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Everything posted by Serguei2
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I did. https://www.youtube.com/watch?v=w19QhcfBofs
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Somehow, your hack breaks the game. I can't pass level 2. When I climb down, something's invisible hit me. In the original game, I always complete this level.
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NX: If this is it, I'm actually happy.
Serguei2 replied to MotoRacer's topic in Modern Console Discussion
It's a bad idea to make a detachable gamepads. I can't imagine using a gamepad each hand to play either as handheld or a console. If Nintendo decides to go with them, it would be an epic flop. -
I started learning programming on Colecovision. Here my Hello World program. hello.rom Of course, you need a Colecovision emulator to run it. Next step: making a Colecovision game.
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So Screen 1 on BlueMSX would mean Graphic 1 on MSX, not text mode on ColecoVision.
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I just discovered Mousetrap uses screen 1 too. Thanks guys.
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Nevermind. I just read Kiwi's answer. It was not there when I was typing.
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Screen 0 and 2 have sprites Screen 1 has no sprites since it's text mode only. Unless this documentation contains errors.
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I played a Pac-Man prototype using BlueMSX, an emulator and I noted the whole game uses screen 1 instead screen 2 for most of the games. Based on documentation I found, screen 1 does not support sprites, unless I missed something.
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I'm trying to change text color using load_color Is there another way to change text color?
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NX: If this is it, I'm actually happy.
Serguei2 replied to MotoRacer's topic in Modern Console Discussion
Do the indies rule the world now? How about Activision, Electronic Arts, ID Software and others? -
NX: If this is it, I'm actually happy.
Serguei2 replied to MotoRacer's topic in Modern Console Discussion
I hope both detachable controllers will have the same numbers of buttons and sticks than the picture on the site. -
I'm not sure if it is possible to add more colours to Mario like in Donkey Kong 1.
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Patchsdcc.bat isn't in SDCC/include folder but I found it at cvdevkit folder. I run it. Now I can enjoy 10years program. Thanks so much. I get errors with Bunny, Diamond and Test but I still can run them. I've got blank screen when I run Chateau, Cosmoc and Testroller.
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The game still won't compile. Even if I click on C.bat. When looking on C.bat, I noted this: "C" must be the compiler. Is SDCC + CVdevkit doesn't have a compiler or the compiler has a different name?
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I guess this code belongs to sounds.c Yeah. I have sound.c, cake.c in the same folder. I found an older version of CCI. With that version, I got cake.asm. Is it correct?
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Does Makefile work fine with SCDD + CVDevKit? Here Colecovision Compiler I'm using. It's different the one I saw in a video. https://www.youtube.com/watch?v=bqW9K0Q8sjw
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I don't know. This code is included with SCDD and CVDevKit. I didn't change anything.
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Both SCDD and CVDevkit are installed. I get this "main.c:4: syntax error: token -> 'snd_table' ; column 30" and "sounds.c:91: syntax error: token -> 'snd_table' ; column 23 " MAIN.C
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Thanks for the help.
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Another "where do I start?" Question
Serguei2 replied to cbmeeks's topic in ColecoVision Programming
I downloaded SCDD. The link to download newcoleco devkit is dead. The tutorial links are dead too. -
This thread needs to be updated. Most links from Colecovision websites are dead.
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9 - Crackpot 12 - Frogger
