Jump to content

atariksi

Banned
  • Content Count

    5,337
  • Joined

  • Last visited

  • Days Won

    2

atariksi last won the day on November 28 2009

atariksi had the most liked content!

Community Reputation

108 Excellent

About atariksi

  • Rank
    Quadrunner
  1. I have a 400 with a 32K RAM board inside and there was ZERO soldering involved. That's usually enough since 16K cartridges take up rest of RAM space anyways. But you could put in a 16K RAM cartridge and avoid soldering. I got the 400 because: it was cheaper; it was smaller; it looks cool. The 32KB ram card required no soldering or anything more than inserting the ram card. The Mosaic 64KB ram expansion also didn't require soldering if you used it in Mosaic mode - it had a special board/connector that attached to the bottom of the main PCB... very ingenious design. If you used the Mosaic in XL mode, you had to solder lines to the PIO to control the bank selection. I started with the 400, a 410 cassette, and the 32KB ram card. Over the next couple years, I got the Mosaic 64KB expansion, the B-Key full-stroke replacement keyboard, and a Percom DD floppy. It was a REALLY nice system. I still have it, but have it packed away for safe keeping. Those would have been a better upgrade option for A400 users in the 1970s/80s rather than that 48K upgrade which requires soldering. At present it seems every ATari 400 has a GTIA chip upgrade and if the 32K or 64K upgrade was solder free, almost every Atari 400 would have 32K or 64K. Just like PCs gradually migrated from CGA->EGA->VGA because it was just a matter of plugging in a new board into a slot.
  2. There are games that REQUIRE the analog joystick due to the way they were implemented on Atari 5200 but then there are many more that work fine with digital joystick substitute. All you have to do is check history of Atari 5200 HSC or play it to find which works better rather than rely on your belief. It wasn't Atari's Zenith either as they produced a 130XE afterwards w/digital joysticks. Then again, you are entitled to your belief. I did encounter an issue with actually being able to start the games with a busted controller. And I couldn't start them with a wico w/adapter... perhaps I missed something? That being said, when the controllers work, they are awesome! I love the feeling of total control, and the non-centering really allows you to feel connected with a game, kind of like driving a car that you really like. Never played pac-man with one, so I don't know how that works, but I bet you could get used to it. After all, plenty of us started played pac-man either on a keyboard or on the d-pad. Well, the buttons do fail over time due to inferior design compared to Atari 2600 touchpad buttons but the analog stick doesn't seem to fail that often. If you want to use Wico joystick and don't have the Wico keypad, you can get the "Digital Joystick Adapter" which allows you to use the touchpad for start, pause, reset, etc. Search it on Ebay. About control, trackballs and paddles work better than the analog joysticks for Super Breakout, Centipede, Missile Command, and some others although Pole Position works well with the Wico. Then again, these don't have support for digital joysticks like they do on A8. I haven't found any use for the non-centering A5200 stock controller. Here's the link: eBay Auction -- Item Number: 320647835252 It also allows you to use a paddle with your Atari 5200 so it's two in one. It's actually 3 in one but the 3rd part requires a PC w/parallel port.
  3. Wow... yeh!! Good job! I wasn't aware of the big bonus you get at the end until the last day of the game and that's what allowed me to break the record. I played to get a big bonus at the end.
  4. Um. No. Not really. There is some unfortunate overloading of terminology as "Display Lists" are often spoken of in connection with 7800 programming but they aren't like Antic display lists. Maria is a completely different animal compared to Antic+GTIA with different capabilities and limitations. True. Neither have been exploited fully and my point was comparing titles that exist. I'm sure both versions of Ms. pac-man can be improved. Joust looks like crap in motion on A7800 unless you pause it and those flying/floating eggs don't help. Robotron on A8 uses bigger and better objects so they are much clearer to distinguish which is more important to game play.
  5. A noble cause. It would be easier to have the one offending asshole (who poses as two assholes) removed from this place. Then the rest of the mature folks who don't feel violated by those with differing OPINIONS could resume having decent discussions about 30 year old abandoned hardware. For someone who spends a lot of time on A8 forum, you really are in the wrong place.
  6. I use ProSystem for initial testing and development. It has no debugger and it isn't cycle accurate so its not very good if you are at the ragged edge of the machine. You'll need a CC2 (multi-cart) for ease of development. They haven't been made for several years and come with a hefty price tag (when you can find one). If you have soldering skills you can make yourself a RAM cart but you'll also need to install the DevOS on your 7800 so it can download via parallel port. I'm not sure if Eckhard Stolberg (DevOS author) has finished the serial port version. Other than blowing your own EPROMs the last option would be to wait for the H2 which is in the pipeline. Failing that any of the 7800 developers can check your start-up code for any errors as well as do any real hardware testing. I run PAL and NTSC machines and test on both. That's pretty good that you have a parallel port based system for Atari 7800. Never tried that but I do have one for A8 development for cross compiling/executing. You are an envious snake like Stephen. A few posts of nonenvy didn't change your internal state of hatred, emotional bias toward my posts. I started the conversation regarding comparing those 3 titles which are superior on A8 and it's perfectly on-topic. However, I have no time to deal with envious snakes. Previously, I had to deal with you and the other snakes because it was my thread. Envious snake is worse than an idiot by the way. An idiot is someone too stupid to understand the topic whereas an envious snake doesn't care about the topic but is more interested in attacking someone in the thread.
  7. There are games that REQUIRE the analog joystick due to the way they were implemented on Atari 5200 but then there are many more that work fine with digital joystick substitute. All you have to do is check history of Atari 5200 HSC or play it to find which works better rather than rely on your belief. It wasn't Atari's Zenith either as they produced a 130XE afterwards w/digital joysticks. Then again, you are entitled to your belief. I did encounter an issue with actually being able to start the games with a busted controller. And I couldn't start them with a wico w/adapter... perhaps I missed something? That being said, when the controllers work, they are awesome! I love the feeling of total control, and the non-centering really allows you to feel connected with a game, kind of like driving a car that you really like. Never played pac-man with one, so I don't know how that works, but I bet you could get used to it. After all, plenty of us started played pac-man either on a keyboard or on the d-pad. Well, the buttons do fail over time due to inferior design compared to Atari 2600 touchpad buttons but the analog stick doesn't seem to fail that often. If you want to use Wico joystick and don't have the Wico keypad, you can get the "Digital Joystick Adapter" which allows you to use the touchpad for start, pause, reset, etc. Search it on Ebay. About control, trackballs and paddles work better than the analog joysticks for Super Breakout, Centipede, Missile Command, and some others although Pole Position works well with the Wico. Then again, these don't have support for digital joysticks like they do on A8. I haven't found any use for the non-centering A5200 stock controller.
  8. There are games that REQUIRE the analog joystick due to the way they were implemented on Atari 5200 but then there are many more that work fine with digital joystick substitute. All you have to do is check history of Atari 5200 HSC or play it to find which works better rather than rely on your belief. It wasn't Atari's Zenith either as they produced a 130XE afterwards w/digital joysticks. Then again, you are entitled to your belief.
  9. What makes joust better? It looks and sounds great on the 7800 (many of the sounds are closer to the arcade -very nice use of TIA there, not surprising given it's pretty competitive with POKEY for SFX -can even do things POKEY can't- and especially since those Willaims 6809 board arcade games only ever used 1 channel sound; the graphics definitely are more like the Arcade too). I don't want to compare with arcade-- Well that's a bit silly, the Arcade game should ALWAYS be used as a reference point for comparison. (it also explains what features were correct from the arcade and what were changed) That's your mental speculation and then you go on with your post ASSUMING I'm going to accept that claim. Arcade is different hardware from the 8-bit machines and there are compromises made like screen orientation, colors, etc. It's better for the game developer to target the strong points of the target machine then try to mimic the arcade at the cost of gameplay. See the Donkey Kong thread in this forum as this was discussed in detail there and why the 8-bit version of ATari 400 is BETTER than the aracade. For you this can never happen because you already ASSUME the arcade version is perfect. Some things on the arcade machines aren't done as well due to their machines and who they are targetting like no pause feature. Joust is another example where A8 version looks better for the reasons I stated which you didn't even address thanks to your false assumption. Get your facts straight before you reply. The rest of your biased speculative analysis won't be answered as your basis is false.
  10. It does. You need to hold START when powering up to load a m/l file from tape. Ah, nice, Appolloboy failed to mention that to me, not that I'm planning on using the tape drive. (just for information's sake) Aside from any programs with built-in tape save routines, BASIC would be needed for that functionality, right? Any cartridge that has the "disk boot" flag set in its footer can boot a program before handing control over to the cartridge and that's a better solution than using a tape. I have a 400 with a 32K RAM board inside and there was ZERO soldering involved. That's usually enough since 16K cartridges take up rest of RAM space anyways. But you could put in a 16K RAM cartridge and avoid soldering. Could be easier to find a TV with good RF fine tuning/filtering capabilities. (if you don't have one already) Other than that, a composite mod would be cheaper and easier (for some) than investing in a dedicated demodulator accessory that's going to be at least slightly worse anyway. (more so compared to S-video if you build a luma amp) I've got very clean RF on my TV and 400, so I'm not too concerned about modding as of yet. (the 40 column text in BASIC and memopad is very clear) But RF demodulators are better than the tuners within normal TVs/VCRs. And they allow you to adjust the gain on the audio/video as well. I have found the demodulators signals to be much cleaner than the stock ones within VCRs/TVs. Nowadays, with analog going out the window, those expensive demodulators used by broadcast TV stations can be had for <$50 and feature quadrature outputs, multiple amplified video outs, 4.5Mhz subcarrier output, MPX audio output, IF in/out, etc.
  11. Totally agree also. It has a lot of potential, and only now with all the recent developments have I warmed up to the 7800 again. More Atari love is never a bad thing. It's true that any platform you spend a ton of time on, you will end up coming with better and newer algorithms and discoveries. However, this would also favor A8 as there's more development being done on A8 platform. For a newcomer, he would be more interested in playing than waiting for newer products.
  12. As far as I remember, you always make this unfounded statement in every discussion I have taken part that you have been involed as well. Give link as to where that point is being made.
  13. You really should understand the 7800 at a technical level before commenting . Technical details weren't being discussed; that's where kool-kitty was mistaken. Although, to determine which machine is superior, you can compare the hardware, the 7800 didn't really take advantage of its graphics capability in their games as Atari 800 didn't either. APAC isn't as useful as noninterlaced modes. And amongst interlaced modes, the gray-scale interlacing is much more important as it has less flicker. I'm sure you can interlace an overscanned A8 GTIA modes as well with more than 169 colors and visual resolution of 176*240 and not need any RAM add-ons. I wrote one program that does every pixel is different color without using interlace which is impossible on A7800. Cartridge hardware add-ons can be added to atari 800 as well. I already granted you the sprites as that was the strong point, but you do lack a r/w frame buffer which restricts doing even simple games like Qix. But A8 sprites can be used as overlays/underlays by doing GPRIOR mode 0 and 4X zoom and you can get 41 colors/scanline at 160*240 w/o interlace. Earlier Ataris were targetted for TVs color clock resolution so there's more tricks with ANTIC/GTIA at 160 modes than A7800 has. Although you can do the GPRIOR and overlay/underlay/artifacting tricks in 320+ mode, most games are just fine at 160+ mode. Lacking a frame buffer and ability of 6502 to move high res. graphics does cripple the Maria chip. The 7800 doesn't have an OS. It has a BIOS which is used to identify the cart type 2600/7800 and on NTSC machines it puts up a logo and checks the cart signature. The BIOS is switched out of the memory map to allow games to boot. Yeah, so that BIOS is a bare minimum OS compared to A8 so Koolkitty's comment about "better technology" is unfounded and false as overall A8 has more hardware advantages over A7800. You're selling a RAM expansion with your game just like you would if Qix was implemented.
  14. You'll never get everyone to agree on which is "better" because it's too subjective. You can argue the technical points until you're blue in the face, but in the end, all that matters is which one YOU enjoy playing. Some will prefer the 7800, some the A8, some the NES, and so on. These arguments of which is "better" are really just for people who like arguing. Jut my 2 cents. Perry There are objective things as well as subjective things in the games. It's objective that Donkey Kong on Atari 800 has superior sounds than on Atari 7800 amongst other things. You can say which color scheme you prefer is subjective but not things that make the game superior to play. Robotron, taking the example being discussed, requires graphics to be more clearly discernible as the action is fast. Yet some people on this board will argue that sound isn't important. Still subjective as to whether it makes the game "better". I suppose you can objectively compare sprite size in Robotron if you assume all other factors like screen size, seating distance, visual accuity are the same. But wether or not that makes the game "better" for any individual is still a matter of opinion. I still say debating whether or not one game port is better than another is a pointless waste of time. Thats all I have left to say on the matter. See ya Perry You can argue that the moon is made of green cheese but it remains a fact that sound helps improve gaming in general. You can find some games where sound doesn't make a difference, but the example of Donkey Kong is quite clear. I'm not trying to argue over any subjective points. I think for Donkey Kong, if the sound is repulsive, it would be better to not have sound. However, usually the sounds fit the game very well and it's a matter of which provides the higher quality sound. Similarly, for the graphics of Robotron.
  15. Yeah, that's a better solution. I actually use a reverse solution-- using a PC keyboard with my A8s by running a VBI driver that takes keystrokes coming from PC's parallel port through one of the joystick ports.
×
×
  • Create New...