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Sauron

+AtariAge Subscriber
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Everything posted by Sauron

  1. This is exactly why I sold mine also, and I don't miss it. A repro JagCD makes no sense nowadays with the proliferation of the GD. I think it's best that developers and publishers move on to taking advantage of the added conveniences we have now. CD releases on the Jag were pointless 10 years ago once making carts became easier for everyone, and it's even more pointless now.
  2. A very simple but surprisingly fun game. Definitely helps make the top tier worth it!
  3. Same here. I sold my JagCD a while back, and the VLM is the ONLY thing I miss from it.
  4. I don't think I'll be able to resist this release. Oh, my poor bank account...
  5. Maybe Atari can be somehow convinced to remake them.
  6. Time is the fire in which we burn....in the toxicity of the Jaguar's fumes.
  7. Music may have been a shortcoming for Atari on the console side, but most definitely not on the computer side.
  8. Same here, I wondered a bit about its movie playing capabilities myself back in the day. Would love to see what kind of video quality the DC is capable of.
  9. True enough, but the Atari name had little to do with their pre-bubble-burst success. Most of their big hitters were still published under Hasbro Interactive, with the Atari name mainly just used for their retro-themed games, none of which were huge sellers. Take it from someone who was there at the time, the Atari name had little value during Hasbro's ownership.
  10. No it wasn't, otherwise they wouldn't have needed to offload all of Hasbro Interactive to Infogrames just three years after purchasing Atari. Like zzip said, Hasbro did very little with the Atari name while it was under their stewarship, with the most notable thing from that era being that they opened up the Jaguar thanks to a bunch of us overwhelming their customer support department.
  11. In other words he wanted the Jag to be a Saturn/PSX hybrid...and in 1993, to boot, which would have resulted in the system costing at least $400 (probably more than that, to be honest), which would have been laughable for a cart-based system. Let's ask 3DO how well overpricing their console worked for them? At least that one shipped as a CD-based system. It's always easy to look back at things in hindsight and say "we should have done X, Y, and Z instead of A and B", which obviously doesn't take into account things such as the development budget, realistic cost of parts for that time, and manufacturing costs. And expecting all of that from a company that was on its last legs and with extremely limited funds in comparison to its competitors just would never have been feasible.
  12. Not sure, I just chose the default option, which would be the one highlighted in that screenshot. What I meant by "schizophrenic" was that initially moving around was fine, but it became confusing once I started firing. It didn't click with me until I read your description of the controls that you posted earlier in the thread. When I went back into the game, following what you said I found that it not only made sense, but gave the game a more deliberate feel. But I did require reading that explanation before it clicked with me, hence why I'm suggesting that a tutorial that explains the controls would probably help new players figure it out more quickly. That's, of course, assuming that many new players would be slow on the uptake like me.
  13. Just got around to giving the demo a shot today. My first time playing, I really didn't understand the controls at all and found them schizophrenic. However, after going back in this thread and reading the description of how the controls work, it makes a lot more sense now, and frankly I find they add a lot of value to the game. Yes, this definitely isn't like the million twin-stick shooters out there, it's not a mindless run and gun game. The gameplay seems a lot more deliberate, which requires careful planning to make your way through the level. That said, the control scheme isn't intuitive, so it would be best to have some kind of a tutorial in order to "sell" people on the control scheme. I'm really looking forward to seeing the finished game.
  14. Nice to see a developer touting the strengths of the VCS. Getting more devs on it wouldn't hurt at all.
  15. It's disappointing that they haven't gotten the sound working in this yet. It's a fun game and probably one of the more technically impressive 7800 games. I've been playing a ROM of it for years but would love to be able to purchase it for the VCS.
  16. Pfft, 5 years is nothing when it comes to Jag games development.
  17. They're out of stock in both the AA and Songbird stores, and I don't know if anyone else carries them. Is anyone aware of a new batch of them being made?
  18. Can't blame you. The most potential that the VCS has is as a modern showcase for Atari homebrew devs of the classic systems. It's great that they've got some 2600 and 7800 homebrews in the VCS store, but why we haven't seen more (and why we haven't seen any other systems yet) is beyond me. If they're going to drag their feet on it, then they're squandering their biggest opportunity to get the VCS into more people's homes.
  19. Yeah, I don't know if I'd say they're important just yet, but if they continue on this path and prove to be successful with it, then yes, they will certainly be important.
  20. Ahh yeah, that makes sense. The controls are definitely not the greatest in that game. What I can suggest is to not be overly reliant on special moves, just focus on avoiding attacks and then counterattack where they're vulnerable (ie. if the opponent is attacking high, duck and counterattack low). One thing I can say is which character you're fighting against can also be a factor. Granted, I haven't even touched the game in several decades, but I remember Alaric being much tougher an opponent than anyone else. There may be others who can offer better advice than that, but really, if you can used to the controls then the game shouldn't pose much of a challenge.
  21. Getting homebrew games for classic Atari systems in the VCS store is my single favorite thing about the VCS. I really hope this trend continues.
  22. I still remember purchasing this game at a Toys R Us in Palm Springs, CA back in '95. It took me all of two tries to beat the game on easy difficulty, and then I beat it on normal with one try. What exactly are you finding difficult with the game?
  23. You completely missed the point, my friend. Tone down the hostile 'tude and you'll probably have some more fulfilling convos around these parts.
  24. Right. The whole thread. Sometimes I wonder if zoomers just don't have the mental capacity to deal with disagreements on forums, and I'd have to point to this as a prime example. If you want to head off further arguments, simply ignore them and move on. What you wrote is begging those you disagreed with to continue the argument.
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