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madman

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Everything posted by madman

  1. It's possibly the voltage regulator on the Jag that is hosed. There are some threads on here about it.
  2. Seems like Atari knew their fate ahead of time
  3. I know, I was kidding. You're right, his prices on some items are higher than EBay and/or B&C, so do your research prior to purchasing. I've never needed any photos because everything I've bought has been perfect condition. The thing to keep in mind with Brad and B&C is that these are one man shops selling items that, in many cases, aren't available elsewhere.
  4. I'm not sure Brad knows EBay exists. His website is the only way to buy.
  5. At this point, does it really matter? Let the games be the judge.
  6. The quote about matching the Saturn/PSX wasn't from a coder, just from the person who attended the online conference. The quote from the programmer was about the percentage of code using the 68k. Even in 1995 the Jag had delusional fanboys convinced of its unharnessed power.
  7. Where did you find the >6 million number? Here's a press release from Ubisoft in June 1996 saying that a combined 130,000 copies were sold over all 3 platforms. So that's about 9 months worth of sales. Are you saying that an additional almost 6 million were sold on the PSX alone after the first 9 months of its release? LOS ANGELES, CA (June, 1996) ­ It's a bird! It's a plane! It's RaymanTM, the video game superhero, who has just taken a flying leap from his success on the Sony PlayStation, Sega Saturn, and Atari Jaguar platforms to bring his eye-popping adventures to PC gamers everywhere! This trailblazing graphic adventure game from Ubi Soft Entertainment portrays our hero battling more than 60 bizarre creatures tucked away in six different worlds. The bad guys range from giant percussion drums to fierce musical notes, and RaymanTM himself can hover, fly and turn into a projectile. On the way to defeating his enemies, rescuing his friends and restoring peace and harmony to the universe, RaymanTM offers the gamer up to 70 levels of challenging non-linear gameplay and the ability to acquire and accumulate unique powers as the game advances. Hidden passages and traps lead to unexpected combats, and your enemies' ability to learn playing styles and fight back intelligently adds to the challenge. The game features vivid graphics, CD-quality sound, up to four independently scrolling backdrops and stunning animations using millions of colors with 60 frames per second. Since September, RaymanTM for the Sony PlayStation, Sega Saturn and Atari Jaquar has sold over 130,000 units. The title already has won a 1995 Parents' Choice Award and the Game of the Month award in Electronic Gaming Monthly for the Sony PlayStation version, Best New Character, Best Music and Best Character in the 1996 Video Game Buyer's Guide, Best Jaguar Game of the Year in Game Players, as well as rave reviews in magazines nationwide. Pre-launch demo disks of the PC version of RaymanTM are available to consumers in gaming publications as well as in major retail stores nationwide. Rayman has an MSRP of $49.95. For more information, Ubi Soft Entertainment can be reached at 415/547-4000 or 800/UBI-SOFT or visit the company's Web Site at http://www.ubisoft.com/.
  8. OK, so I did some more digging on this. The earliest I've seen someone say they owned the PSX Rayman was on 9/9/1995. It appears that the official release date for the Jag version was 9/19/1995, as stated above, but some stores sold it prior to then. I couldn't find any exact dates, but the point is there was no large delta in the release dates. I also found this information: Of course, this is just some guy talking about this, but in 1995 I don't see a reason to lie about a conference.
  9. Here's a legitimate source of info on Rayman's Jag release which seems to show it being released on Sept 19th after the PSX release: SUNNYVALE, Calif.--(BUSINESS WIRE)--Sept. 19, 1995--Atari Corp. Tuesday morning announced the launch of ``Rayman'' for the Jaguar 64 entertainment system. ``Rayman'' is a challenging, unique game developed and published for Atari by Ubi Soft for the powerful Next Generation Jaguar. ``Rayman'' transports players to a mystical world with vibrant animation and an upbeat soundtrack as they help the affable adventure hero defeat bizarre enemies, rescue his friends and restore peace and harmony to the world. Combining challenging game play, cartoon-like animation and authentic sound effects, ``Rayman'' appeals to gamers of all ages and skill levels. Players explore multi-layered worlds with independently scrolling backdrops leading to clever enemies that learn each gamer's playing style and fight back with wicked skill. ``Ubi Soft has developed an outstanding game for the Jaguar 64,'' said Ted Hoff, Atari's president of North American operations. ``The animation for `Rayman' consists of over 50 hand-drawn characters, 65,000 colors and 60-frame-per-second movement, all of which highlight the superiority of Jaguar's 64-bit technology.'' Gaming capabilities and sophisticated visual presentation have the industry buzzing about this new game for Jaguar 64. In the September issue, Electronic Gaming Monthly awards ``Rayman'' for Atari's Jaguar 64 the Editor's Gold Choice Award. ``Rayman'' is rated (KA) for kids through adults, is in stores now and has a suggested retail price of $69.99. For more than 20 years, Atari has provided consumers with high quality, value-priced entertainment. Atari markets Jaguar 64, the only American-made, advanced 64-bit system and is located in Sunnyvale. With headquarters just outside of Paris, Ubi Soft develops, publishes and distributes video games and computer entertainment software throughout the world, with offices in the United States, Germany, Japan, Spain, Italy and the United Kingdom.
  10. You're great at sensing sarcasm. I'm done w you. I've provided 3 links in an attempt to educate you, but you've ignored them.
  11. Yep it's the RAM why arcade screens look different than AES. Nothing to do w the video encoder on the home system. As we all know, RF output and RGB are the exact same video quality. You obviously have no idea what RAM actually is, does or how it works. I provided you w 3 links and you still ignore the facts. Good day, sir.
  12. The different brand of RAM has NOTHING to do with the differences in the games. Sony RAM doesn't show a game differently than Toshiba RAM. And of course the systems aren't literally 100% the same down to every single component, even MVS boards have different revisions. Lastly, the AES and MVS mask ROMs are 100% exactly the same thing. AES games don't have different ROMs with "all the versions" of the games, as has already been pointed out on here, but you seem to ignore anyone who corrects your mistakes. But hey, if you want to continue spouting inaccuracies, that's certainly your choice. To Albert's point, here is one reference link, though I'm sure you will not read it or not acknowledge it: https://www.aorensoftware.com/blog/neo-geo-cart-conversions/ Here's another: http://www.neo-geo.com/forums/archive/index.php/t-247524.html Maybe third's a charm: http://www.neo-geo.com/wiki/index.php?title=Neo_Geo_MVS_Arcade_System
  13. These are differences based on the BIOS and/or dip switch settings. Not the ROMs. I don't know how many more times we can tell you that. It's not because one has Sony RAM and the other has Toshiba. These are facts, not opinions.
  14. Like I said, I don't feed trolls. NeoGeoNinja backed me up on his false claims about Neo Geo carts and hardware. Everything he said was wrong. It's not my job to educate him with information that can be found in under 2 minutes on Google. He was shown a link that what he said about RAM is incorrect. If you think a hard drive is RAM, you're wrong. That's not an opinion, it's a fact. If he needs a link to show that modern cars are more fuel efficient than vintage cars, I really don't know what to say.
  15. I have no problems about difference of opinions on here, but most of what he's said is factually inaccurate.
  16. Guys, Papa is clearly a troll. Stop feeding him.
  17. As long as this thread is already off the rails, I think Nintendo systems had at least 8 versions of Double Dragon games, including a version of DDV. I seem to remember Battletoads/DD games too, but other than the NES I can't recall which systems had versions. Probably the GameBoy too. (Edit: And SNES). I forgot how popular that franchise was.
  18. It can't hurt, but I don't recall them coming up too often around here. You might get lucky on EBay with a lot, but generally speaking buying from Best will be cheaper.
  19. Try Best for a new or reconditioned one. Cheaper than buying one on EBay and it's guaranteed to work.
  20. 100% false. But I'm now certain we're being trolled, so I won't go into further detail.
  21. The differences you speak of pertain to the BIOS, not the actual cart/system. And yes, the MVS systems are not 100% the same as the AES systems, that's just common sense. You have absolutely no idea what you're talking about here.
  22. "ROM carts are measurable in RAM" is the most nonsense statement I've read on here, which is saying quite a bit. There is NO difference between an MVS game and an AES one, they are the exact same mask ROMs, only the AES cart has an additional logic chip.
  23. Eh...nevermind. Abandon logic all ye who enter the Jaguar forum.
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