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Posts posted by mos6507
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If the PAL ROM images can't be found, and PAL carts can't be found to generate new ones, then we should patch the ROM to fix the logo back to its original state and use the pirate version.
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It's got to be Enduro.
I mean, really, it's a 3D driving game. It would fit into a modern gamers' taste really well.
I don't know how many racing games already do the environmental effects of Enduro, but that's what would be the coolest via DirectX or PS2.
Fog, volumetric lighting, sunsets and sunrises, etc...
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quote:
Originally posted by Tempest:I finally got my Art of Sears page up and running. Tempest
This page is awesome! I laughed more than I have ever laughed related to anything classic gaming! Your commentary is so damn funny, and highly observant.
I'll never look at this artwork the same way again.
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You can also email someone at uwink.com to try to get in touch with him.
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Pong and Breakout need paddles badly. The way the analog control was handled in Breakout was the wrong approach. It was done so that instead of each position on the analog stick representing a position on the screen, it was the further from neutral, the faster the rate of acceleration of the paddle. Classic out-of-touch remake-design blunder.
Activision Asteroids was well done, though.
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Cyberpunks created faux label, box, and manual art for Polo already. I'll see about donating this artwork to Atari Age.
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There were a couple games in that genre in the arcades, neither of which were Atari, though.
[ 11-06-2001: Message edited by: Glenn Saunders ]
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Do Atari 8-bit emulators support tapes yet like VICE does for the Vic-20?
It would be great if they did.
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There is absolutely no shortage of O'shea 2600 games. Someone posted once that the owner may move into some other business and "don't expect the games to be there forever"<<
Does this mean the games would be landfilled as a tax writeoff?
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You need to add a bitcorp section. Since you are auctioning off Bitcorp games as we speak you must have some scans.
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The 2600 has a 128 color palette vs the c64's 16 hardcoded colors.
This makes a difference, don't you think?
I don't think you could do Enduro on the c64.
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Originally posted by jpv108:Thanks. I'll try that tonight. I have a P4 1.4 with 128mb RAM and z26 was running nicely on Windows ME. Thanks again.
You'd think a cpu 1000 times faster (in MHz) than the 2600 would be enough.
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Originally posted by Albert:Interesting, I wasn't aware that this was being done with Vectrex cases. But I can understand this, given as there aren't a ton of common Vectrex games floating around out there that you'd want to cannibalize. I'd like to learn more about this as it's something I might be interested in doing at some point. ..Al
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It's already been done with Vectrex cases.
If someone bites the bullet and makes a single reasonably sized run then ALL homebrewers can buy from that source.
I think there is enough going on in the 2600 scene to allow for that.
Homebrew 2600 games have been in development for over half a decade and there are no signs of it slowing down anytime soon.
And making new PCBs isn't prohibitively expensive either. A lot cheaper to prototype than making the metal mold for plastic cases.
Regardless of the current rarity of OCs, I disagree on principle to cannibalizing old cartridges. It's also a slower process to have to remove the label, et. al. vs. just assembling a new cart and popping an EPROM into a new PCB.
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I just think the hardware potential of a console is of little importance if no games express that potential.
It's easy to claim that BS only uses 60% of the system's potential, but it's hard to prove it by showing an example of the system using 100%.
If it takes 5 years to write a game for the Jag that exploits 60% of the system's potential then it's utterly impractical to write a game that reaches 100%.
That's why I'd rather benchmark the system against Battlesphere than some theoretical maximum.
2D games don't really push the hardware the way 3D games do. There few Jag games that are hampered by 2D slowdown whereas Battlesphere is probably the only 3D game in the entire catalog that _doesn't_ have a jerky framerate (by today's standards).
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Battlemorph, Iron Soldier 1&2, Missle Command 3d, DOOM and several others all have very respectable frame rates. Rayman, SuperBurnout and Skiing&Snowboarding all run at 60fps!<<
In today's terms, any 3D game that runs below 30fps is not an acceptable framerate. I'm not sure any other Jag game besides BS matches BS.
2D framerates aren't much to be proud of anymore. Consoles are judged based on their 3D performance. 2D was pretty much "perfected" by the time the Saturn came out.
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i dont quite get VCSS. Is it making actual atari games or is it just a "pretend atari" maker, where you do things not possible on the 2600. <<
It's a pretend Atari. The rules are loose enough that it's all too easy to make a graphic that can't be done on the Atari. I doubt it enforces only 2 8-bit sprites per scanline either.
I don't blame the VCSS author, though. The limitations of the 2600 are hard to distill into an easy set of rules. It's hard to say what is or isn't impossible, although there are some absolute limits.
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The Death Derby screenshots are up now.

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Death Derby is an ongoing homebrew project to port the infamous 1976 Exidy Death Race arcade game to the Atari 2600.
I have a redesigned homepage up so that people can find out more about the original Death Race film, the game, the other ports and inspired works, and also to follow the development of Death Derby from version to version.
Please have a look.
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Night Driver is the first 3D racing game, well, debatable since 280Zzzap and Speed Freak were also out around the same time.
Night Driver sit down is a wonderful machine. It has an unusual fiberglass cabinet.
Today, only the very earliest B&W games like Pong and Computer Space are in high demand, but one day I think all the pre- Space Invaders titles will appreciate, if for no other reason than the attrition of decades of lack of interest has reduced their numbers to the single digits. They definitely are historical artefacts.
[ 11-02-2001: Message edited by: Glenn Saunders ]
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Originally posted by Atari-Jess:i still want to get this game. it be fun, sure it may not be a real defender but what are you expecting a 2d game thats just a little better than that defender 2 hack?
I just think sometimes the shift from 2D to 3D changes the gameplay to the extent that you shouldn't even call it a remake.
Most classic games' 2D perspective is a necessity because it provides you a clear view of danger all around your ship. A 3D perspective, even a behind the ship one, does not give you a clear view of danger. It's a tunnel-vision view. It therefore gives you a radar of some kind (Spy Hunter has one, the original didn't need it) to make up for the tunnel-vision so you then have to spend most of your time decoding little 2D blips on the radar to avoid being cheap-shotted from the side or the rear.
The radar-dependency thing goes all the way back to games like Star Trek: Strategic Operations Simulator. In that game, for instance, the 3D pane is almost useless as you pretty much play it like a mini game of Asteroids in the radar pane.
Of course, Defender had the Radar originally anyway, but I wonder how close-range-combat is going to be handled, now from all angles including the left and right sides, while you still may only have one gun in the front.
I can accept realistic flight sim perspective if the enemies move with similar airplane like physics, but the enemies in Defender stop on a dime and are relentless. They require quick-second reflexes and a lot of dodging. I don't see that possible with a flight sim type game.
And imagine how tough it will be to pick up falling humanoids in a 1st person flight-sim type model vs. a 2D scrolling model.
It's kinda like Microsoft Word. Why keep releasing updates if it's got everything you need already? There does come a point where any further improvements are actually degrades.
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There is indeed a PSX disc with Bubble Bobble and Rainbow Island. It's one of the few PSX games I bought.
It's great, although the sound is somewhat tinny compared to my memories of the arcade game.
BB is one of the few mid 80s games I used to like in the arcades.
Other high points for me were Rastan, Rampart, Rampage, and Space Lords.
Rastan, unfortunately, never saw a good home conversion on a 32-bit or greater system. The Genesis game they made sucked rocks.
I have the SMS Rastan cart but I don't have a SMS so I haven't played it yet. From what I heard, it actually playes better than the Genesis game.

Homebrewed Games - Custom Cart PCB's
in Atari 2600
Posted
I was wondering, how expensive is it to make a masked ROM, rather than having to burn individual EPROMs??
Real ROMs would be more long-lasting than EPROMs, and making them all at once would be faster than burning them to order, and you could use existing board designs without the hex inverter.