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Everything posted by Sauron

  1. Sauron


    The amount of entitlement in your posts is incredible. I'm sure all of the 8-bit developers pushing the 8-bits "to their limits" are glad to have you hanging around, likewise with the secretive Jaguar devs that you mentioned. What I'd like to hear you explain, though, is what exactly is a game that is "worthy" of being on the Jag, and why the number of homebrews we've gotten over the years apparently don't live up to your expectations? As far as having enjoyable experiences in forums, the Jag forum has been pretty nice the last few years. If you're not having a good experience in it, then perhaps you should take a good look at to who is really at fault for that.
  2. Looks like he's back to arguing with Leonard Tramiel about Jack's intentions when he bought Atari. Classic Kieren, complete with the obligatory sock puppets.
  3. I never understood the mindset of many gamers back then who didn't give the DC a fair shake. I bought one myself shortly after launch and never tired of it at all throughout its lifespan. The system had a crazy amount of fun games, with the releases never seeming to slow down, and I built up a huge library even before Sega decided to shelve it. Thinking back on when Sega announced its cancellation and their transition to being just a software publisher is depressing.
  4. Why does liking the Jag mean hating the N64? I certainly don't hate it, and I'm about as big of a Jag fan as anyone else. Pretty much any other mainstream console will most likely beat the Jag when it comes to the homebrew scene, just due to sheer numbers. I don't see it as a "race", though. Jag fans and homebrewers will keep the system alive for as long as there are fans wanting more games and developers making them.
  5. I broke more than one N64 controller, but that was due to slamming it on the ground and throwing it at the wall after getting my ass handed to me by my younger brother in Mortal Kombat Trilogy. The N64 controller was an important stepping stone in the evolution of controllers. It also came before everyone was sure of what control scheme would work best for games like first person shooters, so I can understand why some people may look back at it now and wonder why it was designed the way it was. Back then, though, it worked fine for the types of games we got on the N64. And the D-pad was a necessity for fighting games that require precise movements for pulling off special moves and combos.
  6. The Jag's commercial life was only around that long, but in all honesty I never really stopped playing it. For those of us who were hardcore enthusiasts dating back to its commercial life, the Jag never really "died" for us.
  7. Too long. My parents are packrats and have stuff piled up in the garage, so it's going to take a lot of digging. Oh well, I'm sure I'll come across them eventually.
  8. No, it definitely wasn't a dream. I've had two Jags for many years now, one of which had a rental sticker on it, and the other was the one I originally bought back in January of 1995. The latter is the one that I still can't find. On top of that, I have a Lynx that's buried somewhere as well.
  9. I've got two Jags and one Jag CD. I've always known the importance of having a spare, and it's a good thing that I had one as I could only find one of my Jags when I came back from living overseas. My second one is still hiding around somewhere.
  10. I'll second what everyone else said about taking time to practice how to fly the ship. Once you get it down, you'll find those parts that were extremely tricky at first to be a piece of cake. Having said that though...the parts where large objects provide their own gravity can go die in a fire.
  11. Towers works on any ST model. Towers II also had Falcon and PC releases, according to its Wikipedia page: https://en.wikipedia.org/wiki/Towers_II:_Plight_of_the_Stargazer
  12. There's something about this forum that seems to attract people who have little to no of a grasp on reality. I'll leave it to you to figure that out on your own.
  13. Don't underestimate the power of stupidity. Some dumbass with far more dollars than sense will come along and happily cough up the dough, which is exactly why these pirate cart scammers are listing them at such high prices.
  14. Jesus, even pirate cart prices are going insane on the Jag.
  15. No one ever let Jane and Kieren get in the same room together. The universe would implode under the sheer weight of their lies.
  16. I don't think the 7800 community needs someone who promises something great, shows off crude unfinished demos with no sound, and then disappears for years on end with the excuse that he moved/changed jobs/got stuck in a snowstorm/etc. There are plenty of 7800 developers who actually finish stuff, be happy with them.
  17. It's probably a safe bet that many of us here already follow you on there.
  18. We just went through a similar thing with a different individual who managed to fool a lot of people into thinking he was a legitimate "expert" on gaming: Both Jane Whittaker and Kieren Hawken appear to come from the same mold. the main difference being that Jane actually did some legitimate work in the industry (and, of course, the strange sock fetish). Just like what happened with Mr. Hawken, Jane's lies are going to catch up with him.
  19. You're just now starting to believe that? I thought it was readily apparent at least 10 pages back.
  20. At this point you're simply arguing with yourself. If the President and CEO of Atari saying that it was too expensive isn't enough to convince you, then nothing will. Frankly, my patience has been completely eroded here. Go ahead and pat yourself on the back for getting the last word in, I'm done.
  21. I already provided the only source that matters - Sam Tramiel himself stating that the cost of including a CD drive in the Jaguar at launch would've made the console too expensive. Everything else is pure conjecture, and frankly, all of the sources that you've provided have only been you tilting at windmills.
  22. You truly do live in a fantasy world. The information I already provided serves as proof enough that your claims are simply wrong, and nothing that you provided proves otherwise. A "test release" of finalized hardware, and most of the resellers ignored any test market restrictions that Atari intended anyway. One of the members of my Atari user group in Austin, TX purchased the Jaguar the weekend of its "test release" at a local store. Furthermore, as best as I can tell, there was no official nationwide release later on, so for all intents and purposes, the Jaguar's official release was in November of 1993.
  23. To be fair, 3DO's business model hindered the price point of the system. Had 3DO manufactured the system themselves, it could've been sold at a loss, but you simply couldn't expect a 3rd party like Panasonic to do so. Panasonic, to the best of my knowledge, wasn't getting royalties of all 3DO games sold. Hence, why it cost so much when it was first released.
  24. There's a big difference between making fanciful claims of the Jag's power relative to its competitors and talking about the probable retail price of a system with an included CD drive. Where Sam got his information regarding how powerful the Jag was, we'll never know, but him saying the Jaguar's retail price with a built-in CD drive was too expensive is another matter entirely. I don't buy it being a lack of vision as it was well known that a CD drive would be coming well before the Jag first launched. Just look at Atari's first official Jaguar announcement here. Again, you're flailing about in circles with your argument, and seem to be forgetting that Atari launched the Jaguar in 1993. None of the links you have provided have done jack in proving that the Jaguar could've launched with a low-cost CD-based console at the same time as the Jag's actual launch.
  25. Fine, you can disbelieve me all you want, but let's see what Sam Tramiel had to say about it back in his interview with Next Generation magazine in 1995: Keep in mind that this interview was well more than a year after the Jag's initial launch. He himself is saying that a Jag with a CD drive would be $300 - $400 in comparison with its then price of $159. As we know, the Jag CD that launched in September of 1995 cost $149, although it did come with a separate power supply plus some pack-in software. So, let's be generous here in regards to price, and assume that integrating the CD drive into the system would cost Atari no more than $100 more than a year before this interview. That would give the Jaguar a base price of $350, which at the time would've made it significantly more expensive than most other previous console launch prices, with the few exceptions being systems that didn't exactly set the world on fire. Atari had been clear from the outset that they had a price target for $200 to $250 for the Jag's launch price. I think it's safe to say that the Jag with an integrated CD-ROM drive AT THE BARE MINIMUM would have cost $350, or more likely $400 at launch. Again, a far cry from the "minor bump" in price that you seem to be clinging to.
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