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Sauron

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Everything posted by Sauron

  1. I agree, it's one of the most professional looking games on the Lynx. They really hit the nail on the head with this version. My only problem with it is finding someone to play against. Anyone in Austin wanna take me on? I'm beginning to think we should start a perpetual Lynx review thread.
  2. Thanks for the info, but I doubt that most people will make that mistake in the future now that we all know. Here's some good competition for ya. I need a replacement AvP cart, since I traded away my original.
  3. Honestly, I've only played Zarlor Mercenary once, and that was about 6 or 7 years ago. From what I remember, though, it seemed pretty decent, although I really can't tell you much about replay value. I can't disagree about Awesome Golf. It had some novel ideas but horrible execution. If you'd like, I can give you my take on some of my favorite Lynx games. Although I've played most of them, I currently own only about 15 or so. My all-time favorites are probably Warbirds, Battlewheels, California Games, and Rampart. A few others that stick out in my mind are Batman Returns (not much gameplay-wise, but a well done game nonetheless), STUN Runner, Xybots, Xenophobe, and Turbo Sub. I haven't played any of the Songbird releases yet, but I plan on rectifying that in the near future.
  4. I'm thinking of putting together some kind of Jag party here in Austin, and was wondering if any fellow Texans would be interested in such a thing. I wouldn't want to compete with anything like JagFest or CGE, so I'll have to find a date that wouldn't conflict with anyone's plans on attending those (I personally plan on attending JF2K2). This isn't a show, either, just a party where us Texans can get together and socialize about our favorite system. I figure Austin would be a good place for this as it's Central Texas, and almost right in the middle of the big cities (Dallas, Houston, San Antonio). Let me know what you guys think.
  5. Chew on this. Copied from JI2.... Redmond, Washington, March 27 (Bloomberg) -- Microsoft Corp. is selling fewer Xbox game consoles than expected in the Japanese and European markets, sparking speculation that the world's biggest software maker may have to cut prices on the money-losing product, analysts said. Microsoft began selling the device in Japan on Feb. 22 and weekly sales declined to 10,000 units by its third week on the market, according to a report by Takashi Oya, an analyst at Deutsche Securities Ltd. Oya said Microsoft will be forced to lower prices in both Europe and Japan within the first two months of availability there. The company months ago said it would have a more difficult time in Japan than in the North American market as it competes with Sony Corp. and Nintendo Co., whose rival consoles have well- established footholds in their home market. Still, analysts said sales in both Europe and Japan have been worse than expected. "Microsoft has had its teeth kicked in, in both Europe and Japan," said John Riccitiello, president of Electronic Arts Inc., the biggest U.S. video-game company, in an interview. Electronic Arts makes games such as Madden Football and FIFA World Cup for the Xbox. Sliding Sales The Xbox was Japan's best-selling console the week it went on sale, according to the Japan Inc. newsletter. Then unit sales declined 25 percent in the second week. Volume in the third week fell by one-third from the previous week, Oya said. "While Xbox had been projected to struggle because of inadequate software and poor brand recognition, the setback is worse than imagined," he said in his report. In Europe, where the Xbox debuted on March 14, some retailers sold the console for more than 16 percent less than the suggested price of 479 euros ($417.83). Oya said the cuts were due to Xbox's "lack of competitive strength" against Sony's PlayStation2, which sells for 300 euros. That contrasts sharply with the Xbox's early performance in the U.S., where the company sold 1.5 million units last quarter after releasing the box in early November. That met the high end of Microsoft's expectations and exceeded many analysts' estimates. The Redmond, Washington-based company sells the Xbox at a loss of $50 to $150 per unit, analysts estimate. Microsoft's gross margins, or the percentage of sales left after subtracting manufacturing costs, fell last quarter to 80 percent from 87 percent in the year-earlier period. Games Per Console Xbox buyers last quarter purchased more games per console than expected, which means Microsoft is probably losing less money than initially thought. The company hopes to break even or make a small profit on the hardware and make the majority of the profit on game sales, said John O'Rourke, director of Xbox marketing. "We're off to a great start in every region," O'Rourke said in an interview. "We went into this with eyes wide open, knowing we would have a successful launch, but it would be measured in different metrics." Microsoft has scored "major developer coups" by getting Sega Corp., Capcom Co. and Tecmo Ltd. to design Xbox games, he said. Sales in both regions are in line with internal expectations, and Microsoft still expects to sell between 4.5 million and 6 million units by the end of June. Gamers in North America are buying on average 3.9 games for every Xbox sold, O'Rourke said. Microsoft also has been selling more of its own games in the U.S. The company makes about $25 per unit on games it develops itself, compared to $6 to $8 on games that other companies build for the Xbox, analysts said. Miss Target? SoundView Technology Group analyst Mark Specker said the Xbox's performance in the North America is not enough to offset sluggish sales elsewhere. He said he believed the lower-than- expected sales might cause Microsoft to miss its target of selling at least 4.5 million units by the end of the fiscal year, and he predicted Microsoft would be forced to lower Xbox prices. "It's certainly going to tighten the gross margins on the Xbox even more," Specker said in an interview. The analyst says Microsoft could be losing as much as $150 per console. Halo, a shooting game that's one of the best sellers in the U.S., won't be available in Japan until late April. Microsoft and other console makers count on such releases to spur demand for their products. The Xbox entered Japan with about 12 games and Microsoft expects 20 by the end of this month, O'Rourke said.
  6. For someone with M$ stamped on their butt, I guess it shouldn't be too surprising to hear that coming from Adrian. However, at least the Xbox may have a couple of decent games coming from this. God only knows it's in desperate need of decent software.
  7. It's a pretty good game. Definitely has a heavy European flavor to it, but that's to be expected of a rally game. Graphics are pretty decent, all 2D, but well drawn. Little details like tire tracks and working headlights definitely add to the game. Car customization is top-notch, as are the controls (if not a bit confusing at first). The game gets quite difficult at times, especially during skill tests, so don't expect to cruise right through it and never touch it again. I'd definitely recommend picking this title up, especially if you can find it for a decent price. One of the better 3rd parth Jag games, IMO.
  8. A game review is basically someone's opinion of a game, and, well, you know what they say about opinions..... As far as Robert Jung's reviews, I always enjoyed reading them. There's quite a few of his that I agree with....and quite a few that I don't. I definitely didn't agree with his CA Games review, for instance, but did agree with his APB. The best thing to do is find a few more reviews and see if there's a pattern in them...for instance, how many reviews agree that a particular game sucks? Just try finding what different reviews of the same game have in common, and you can probably get a pretty good idea of how the game is. As far as the two games you mentioned...Rygar is definitely based off the arcade game, but I wouldn't consider it a perfect port by any stretch of the imagination. On it's own, though, I think it's one of the most underrated games on the Lynx. The graphics are pretty good, but the controls can seem pretty loose sometimes, especially when you're trying to do spot-on jumps. I'd definitely pick this one up if you can find it for a decent price. Shadow of the Beast is, well, SofB. If you've played the Amiga or Atari ST versions, then you should know what to expect. As far as the Lynx version goes, it has incredible graphics and a great soundtrack, but controls are a bit stiff at times, and the difficulty borders on the impossible. Pick it up if you like pretty graphics and music. Stay away if you insist on games that are beatable. Hope this helps you out!
  9. Bringing this back up towards the top, plus a quick question... Where would I get the necessary materials in order to burn eeproms? Just curious...
  10. I thought the DC was one mean RPG machine with classics like Skies of Arcadia, Grandia II, Evolutions 1&2, Time Stalkers, and Record of Lodoss War. Sega's arcade ports definitely added to the value of the system, as well as original titles like Seaman and Jet Set Radio. It's a shame that Sega didn't have enough faith in themselves to at least try to stand against the PS2. They gave up way too early.
  11. Sauron

    Lynx Developers?

    Hey, nice to see you here, Carl! I'm thinking of springing for some Lynx dev hardware sometime in the near future (after I buy me some BSG and ProSE, of course). Have any suggestions on what I should look for?
  12. Sauron

    Robotron 2084

    Speaking of Robotron...wouldn't be great to see Llamatron on the Lynx? ;^) I definitely think it could be done...it'd just be a matter of either talking Jeff Minter into doing it or allowing someone to port it.
  13. Are there any aspiring Lynx developers out there? If so, post here. I'm getting the itch to try my hand and Lynx development again and would like to converse with a few people who are already trying their hand at it.
  14. Every time I read Adrian M's posts, I feel like my IQ has gone down slightly due to the sheer stupidity of it. I feel like the same thing would happen if I bought an XBox. Thanks to blatant fanboys like him, though, M$ can kiss the console market goodbye. You fools are more annoying than the Amiga zealots.
  15. Definitely grab Friday the 13th if you can find it. I played that game far more than any other C64 game. Finder's Keepers is pretty good too.
  16. I can list 3 that are absolute must haves for anyone: Warbirds California Games Rampart The next two would totally depend on tastes.
  17. The into music to California Games and the first level of Shadow of the Beast are probably my favorites.
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