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Kaz atarionline.pl

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Everything posted by Kaz atarionline.pl

  1. We invite you to P.S.A., a meeting that has been going on since yesterday. Spontaneously organized by Polish Atarians, organized in just 1 week. This is an online meeting, our response to coronavirus time. Full streaming goes to YouTube, and in addition we talk to Zoom and it is also streamed from time to time. YouTube channel with all our meetings: https://www.youtube.com/user/KazVideo/videos Zoom meeting 24h: https://us02web.zoom.us/j/83607078469?pwd=UEpObWsyWUFaUVJpRDd5czJ1TXNVZz09 Pinokio, a well-known Polish demoscener, shows games for Atari XL/XE (with turbo Rapidus card and in normal mode), Atari Falcon, Atari Jaguar and Atari Lynx - in his kitchen . Today at 8pm CEST (Warsaw time), there will be the most important part, competitions. We have 23 compo entries: 1 wild, 2 msx, 2 atascii arts, 4 games, 4 small intros, 3 big intros, 7 gfx. You can watch on YT only or take a part in talks in Zoom. Today is the second day live here: Yesterday's day 12h on YT:
  2. Thanks, Gury for your great work! Many people here, in Poland, are cheering for your project because the programming workshops in Action! is just conducted by TDC. This is a person who has been creating Action! games continuously for over 30 years. At the moment, every day for 3 hours about 25 people take part in the workshops. This is a total of 33 hours of learning, and a week ahead us! You can take advantage of this interest in Action! because now people can report Action! issues to you freshly, as well as submit ideas for additional features in the Effectus. The discussion continues in this thread: http://atarionline.pl/forum/comments.php?DiscussionID=5345&page=7#Item_18
  3. Asal completed it as well and recorded for us: BTW: Asal also disassembled and commented (in Polish) code of Spellbound. Available here: http://atarionline.pl/forum/comments.php?DiscussionID=5308&page=1#Item_50 (link in first post). We (Mono and me) are working on some improvements, fixing bugs, gfx changes, etc.
  4. Wow, impressive! Keep my fingers crossed for this project.
  5. Thanks Gury, I recently used Mad Studio to create this game (Thoghtcrimes) during a game jam session (Global Game Jam in Warsaw):
  6. Philsan - I'm glad you like the game. The idea of this illumination followed me for several years, and finally there was a game in which it could be used. Gorgh did a good job with programming. Mytek - a long piece of rope (about 60 yards) were bought in a regular DIY store in Poland, and then cut into smaller pieces.
  7. A great marketing idea! Congratulations, tmp. 500 000
  8. You unlock the other ponies when finish the whole level. Agree with recommended buttons swap.
  9. Gibstov: It's good to hear that there is progress in game development. Just to motivate you, we played your unfinished game in public places in Cracov (Poland), where Atari 65XE was available on the street, for tourists, and in the trendy restaurant, for customers, also in our UBU Lab on Jagiellonian University! I pushed adult, serious people to play as a little pony Some direct greetings to you inside the movie In the second movie, it's me playing your game. I haven't figured out how to play Rainbow Dash yet...
  10. Nice, installed! I'm still preparing the report, so let's check what can be removed from the list
  11. Great! Could you consider swapping joystick controls to more casual: the fire button activates shooting and joystick move down results in teleporting?
  12. Wow, a lot of improvements! Thank you. I'm going to use it as usual and will report bugs and propose add-ons . PS. New icons look ok
  13. Another bug: Mad Studio switches the normal/inverse fields after saving the font set. Small improvement idea for this character set editor section: allow to copy single char to another cell. It can be useful when you design your own set (like me)
  14. Hi Gury, my friend! I'm also using your tool recently. I noticed today, when working on game jam, that player data in the player/missile editor saves 23th row only... when I use 24 or more (there are 30 max).
  15. The official Atari distributor in Poland, PZ Karen, released the modified Atari computers in the late 80's, models: 128 XT, 192 XT and 256 XT with extended memory, Centronics port and Basic XL/Basic XE build in. Thus, keeping the compo rules, you can use these implementations of Basic...
  16. As I wrote on AtariOnline.pl forum: http://atarionline.pl/forum/comments.php?DiscussionID=4891&page=1#Item_15 Poison - I don't see any reason for your apologize . Your msxs were well done, the story of the megademo is also interesting. Keep going with your work. Sure, the megademo was too long for demo compo, it made the compo time boring, however, it was matter of organization, not your fault. Thanks Poison for your entries! Also agree with tomaswoj who wrote there: "while I was a bit frustrated during the compo, it's already became a legend It will be remembered, (...) most of us will actually start to smile, and feel the pleasure (despite all the odds) of being a part of it. And this legend, this memory will add to the growing 'folklore' of Forever party. "
  17. Thanks guys for these kind words. The author promised the final release for December 2019. Vertical scrolling is planned to make the game more interesting. Let's keep our fingers crossed
  18. Kski is developing his own game project "Albert". This is the early version! Program and music by Kski, gfx by Kaz and Kski. You can read more on AtariOnline.pl forum: http://atarionline.pl/forum/comments.php?DiscussionID=4865&page=1#Item_37 Please like and share video (and subscribe the AtariOnline youtube channel to be updated): https://www.youtube.com/watch?v=d-Dcchzosgg
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