Jump to content

budburns

Members
  • Content Count

    34
  • Joined

  • Last visited

Posts posted by budburns


  1. Thanks for all of your input. I have improved the picture loader by adding this message when there is not enough memory for the ramdisk to load. Please feel free to share any other comments about the program. If you like it or hate it or whatever...

     

    (New Version is attached.. Still needs 128k or better)

    SesmanV2_1.zip

    post-11990-126765639757_thumb.png

    • Like 2

  2. "(130XE or better)", no? icon_smile.gif

     

    Set the memory to at least 128kB and it will run.

     

    Hmm... there can be put some TRAP with suitable info, though...

     

    I see your point Miker. The thing is, I wrote this program awhile back on a real 130xe and 1050 drive, and I was cutting back every line of code I possibly could just to get the 3 sectors free on the disk to allow the 3 game saves. I had to shave off the last bytes of the pictures that were under the text window to fit everything on 1 "enhanced density" disk. I hate waiting for a picture to load everytime you change location in a game, so I decided to use the RAMDISK to store them, which unfortunately broke compatibility with anything less than 128k. If I had APE back then this game would have been a hard drive image with 100 locations instead of 19, with unlimited saves. But we do the best we can with what we have... Let me see if I can tweak the picture loader to be more verbose and still keep the 3 sectors free.


  3. For those who were brave enough to download my graphic adventure, I have made a few changes to the order of the quests and the amount of clues given in order to improve the game flow... Remember to save often. Yeah, it's a crazy game, but I drew all of the graphics by hand and it makes me laugh. :P Let me know if it makes you laugh too. (130XE or better)

    SesmanV2.zip

    • Like 1
×
×
  • Create New...