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Sauron

+AtariAge Subscriber
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Everything posted by Sauron

  1. Huh? And exactly how many do you think they needed for launch? Typically for any kind of hardware launch, manufacturing starts months ahead of time. Time is needed to work out the kinks in the manufacturing process and for proper QA testing. It's quite easy for just anyone to say "oh, they should've made enough units to meet demand." It's another thing entirely for any company to do just that. Having said that, though, Nintendo should have done better with the NES classic.
  2. I don't think this is much of a reason. Nintendo is probably making as many as they can. Getting millions of product available for a first run is a huge endeavor. I don't think most people understand just how difficult it is even for a large company to get production ramped up to such a scale. It takes a lot of money just to gear up a production line for a specific product, not to mention the money needed to spend outright on parts. Being able to manufacture just the right amount of product to meet demand takes a huge investment, and missing the target on either side of having too many or too little can mean millions of dollars down the drain. Guessing the right amount can sometimes be a crap shoot, as accurately gauging demand for an unlaunched product is extremely difficult to do. From the sound of things, it seems like Nintendo did a good job of setting and then hitting the right targets for this launch.
  3. ^^^ This. "Multimedia" was just a mid-90s buzzword that meant jack squat. It was initially just used for any system that was capable of displaying full motion video in any form, but it didn't take long for that term to be slapped on virtually any kind of electronics at the time.
  4. Apple builds "boutique" hardware. Building a boutique gaming console would be pointless, as there has never been much of a market for it, and probably never will be. It just doesn't fit into their business model, plain and simple.
  5. Aaaaand with that, I think it's time this thread be locked. If anyone has any questions, message me directly.
  6. The "eeproms" folder is for internal cart eeproms for saved games, not for ROMs of games. Those go in the "Software" folder. Again, if you're having trouble with VJ, make a thread about it and ask for help. You're sounding ridiculous here, and I hate to say it, but you sound like an entitled brat. I can assure you that no one here has created a game and then made it so that no one can play it. There have been numerous options for playing the free releases. Many have been sold on CD, some others have had limited cart runs. The free downloads can be played through BJJ or with a Skunkboard, or even burn a CD image for themselves.Those without any of those options can try them on an emulator. Just because someone wants to play it on cart doesn't entitle them to do it. If you don't want to play it on an emulator, that's your problem, not anyone else's. Regarding the pricing of new releases...I hope you realize that sales of games are what helps allow this site to exist. With the sheer number of users on a site like AA, it takes a lot of money to fund the site. Provided that this site has been ad-free since day 1, that money has to come from somewhere. So yes, there's some profit coming from those sales, but some is going to help fund the site, and some is going back to the developers to help fund future game development. Regardless, though, it's up to the developers and publisher what to charge for their games.
  7. Yes, Jag carts aren't cheap or easy to make, but that still doesn't entitle anyone to create carts of homebrew releases for resale. It's just disrespectful to the developers who put in the time and effort to create the games, especially if they are also putting time and effort into creating their own cart releases of games that are distributed for free. Although the distribution options for games aren't at an ideal state yet, it's still a hell of a lot better than it was just a few years ago, and it's improving all the time. If something like the SD adapter is released and can be made available in enough quantities to satisfy demand, then it will largely be a moot point. One other note, too. At least in regards to Reboot games, all of them work fine in Virtual Jaguar, as this emulator is used extensively in the development of the games. If you're having trouble with getting VJ to work, then feel free to create a thread about the problem, and I'm sure people will be happy to help.
  8. Do those rights include the rights to make a new Dino Dudes/Humans game?
  9. Sorry for forgetting, added Orion and Groovybee to the list.
  10. Developers and publishers have the right to dictate the terms of how their software is distributed. If they release freeware and state that they prohibit the sale of reproduction media, it's entirely in their right to do so. If these terms are violated, that greatly discourages them from making future releases, because it shows a lack of respect for their efforts and wishes. You are not entitled to do whatever you want with software from active developers, unless they explicitly state that you are. This thread wasn't targeted specifically at you. I created it due to your confusion about the issue. There have been several other members who have either requested carts for sale or offered services for making them, so don't feel like I'm pointing a finger specifically at you.
  11. Recently it's come to our attention that a number of people here and in other parts of the Jaguar community have been offering services for creating carts of current homebrew releases. By the term "Homebrew", this is referring to any active developer or publisher who is currently supporting the Jaguar (ie. currently releasing new games). The developers and publishers in question include but are not limited to the following: AtariAge Songbird Productions Piko Interactive Reboot Jagware CyranoJ 4Play/Scatalogic 3D Stooges Stormworks Interactive Onorisoft (Orion) Groovybee Der Luches Palaiades Omf SporadicSoft U-235 Beta Phase Games BitJag (Note: Any developers or publishers not on this list but who want to be, please contact me or post a reply to this thread and I'll add you.) Since there still seems to be some confusion about this topic from both new and old members, here are a few rules to keep in mind before creating a thread here or making a request of other members. 1. Do not make public or private requests for reproduction carts or CDs of homebrew games by the above developers. 2. Do not offer services for creating carts or CDs for sale of any games released by the above developers. 3. Do not post links to or make requests for ROM or CD images of games that have not been freely released by the developer. If you are not sure about which games have been released in a free format by the developer, you can check the Jaguar Homebrew Projects and Atari ST Games Ported to the Jaguar threads, or ask the developer directly. 3. Games that have been released as a free ROM image or in another non-physical manner BY THE ORIGINAL DEVELOPER can be played on a flash cart, Skunkboard, or in an emulator. You can also create a reproduction cart or a CD FOR PERSONAL USE ONLY. This means that you are NOT allowed to sell reproduction carts or CDs of these games. Violations of these rules will not be taken lightly, and will result in actions including the removal of posting or private message use on this site, or even an outright ban. If you are not clear about any of these rules, or if I have somehow missed any, please ask for clarification in this thread and I will update them accordingly. Thanks.
  12. Sauron

    Battlesphere

    I think you complete missed the context of that post...
  13. Sauron

    Battlesphere

    Not many people have said that BS is a bad game. What most have said is that it's not worth the ludicrous prices that it goes for.
  14. Sauron

    Battlesphere

    I doubt that they're letting it slide, more likely that they're either not aware of it or unable to get it stopped.
  15. Sauron

    Battlesphere

    Make a sacrifice to the gods. Preferably a human. Any volunteers?
  16. I don't think it's the least bit surprising. Computers generally have been the target platforms for the demoscene, and consoles typically haven't. Combine that with not needing extra hardware just to code for the Falcon, and there you go.
  17. This one is only 96kb: http://www.pouet.net/prod.php?which=50467
  18. You should probably thank doctorclu for that. His obsession with the game made me give it a serious go, and I found that despite its flaws, there's a good time to be had with it. No, but to be fair, it didn't start well either. The game clearly needed a lot more time in development, a luxury I'm sure you didn't have then. No, it's actually much worse. It would be awesome to hear some of your stories about the games you worked on, especially concerning the difficulties in development and such.
  19. His intel on those consists of a dubious person who has been well known to spread fibs, so take that for what it's worth.
  20. No, I just don't like dealing with people who are clearly insane.
  21. I personally love the game Syndicate, but my love for the game is based mostly on playing it on the PC, which was the ideal environment for it. The Jag version isn't a bad console port, but it's flaws showed why not all PC games make good console games. For instance, the graphical details of certain things that could be easily seen on a VGA monitor were often hard to see on a TV. The gameplay was also a bit clumsy with a controller, and there was some massive slowdown on some of the later levels. The last level, which was hard enough on the PC, was near impossible to finish on the Jag. All in all, I still think of it as a good game, but I can understand why some people don't like it at all.
  22. Nothing wrong with the graphics for BSF, you can at least make out what's happening on screen. The same can't be said for Syndicate. And to be fair, I enjoyed both games much more than some other Jag titles.
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