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Sauron

+AtariAge Subscriber
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Sauron last won the day on August 15 2021

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About Sauron

  • Birthday 08/19/1976

Profile Information

  • Custom Status
    In the land of Mordor.
  • Gender
    Male
  • Location
    Middle of Nowhere, AZ
  • Interests
    Atari (Duh)
  • Currently Playing
    Amoeba Jump (2600/VCS), Legend of Zelda: Tears of the Kingdom (Switch)
  • Playing Next
    Probably something on my VCS

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  1. In other words he wanted the Jag to be a Saturn/PSX hybrid...and in 1993, to boot, which would have resulted in the system costing at least $400 (probably more than that, to be honest), which would have been laughable for a cart-based system. Let's ask 3DO how well overpricing their console worked for them? At least that one shipped as a CD-based system. It's always easy to look back at things in hindsight and say "we should have done X, Y, and Z instead of A and B", which obviously doesn't take into account things such as the development budget, realistic cost of parts for that time, and manufacturing costs. And expecting all of that from a company that was on its last legs and with extremely limited funds in comparison to its competitors just would never have been feasible.
  2. Not sure, I just chose the default option, which would be the one highlighted in that screenshot. What I meant by "schizophrenic" was that initially moving around was fine, but it became confusing once I started firing. It didn't click with me until I read your description of the controls that you posted earlier in the thread. When I went back into the game, following what you said I found that it not only made sense, but gave the game a more deliberate feel. But I did require reading that explanation before it clicked with me, hence why I'm suggesting that a tutorial that explains the controls would probably help new players figure it out more quickly. That's, of course, assuming that many new players would be slow on the uptake like me.
  3. Just got around to giving the demo a shot today. My first time playing, I really didn't understand the controls at all and found them schizophrenic. However, after going back in this thread and reading the description of how the controls work, it makes a lot more sense now, and frankly I find they add a lot of value to the game. Yes, this definitely isn't like the million twin-stick shooters out there, it's not a mindless run and gun game. The gameplay seems a lot more deliberate, which requires careful planning to make your way through the level. That said, the control scheme isn't intuitive, so it would be best to have some kind of a tutorial in order to "sell" people on the control scheme. I'm really looking forward to seeing the finished game.
  4. Nice to see a developer touting the strengths of the VCS. Getting more devs on it wouldn't hurt at all.
  5. It's disappointing that they haven't gotten the sound working in this yet. It's a fun game and probably one of the more technically impressive 7800 games. I've been playing a ROM of it for years but would love to be able to purchase it for the VCS.
  6. Pfft, 5 years is nothing when it comes to Jag games development.
  7. They're out of stock in both the AA and Songbird stores, and I don't know if anyone else carries them. Is anyone aware of a new batch of them being made?
  8. Can't blame you. The most potential that the VCS has is as a modern showcase for Atari homebrew devs of the classic systems. It's great that they've got some 2600 and 7800 homebrews in the VCS store, but why we haven't seen more (and why we haven't seen any other systems yet) is beyond me. If they're going to drag their feet on it, then they're squandering their biggest opportunity to get the VCS into more people's homes.
  9. Yeah, I don't know if I'd say they're important just yet, but if they continue on this path and prove to be successful with it, then yes, they will certainly be important.
  10. Ahh yeah, that makes sense. The controls are definitely not the greatest in that game. What I can suggest is to not be overly reliant on special moves, just focus on avoiding attacks and then counterattack where they're vulnerable (ie. if the opponent is attacking high, duck and counterattack low). One thing I can say is which character you're fighting against can also be a factor. Granted, I haven't even touched the game in several decades, but I remember Alaric being much tougher an opponent than anyone else. There may be others who can offer better advice than that, but really, if you can used to the controls then the game shouldn't pose much of a challenge.
  11. Getting homebrew games for classic Atari systems in the VCS store is my single favorite thing about the VCS. I really hope this trend continues.
  12. I still remember purchasing this game at a Toys R Us in Palm Springs, CA back in '95. It took me all of two tries to beat the game on easy difficulty, and then I beat it on normal with one try. What exactly are you finding difficult with the game?
  13. You completely missed the point, my friend. Tone down the hostile 'tude and you'll probably have some more fulfilling convos around these parts.
  14. Right. The whole thread. Sometimes I wonder if zoomers just don't have the mental capacity to deal with disagreements on forums, and I'd have to point to this as a prime example. If you want to head off further arguments, simply ignore them and move on. What you wrote is begging those you disagreed with to continue the argument.
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