio A reviewer says Dragon Warrrior NES won't work on this system. When did Super Retro Trio release?
  22. You can plug two cartridges in one NES unit? How?
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