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Shinto

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  1. The latest special episode covering Atari 50: The Anniversary Celebration is out, and though the focus is of course on the Jaguar content and BigPEmu, I cover all the "Reimagined" games in detail, and talk at least a little bit about every single game in this collection. It's a long episode. Up next will be an episode about the Jaguar CD peripheral, the Virtual Light Machine, and the Memory Track cartridge.
  2. Download or listen to the podcast episode at atarijaguargamebygame.libsyn.com/s03-atari-50-the-anniversary-celebration Wait, another Atari game compilation? Is there anything to distinguish Atari 50: The Anniversary Celebration from all those that came before? Is it worth our time and money? Do these people even get why we so love Atari? Tempest 2000 answers these questions for us: "YES! YES! YES!" This deep dive into Atari 50 walks through the entire experience, not just Jaguar, but reviewing "re-imagined," analyzing arcade games, perusing the platforms, and tackling the timeline. Some bugs are found, sure, but also a few delightful surprises. Also included is feedback from Richard, Nick, and Editorb! Show Notes General Links jaguar.gamebygamepodcast.com gamebygamepodcast.com/1/jaguar on Gopher Jaguar Game by Game Podcast Store Podcast Episode Guide Michael Current's Awesome Atari History Timelines Forums AtariAge atari.io Game Links Game on Atari.com Game on MobyGames Developer, Distributor, and Development Retro Gamer, September 2022 (Digital Eclipse) Retro Gamer, November 2022 (Atari 50) Musashi Motorola 680x0 CPU emulator Atari 50 1.0.3 patch information Gameplay & Graphics Notes Digital Eclipse 3D printer designs SwordQuest Airworld history from Digital Press and AtariProtos.com. Also see The Retro Hour #384 which has more detail about Airworld, but wasn't directly used for research. Arcade 1Up Centipede Legacy cabinet Atari 5200 Millipede from AtariProtos.com AMDEK Color-I monitor BigPEmu Cheat Codes GameFAQs Achievements Reviews MobyGames reviews Metacritic reviews The Verge Video Game Critic Ars Technica on VCTR-SCTR Other Media/Culture References Art of Atari by Tim Lapetino Been there, done that Neo/Matrix Amiga Boing Demo Wesley Crusher Pat Sajak/Buy a Vowel (and before you write in, yes, I know I technically only needed to buy two vowels) Byte Driver by Vector Hat (published by Thalamus Digital) Space Giraffe A certain 1984 Henry Thomas / Dabney Coleman movie "...on the rooftop of some apartment building with several of your trendy twenty-something friends..." (Nintendo Switch First Look) GI Joe SHARC (It's a submarine! It's an airplane! It's twice the vehicle for half the battle!) Once Upon Atari book and videos Atari: Game Over documentary Once more unto the breach, dear friends, once more Nickervision/Adamvision: Missile Command Recharged (the original; there are two, which is confusing), Centipede Recharged, Black Widow Recharged If you have the means, I highly recommend it. Podcast references Into the Vertical Blank interview with Mike Mika RetroRGB interview with Rich Whitehouse Club Drive Pie Factory Personal Opinions Evercade ODROID-GO Advance Black Edition Listener Feedback Masters of Doom The Beverly Hillbillies Homer's Triple Bypass Storytime Zenith L1310C Extra Apollo 11 landing Next up: JaguarCD and Virtual Light Machine!
  3. Download or listen to the podcast episode at atarijaguargamebygame.libsyn.com/32-rayman Use slick animation, vibrant colors, and a complete lack of limbs to defeat the evil Mr. Dark in Rayman! In this giant-spiky-fruit-sized episode, we learn the history of Ubisoft as well as Rayman's platform-hopping path to production. We then walk through the game, compare the different ports, find a Portuguese typo, and cover more previews and reviews than you can shake an Electoon at. But don't shake Electoons, kids, they're our friends. Also included is feedback from Clinton, Roberth, Bill Kendrick, Greg, JB, Weird and Retro, cubanismo, RollOut, DoctorClu, tripled79, Justin, Sabertooth, TrekMD, SuperRetro64, Arethius, and Brian in Albuquerque! Show Notes General Links jaguar.gamebygamepodcast.com gamebygamepodcast.com/1/jaguar on Gopher Jaguar Game by Game Podcast Store Podcast Episode Guide Michael Current's Awesome Atari History Timelines Forums AtariAge atari.io Game Links Game on AtariAge Game on MobyGames Developer, Distributor, and Development The History of Ubisoft by the People Who Wrote It (from GameInformer) The Making of Rayman (from Retro Gamer) Atari Explorer Online, May 1994 (first mention of Rayman) Interview with Fred Markus (in French) Atari Explorer Online at the 1994 Summer CES 1994 Summer CES footage from Biff's Gaming Videos, Rayman footage between 55:54 and 56:15 New high-quality digital transfer of Jaguar promo tape thanks to Hugues Johnson and Hard4Games (BurnOut can be found at 40:40) Atari Explorer Online, December 1994 (Rayman postponed) Atari Explorer Online, January 1995 (Rayman mentioned in Atari press release) Rayman prototypes from The Cutting Room Floor Gameplay & Graphics Notes Jaguar longplay video by Evelyn Chickentalk Clay Halliwell's "Jaguar Rocks" page with music captured by ZylonBane SNES Prototype (raymanpc.com) Early Production (raymanpc.com) Rayman on the Jaguar (raymanpc.com) Advertisements GamePro issue 64 Atari's Jaguar promo magazine Die Hard GameFan GamePro issue 74 Atari's Best Games ad (excerpt) Breaking into the Next Generation Promotional filer (thanks, Stanley!) Promotional stickers (thanks, Stanley!) Poster (via eBay auction) Previews Die Hard GameFan, October '94 Edge Magazine, October '94 GamePro, October '94 Die Hard GameFan, September '94 Electronic Gaming Monthly, November '94 Electronic Gaming Monthly, December '94 Die Hard GameFan, February '95 GamePro, March '95 EGM2, August '95 Mock interview, from Video Games: The Ultimate Gaming Magazine, October '95 (the one on page 20) Reviews Electronic Gaming Monthly GamePro Die Hard GameFan Atari Explorer Online, October 1995 GameZero Electric Playground The Atari Times AtariHQ Video Games (German) Mega Fun (German) Man!ac (German) ST Computer (German) Player One (French) 102 and 103 Consoles + (French) Joypad (French) ST Computer (French) 46-47 and 48-49 All Game Guide Electric Escape Video Game Critic JustClaws JagSite JagFan (French) GravitorBox (French) Retro Game Reviews Ports Playstation Speedrun Playstation Tool-Assisted Speedrun (woah) TV/Movie/Game/Music/Book References Billy West on IMDB Hang Tough (Tesla) and Hangin' Tough (New Kids on the Block) "A bullet? A bullet! A bul-- Oh... what kind of bullet?" "What's a tentacle? Oh, just something I whipped up in my spare time. Made good pets, actually, until one of them tried to take over the world." Au clair de la lune De-luxe apartment in the sky Pan's Labyrinth Dr. Zoidberg "So that's where I left my shell." Saxamaphone from season 7 episode 3 Boiling lake of lava European swallows grasping the husk of a coconut Super Burnout Podcast References (and other creator stuff) Retro Game Club Dark Chambers for the 7800 Kevin Manne (KevInBuffalo) on Twitch Cannon Fodder episode Mark Little's Atari Lynx HandyCast Retro Gaming Roundup 089 Personal Stories Guillemot Maxi Sound Home Studio Pro 64 Listener Feedback Pandemonium Sega Saturn (from cubanismo's AtariAge post) 32X Port (from cubanismo's AtariAge post) Doctor Clu's fan art Ballistik Coffee Boy on YouTube BCB #13: Alien vs. Predator Storytime Guillemot Maxi Sound Home Studio Pro 64 and Review Next up: JaguarCD and Virtual Light Machine!
  4. The latest episode of the Atari Jaguar Game by Game Podcast is out, covering RetroHQ's Jaguar GameDrive. Since it freely offers a whole bunch of homebrew games (and a demo), this episode covers all of them, too. Next up will be another special episode, this time covering Atari 50: The Anniversary Celebration. And then back to vintage Jag stuff, I promise.
  5. I figured there was no reason to withhold my episode plan for anyone curious about which games were coming up, beyond what I list off at the end of each episode. I'm using a mix of part number and chronological ordering, and it's of course subject to change, but this is my plan as it stands today. My current thought is to start injecting homebrew titles somewhere after episode 50. 50, Fight for Life, is technically the last official Jaguar release (though not last in order of part number), so I figured if I was going to have anything at that big base10 milestone, it might as well be historically notable. There aren't many dates in there, either, because family schedules trump the podcast schedule. I will, though, try to provide dates for at least one episode in advance. Enough caveats and qualifications, here's the doc: The Atari Jaguar Game by Game Podcast Schedule
  6. Over the past few years, I've been making retro-gaming designs for jack-o-lanterns. As we approach Halloween, and without a Halloween-themed episode coming up (spoiler alert: Dino Dudes is not scary) I thought I would share some of those, even though none are Jaguar-related. My son suggested I carve Skylar this year, but I'm nowhere near that talented. Most jack-o-lanters are basic binary designs: either there's a hole in the pumpkin, or there isn't. You can create a lot of cool designs like this, faces and silhouettes and so forth, but it wasn't sufficient for video game graphics. At a minimum, I found I needed three different "colors": uncarved, carved all the way through, and carved to a thin depth, where you don't quite go all the way through. That allows light to pass through, but not as much light as where it's carved completely out. I have a couple cheap tools for making these, gathered from pumpkin carving kits over the past few years. I'm including the patterns I used as well as pictures of the finished product. To transfer the patterns to the pumpkin, I print out the patterns, tape the paper to the face of the large orange winter squash, and use a scoring tool along all the edges of the image. This renders the pattern on the pumpkin's skin as a series of dots, used as a guide for cutting and digging. The black areas of my patterns indicate where it should be cut all the way through, and the grey areas are where it should be dug out just enough to let some light through. 2012 - Haunted House This was my first one. I mentioned it in episode 70 of the Atari 2600 Game by Game Podcast, and it looked pretty cool with the flickering light within. I seriously doubt any of the kids walking by got the reference. My kids did, though, so at least I'm doing something right. The pattern includes a Haunted House ghost, but I ran out of time to actually carve it. 2012 - Portal My son was really into Portal, and asked me to carve him a Portal-themed pumpkin. It's not retro, and I can't find my pattern for this one, either, but hey, Portal is cool. 2013 - Pac-Man Ghost Monster Since it's orange, I guess this would be Clyde. Being from Pac-Man, it was widely recognized by trick-or-treaters. I apologize, I can't seem to find the pattern I made for this. I wish I had some blue cellophane to tint the pupils, but I always tend to carve these at the last minute, without much prior planning. My original intention was to use a ghost from Atari 2600 Pac-Man, but they don't scale well. I don't know if even I would have been able to recognize it. 2014 - Adventure The closest I got to recognition from trick-or-treaters was one kid who said, "Cool! Minecraft!" 2015 - Space Invader Here's my design for this year (2015). I'm including a step-by-step guide for those who want to duplicate the process. We'll start with the template. I originally planned to cut the eyes out completely, but my wife suggested I leave them fully intact. It's more consistent to the actual arcade game, so that's what I did. Anyway, on to the steps. Download the template, resize to fit your particular pumpkin, and print it out. Cut out the pattern itself, and tape it to the pumpkin (regularly-placed slits in the paper help fit it to the rounded surface). Use the scoring tool to go around all the edges. Once you remove the template, you'll see the pattern rendered in the pumpkin's skin as a series of small punctures. These are your cutting/digging lines. Use the depth carving tool to remove the outer skin where appropriate. Don't go too deep at this stage. Now you can go deeper. Dig down to a consistent depth throughout. It doesn't need to be too deep, probably around 8mm. Now, scrape out behind the image from the inside of the pumpkin. Scrape scrape scrape. Scrape until the pumpkin's minimum thickness is about 5mm. This should provide sufficient light that the image will glow when a candle (or other light source) is placed inside. 2016 - Zool 2 Eyes For 2016, my design was based on the box art eyes from the game Zool 2, to be covered in episode 16 of the podcast. I'm really pleased with how this one turned out. 2018 - Jaguar Logo Slash My 2018 design used the slash marks from the letter "r" on the Jaguar logo. It seemed like something that might be appealing even if you weren't intimately familiar with the Jaguar logo. I didn't have any good way to make it glow red, but I had a strand of green battery-powered LED lights which I stuffed inside, and it still looks pretty cool. 2019 - Minecraft Creeper Arguably not retro. My plan for this year was not just to create a pixel-accurate Creeper head from Minecraft, but also to wire it up to a Raspberry Pi with a motion sensor so that would play the Creeper's fuse sound and then explosion when a trick-or-treater approached. All the existing Creeper patterns I found out there were simply holes cut for eyes and mouth. But that's not how they actually look in the game, so I took a different approach, with "pixels" carved to various depths to represent the different shades of green. The strand of green LED lights from my Jaguar slash mark design in 2018 provides the color. It took hours to carve this thing, and toward the end, I was regretting my decision. I had planned on putting a Raspberry Pi, battery pack, battery-powered speaker, and motion sensor inside the pumpkin, but there simply wasn't room, so I put it all in a box underneath the jack-o-lantern. A Python script was launched on boot that would watch for motion from the sensor, and when detected, would play the hiss-boom sound lifted from the game. That part worked pretty well. So, sure, this project may not be terribly retro, but it sure is nerdy. 2020 - DOOM Cacodemon What's big and round and pretty scary when you don't have a chaingun? A Cacodemon from DOOM! I used scrap chunks from this and other jack-o-lanterns to form the horns, held in with pieces of thick wire, and put some colored film to more-properly represent the blue mouth and green eye seen in the game. The colors didn't photograph well, but I'm still pretty happy with how this big beast of a pumpkin turned out.
  7. In researching episode 13 of the Atari Jaguar Game by Game Podcast, I needed to revisit the original Wolfenstein 3D for DOS. While there are a number of ways to play Wolf3D on a modern computer, but I'm trying to be as authentic and retro as possible, and Wolfenstein 3D doesn't get any more retro than a 5 1/4" floppy disk. I'll be talking more about this in the episode, but that's the original floppy disk I bought from a shareware vendor, my first taste of first-person shooters. I don't still have the 386 computer I used back then, that would have taken up far more space than a floppy disk (also, it broke irreparably some years ago), but I do have a Pentium-based computer I built in 1996, two full generations later. It's got a 5 1/4" floppy drive, and I was able to install the shareware Wolf3D off of my old shareware disk. I keep this computer around for an authentic MS-DOS or Windows 3.1 or 95 or NT4 or BeOS experience, it has all those operating systems installed, and it has been with me so long that it has been upgraded pretty much as far as it can go. When I ran Wolf3D on my old 386, I would look at the Available Memory display during the game's title screen sequence, and wish that some day, perhaps, I might be able to max out all those gauges. It was my Holy Grail. With 224MB of RAM and properly-configured autoexec.bat and config.sys files, this Pentium pegs all three gauges easily. I don't think I'm as excited now as I would have been back in 1992. This is just a brief glimpse into how I went about capturing audio and data for episode 13 of the Atari Jaguar Game by Game Podcast, check out the actual episode (well, probably after I finish it) for more stories and information.
  8. Download or listen to the podcast episode at traffic.libsyn.com/secure/atarijaguargamebygame/00_-_Obligatory_Introduction.mp3 I've been thinking about it for years, actively planning for months, and now I've finally launched my new podcast, Atari Jaguar Game by Game (obviously, given the name of this blog). I'm alternating between excited and terrified, though currently leaning toward the latter. Leaning heavily. Ferg and Phil and Willie and Ar-Kay have given me great encouragement to venture forth with my own show, and I hope I don't let them down, or the community in general. I believe it was Lao Tzu who once said, "the journey of a few dozen episodes starts with a single post to three different retro-gaming forums simultaneously." Or something like that, I might be off on some of the finer points. So here we go.
  9. My main reason for starting this blog was to have a place to upload documents referenced in the podcast, but not available elsewhere online. There will be links to this page in the show notes. Game Calendar from the April, 1993 issue of Electronic Gaming Monthly Newspaper article from June 29, 1993, about the IBM contract Newspaper article from August 23, 1993, about the Jaguar unveiling Newspaper article from August 24 (or so), 1993, about fending off competition from 3DO Newspaper article from August 28, 1993, about pricey new video game consoles Atari Jaguar block diagram, taken from Atari Explorer Online Special Jaguar Edition. This file was originally a GEM image file, but just about nothing can read GEM .IMG files these days, so I converted it to a GIF and fixed the aspect ratio while I was at it. Episode 1 ended up being far bigger than I was expecting, owing to the massive amount of great listener feedback. I weighed it, and it came out to be just about a ton. One ton of feedback. This episode has been edited and re-edited so many times, hopefully the final cut is glitch-free. *crosses fingers*
  10. Download or listen to the podcast episode at http://atarijaguargamebygame.libsyn.com/02-cybermorph We're talking about the original Jaguar pack-in, Cybermorph! Learn about its history, gameplay, historical reviews, and what listeners think about the game today. You may even get your fill of Skylar quotes. Next episode: Trevor McFur in the Crescent Galaxy General Links jaguar.gamebygamepodcast.com Jaguar Game by Game Podcast Store Podcast Episode Guide Michael Current's Awesome Atari History Timelines Forums AtariAge atari.io The Retro League RetroVideoGamer Game Links Game on AtariAge Game on MobyGames Developer, Distributor, and Development Attention to Detail on MobyGames Fred Gill interview Super Sprint Arian Mission Octan Firebird Software ATD Interview in EDGE Magazine Virus (Zarch) ATD's Games Gameplay & Graphics Notes Cybermorph on Panther could just be rumor Gouraud shading Faran Thomason interview October 1993 Atari Explorer Online, pack-in game not 100% decided (.zip file) Potica (poh-teet-sah), traditional Slovenian nut bread Cybermorph manual falsehead's Cybermorph FAQ Milli Vanilli reference Cybermorph commercial Internet meme Cart variations 1993 promotional video Reviews GamePro Electronic Gaming Monthly GameFan commentary on Cybermorph, drugs, and pictures of the review AtariAge MobyGames Jaded Gamer review of Cybermorph (.zip) Cybermorph high score Feedback Hanlon's Razor Bill Kendrick's Slashdot submission Storytime MUD definition
  11. Download or listen to the podcast episode at http://atarijaguargamebygame.libsyn.com/03-trevor-mcfur-in-the-crescent-galaxy The Circle Reserves needs you! In this episode, we dig deep into the colorful side-scrolling shooter Trevor McFur in the Crescent Galaxy. Upcoming games: Club Drive Raiden Evolution: Dino Dudes Checkered Flag General Links jaguar.gamebygamepodcast.com Jaguar Game by Game Podcast Store Podcast Episode Guide Michael Current's Awesome Atari History Timelines Forums AtariAge atari.io The Retro League RetroVideoGamer Game Links Game on AtariAge Game on MobyGames Developer, Distributor, and Development Susan McBride Eric Ginner More on Eric Ginner 1993 promotional video LX Rudis interview October 1993 Atari Explorer Online (.zip), pack-in game not 100% decided Rapid fire mod Overlay Lynx/Bobcat differences TV/Movie/Game/Music/Book References Space Invaders Asteroids Super R-Type Ain't nothin' in the 'verse... Coruscant diner Ludicrous Speed! Cheats on AtariAge Oxford comma Reviews Electronic Gaming Monthly GamePro High Score Nick Persijn's Rotary Controllers
  12. Download or listen to the podcast episode at atarijaguargamebygame.libsyn.com/04-club-drive Mix up the driving genre with Club Drive, a game where the ideas are big and biggest fans may be little, a game with tunes on the radio and cheese on the floor. Show Notes General Links jaguar.gamebygamepodcast.com Jaguar Game by Game Podcast Store Podcast Episode Guide Michael Current's Awesome Atari History Timelines Forums AtariAge atari.io RetroVideoGamer Game Links Game on AtariAge Game on MobyGames Developer, Distributor, and Development Todd Powers bio Voicemodem press release October 1994 GamePro, VoiceModem mention VoiceModem press release (.zip file) Focus group (.zip file) VoiceModem code in Club Drive Edge magazine's '94 Summer CES coverage EGM's Quartermann from CES July 1994: Club Drive preview Resolution of Jaguar games Analog controls in Club Drive, resolution, hidden world hints, 2-player voice modem Gameplay & Graphics Notes IAAPA: Amusement park ride safety Koosh ball Jerome Strach Tag banned in some US schools Tag banned in some UK schools Once had a user-made overlay for Club Drive Shinto's overlay (600dpi) Reviews February 1995: Club Drive review Atari Explorer Online: MSRP and review (.zip file) Atari Explorer Online: Score adjustment (.zip file) Atari Explorer Online: Another score adjustment (.zip file) Jaguar Explorer Online: Yet another score adjustment (.zip file) High Scores TV/Movie/Game/Music/Book References You're in a Johnnycab Mmm, cheddar, delicious It's a ghost car! Dream Theater Listener Feedback Inverse ATASCII podcast, hosted by Wade Eric Ginner interview in Retro Gamer Matt's Suggested YouTube Videos: , by Greg Sewart, not Greg Stewart, as I misspoke in the episode.
  13. Download or listen to the podcast episode at atarijaguargamebygame.libsyn.com/05-raiden Grab a friend and blast some aliens, because they've invaded and they need blastin', in the Jaguar port of the arcade shooter Raiden. Upcoming Games: Evolution: Dino Dudes Checkered Flag Alien vs. Predator Tempest 2000 Show Notes General Links jaguar.gamebygamepodcast.com Jaguar Game by Game Podcast Store Podcast Episode Guide Michael Current's Awesome Atari History Timelines Forums AtariAge atari.io The Retro League RetroVideoGamer Game Links Game on AtariAge Arcade game on KLOV Arcade flier Developer, Distributor, and Development Saibu Kaihatsu Saibu Kaihatsu's Arcade Games Fabtek Atari Lynx Game by Game Podcast Ad for Sega Genesis Raiden Trad Imagitec profile on Retro Gamer Magazine Viking Child for the Lynx Rampart for the 7800 Nigel Conroy Raiden on Gaming History 101 Raiden Wiki Atari asked Imagitec to port Raiden and Humans to Panther Raiden for Genesis in June, 1991 Raiden in EGM December 1993 Next Wave Artist interview Mitsubishi J2M Raiden Music 1999 article about tracker music Scream Tracker Fading Twilight Raiden on Fading Twilight SunVox U4IA's mod music AtariAge High Score Club Ports Digital Press comparison Shmups Forum comparison AtariAge comparison thread Tips Jaguar Raiden walkthrough Reviews EGM December, 1991: TG16 review, Genesis ad Summary of Genesis review from EGM October, 1991 EGM March, 1994: Jaguar review EGM Review Archive (.xls file) Gamepro March, 1994: Jaguar review Atari Explorer Online review (.zip file) Gameplay Videos Austin's Raiden Longplay for Jaguar Shienryu on PSN TV/Movie/Game/Music/Book References Leave the puce! Need to have a memorable laugh Listener Feedback Danny Galaga's controller mod Storytime LovePlus display at Shibuya Tsutaya circa 2009
  14. Download or listen to the podcast episode at http://atarijaguargamebygame.libsyn.com/06-evolution-dino-dudes Guide your tribe of hairy humans through the anachronistic dangers of pre-history in Evolution: Dino Dudes, Jaguar cartridge part number J9006. Show Notes General Links jaguar.gamebygamepodcast.com Jaguar Game by Game Podcast Store Podcast Episode Guide Michael Current's Awesome Atari History Timelines Forums AtariAge atari.io The Retro League RetroVideoGamer Game Links Game on AtariAge Game on MobyGames The Humans series on MobyGames Developer, Distributor, and Development ST Format, December 1995 Lemmings Music (Falcon030 version) Jaguar Explorer Online, volume 2 issue 4 (.zip file) Andrew Seed on: Different regions of Dino Dudes Atari quality control Programming the Jaguar T-shirts Troubleshooting Dino Dudes VM Labs Gameplay & Graphics Notes Tacoma Narrows Bridge (original) Atari Explorer Online, volume 2 issue 15 (.zip file) Reviews Electronic Gaming Monthly, March 1994 GamePro, April 1994 GamePro review of Humans for Genesis, May 1993 Video Game Critic TV/Movie/Game/Music/Book References Crossing the streams "Every sun will supernova at every moment in history" Game on! Genesis 'The Humans' level codes Chicken, [verb] like a robot Tips RJ's hints in old AtariAge thread Cheats GamePro, September 1994 Level Passwords High Scores AtariAge High Score Club Next up: Checkered Flag!
  15. Download or listen to the podcast episode at atarijaguargamebygame.libsyn.com/07-checkered-flag Pilot your personalized polygonal performance machine, if you can, through ten twisting tracks with Checkered Flag! Show Notes General Links jaguar.gamebygamepodcast.com Jaguar Game by Game Podcast Store Podcast Episode Guide Michael Current's Awesome Atari History Timelines Forums AtariAge atari.io The Retro League RetroVideoGamer Game Links Game on AtariAge Game on MobyGames Developer, Distributor, and Development Rebellion's "About Us" Page Gamepro Magazine, June 1994 (includes some Rebellion background) Eye of the Storm Wikipedia (ugh) article on Rebellion Retro Gamer issue 057 (More Rebellion background, "What new console?") Diehard GameFan magazine, May 1994 (Rebellion Interview) Scans from above interview Redline Racing preview in Diehard Gamefan, June 1994 Gamepro Magazine, July 1994 (Redline Racing preview) Bobby Rahal Emerson Fittipaldi EGM2, July 1994 (Checkered Flag preview) Electronic Gaming Monthly, August 1994 (Redline Racing preview) Atari Explorer Online: Jaguar Edition 2, May 27, 1994 (.zip file, final name change) Controls, Gameplay, & Graphics Notes Bell Curve RVG Interview with Rebellion Gamepro Magazine, February 1995 (Checkered Flag ad) Steering Patch from Cyrano_Jones & RemoWilliams F1 Cruise Control TV/Movie/Game/Music/Book References Checkered Flag (Lynx) Pole Position II (Atari 7800 pack-in) "There are four lights!" "Break it down!" Dear Esther Reviews Gamepro Magazine, March 1995 Reviews from other publications (thanks to Jeff's Jaguar Jungle) Gamepro review of Lynx Checkered Flag Atari Explorer Online: Volume 3 Issue 14, December 18, 1994 (.zip file) MobyGames Critic Scores Atari Explorer Online: Volume 3 Issue 10, July 2, 1994 (.zip file, Tal: "People will say 'virtual what?'") Cheats/Codes Gamepro Magazine, March 1995 High Scores Island Hop The Hole Bumpers & Feedback Wade's InverseATASCII podcast Next up: Alien vs Predator!
  16. Download or listen to the podcast episode at atarijaguargamebygame.libsyn.com/08-alien-vs-predator Step into the role of the Alien, the Predator, and the Marine in this ambitious and atmospheric first person shooter from Rebellion. General Links jaguar.gamebygamepodcast.com Jaguar Game by Game Podcast Store Podcast Episode Guide Michael Current's Awesome Atari History Timelines Forums AtariAge atari.io The Retro League RetroVideoGamer Game Links Game on AtariAge Game on MobyGames Developer, Distributor, and Development Dark Horse Presents #36 First Aliens vs. Predator crossover, February 1990 Atari 2600 Game by Game Podcast episode 5 (Activision history) Alien vs. Predator (1993 SNES Game) Jorudan Co. (developer of SNES Alien vs. Predator Alien vs Predator: The Last of His Clan (1993 GameBoy game) Alien vs. Predator (1994 Capcom arcade game) Retro Gamer Magazine issue 57 (The Making of Alien vs. Predator) Retro Gamer Magazine: Extra interview content from issue 57 Images Software Images Software corporate history James "Purple" Hampton interview (from June 1994 issue of Video Games magazine) Andrew Whittaker interview (from Alive) Lance Lewis interview (from Good Deal Games) Lance Lewis interview (from The Atari Times) EDGE Magazine preview May, 1994 Prototype info (from Unseen64 and LostDragon, notes on Gamesmaster TV, frame rate, AI) ROM and RAM usage (from AvP source code directory) (April 8, 1994) Max objects per level (from AvP source code directory) Doom monster AI AvP for PS1 (unreleased) Gameplay & Graphics Notes FAQ/Walkthrough by BHodges TV/Movie/Game/Music/Book References Alien (1979 motion picture) Aliens (1986 motion picture) Predator (1987 motion picture) Predator 2 (1990 motion picture) Predators (2010 motion picture) Aliens FAQ (some lifecycle discussion) Wolfenstein 3D Doom Not the Doom Aliens mod I mentioned (guess I need to dig out the old floppy disk and check it out again) Final Countdown Atari XEGS Cart by Cart Podcast Atari 2600 Game by Game Podcast episode 5 (Activision history) Atari 2600 Game by Game Podcast episode 15 (Adventure) Reviews Review Crew summary Jeff's Jaguar Jungle Atari Explorer Online (excerpt) Top 50 Scariest Video Games of All Time (#29) High Scores Alien Marine Predator Storytime Notes Magic Smoke Files (courtesy of AtariAge user ARETHIUS) AvP CD notes AVP-CD.pdf AvP review from French magazine CONSOLES Next up: Tempest 2000!
  17. Download or listen to the podcast episode at atarijaguargamebygame.libsyn.com/09-tempest-2000 Light up the webs in the critically-acclaimed abstract shooter Tempest 2000 by Llamasoft. This ox-sized episode features plentiful music, a detailed analysis, an overview of sequels and derivative games, several personal stories, and music. Did I mention the music? Also included is feedback from doctorclu, Trooper Galactus, Louis, Bill Kendrick, and The Requiem! Show Notes General Links jaguar.gamebygamepodcast.com Jaguar Game by Game Podcast Store Podcast Episode Guide Michael Current's Awesome Atari History Timelines Forums AtariAge atari.io The Retro League RetroVideoGamer Game Links Game on AtariAge Game on MobyGames Developer, Distributor, and Development from Midway Atari Collection 1 for Playstation Dave Theurer Interview Tempest on KLOV Tempest arcade flyer (the inside pages are especially helpful) Vector monitor technical details Tempest spinner Llamasoft History (available as a PDF, scroll down past all the llovely goodies) Commodore PET 2001 CVG Interview with Jeff Minter Jeff Minter interview from Halcyon Days EDGE Magazine interview with Jeff Minter (June 1994) The Making of Tempest 2000 from Edge Magazine Jeff Minter interview with ALIVE (T3K, N2O) Retro Gamer #123 (The Making of Tempest 2000) Tempest 2000 MOD files from Fading Twilight Alastair Lindsay interview which references this page Tempest 2000 soundtrack MP3 files from Fading Twilight Gameplay & Graphics Notes Custom Jaguar overlays (for historical purposes, not for actual ordering) Atari Explorer Online for 23 April 1994 (.zip file, includes mention of rotary controller support) Nick Persijn's Awesome Rotary Controller Mods Atari Explorer Online for 2 April 1994 (.zip file, includes Minter interview) Debian Advertisements TV Commercial Ports Tempest X3 review (by Jeff Minter) Tempest 3000 (Nuon) Typhoon 2001 (downloads available here) Cyclone 2000 (Android) Tempest Xtreem (Atari XL/XE) TxK (PS Vita/TV) TV/Movie/Game/Music/Book References Chuck vs. Tom Sawyer Space Invaders Targ Galaxian Star Fire Turbo Asteroids Lunar Lander Omega Race Rule Britannia! "Light bulb!" Videodrome Kobayashi Maru (homebrew Jaguar game) Smoke Monster from Lost "Celebrate the independence of your nation..." AtariAge thread on the origin of T2K voice samples Podcast References Vectrex Radio Jeff Minter interview with Retro Gaming Roundup Reviews Edge Magazine (May, 1994) Electronic Gaming Monthly (April, 1994) GamePro Magazine (May, 1994) Scores from Jeff's Jaguar Jungle Review summaries from Defunct Games Cheats Cheat Code High Scores Standard Beastly Vendors mentioned on the show Nick Persijn's Rotary Controller Mods (on eBay) Best Electronics The GOAT Store B&C ComputerVisions Eight Bit Fix Video61 (Tempest Xtreem) Personal Stories & Listener Feedback Black Widow Vindicators Xybots A.P.B. Rolling Thunder KLAX Child of Eden Tempest 2000 Salon Turbo Ionic Hair Dryer Next up: Kasumi Ninja!
  18. Episode Permalink Strap on your headband and show no mercy in this notorious over-the-top tournament fighting game. This episode contains development history, information on all the fighters, the missing labyrinth, the announcer voice, cheat codes, and maybe even a musical number. # General Links Podcast Episode Guide Michael Current's Awesome Atari History Timelines # Game Links Game on AtariAge Game on MobyGames # Developer, Distributor, and Development Hand Made Software Atari Explorer Online 23 November 1993 (.zip file), info from co-producer Ted Tahquechi Peter Wiseman Pater Wiseman's Solitire City Digital Smoke, LLC Jim Gregory Rob Nicholson Atari Explorer Online, 23 November 1993 (.zip file, Rob Nicholson and Ted Tahquechi talk Kasumi Ninja) Atari Explorer Online, 22 February 1994 (.zip file, Don Thomas on the line of tastelessness) Jaguar Explorer Online, December 18, 1998 (.zip file, shareholder response to violence) Kasumi Ninja 2 # Gameplay & Graphics Notes Defunct Games summary of reviews for SNES Mortal Kombat and Sega Genesis/Mega Drive Mortal Kombat # TV/Movie/Music/Game/Book References Mortal Kombat Arcade "Welcome to the Himalayas!" Lost: the island Neutral Planet from Futurama "It is unavoidable. It is your destiny." Oceanic flight 815 Doug Llewelyn: Don't take the law into your own hands Life, The Universe, and Everything Actors Lynn Lowton, AKA Thundra, AKA Lynx Gene Sovo # Podcast References The Amazons of Dahomey (from Stuff You Missed in History Class) The Retro League episode 325 # Advertisements Two-page ad One-page ad Kasumi Ninja commercial # Reviews Gamepro, February 1995 Jeff's Jaguar Jungle Atari Explorer Online, 16 January 1995 (.zip file) # Walkthrough & Cheats Moves & Cheats by BHodges Jaguar Explorer Online, 20 July 1998 (.zip file), tracking down codes # Vendors mentioned on the show GOAT Store B&C ComputerVisions Bravo Sierra Computers Ted Tahquechi's web site # Stuff I forgot to mention Angus has 91 frames of animation, according to this project If a round ends in a tie, player 2 gets the win # The song at the end
  19. Download or listen to the Podcast Episode at http://atarijaguargamebygame.libsyn.com/16-zool-2 Serious ninjas in a cruel Krool world: play as Zool or Zooz to banish Krool's shape-shifting henchman Mental Block from six crazy worlds in this challenging and cartoony platform game on the Jaguar. In this episode, I cover a little history of Gremlin Interactive, describe the colorful levels and inventive enemies, list some amusing instrument names from the .mod file metadata, and gush about cheat codes. Also included in this episode is some excellent feedback from Lost Dragon, Wade, Jon, and Doctor Clu! Stick around after the Zool 2 coverage for an announcement, a couple barely-related stories, and a surprise mash-up, which is made slightly less surprising by being mentioned here. Show Notes General Links jaguar.gamebygamepodcast.com Podcast Episode Guide Michael Current's Awesome Atari History Timelines Forums AtariAge atari.io The Retro League RetroVideoGamer Game Links Game on AtariAge Game on MobyGames Developer, Distributor, and Development Ian Stewart interview from Retro GamesMaster Ian Stewart interview from Metro Gremlin Graphics profile in Retro Gamer Magazine Wanted: Monty Mole UK Miners' Strike of 1984 Amiga porting games to the Blackberry Urbanscan. Ltd. (current owner of Gremlin IP) Zool: Escape from the Perilous Prision (Android) Trevor Raynsford interview (porting Zool 2 from the Amiga) (Biff's Gaming Videos, Zool 2 can be found starting around 58:12) For the Record The company behind world's best-selling lollipops is supposed to be pronounced "Choopa Choops", not "Choopa Chupps" as I did throughout the show. Gameplay & Graphics Notes Phrenology busts Hot Tamales cinnamon candy Autodesk Animator Zool 2 on Fading Twilight Previews & Reviews Amiga Format review (Amiga version, not Jaguar version) Electronic Gaming Monthly Preview Electronic Gaming Monthly Review GamePro Review Jeff's Jaguar Jungle Atari Explorer Online, 16 January 1995 (.zip file) Doctor Clu's post on AtariAge High Scores Austin: 279,385 (Normal difficulty) JeremiahJT: 257,250 (Easy difficulty) Ports Zool 2 Amiga reviews Cheats GameFAQs Advertisements CD32 Babbage's Sales Chart TV/Movie/Game/Music/Book References "...Zuul was the minion of Gozer..." Ferengi laser whip Catching bombs in three buckets of water Tutankham Raiders of the Lost Ark 7up "Twice the pet, none of the mess!" "Let's start at the very beginning, a very good place to start." Angry Birds Taz Snakes & Ladders "The high ground" Rebooteroids Vendors B&C ComputerVisions Best Electronics Bravo Sierra Computers Video61 Podcast references The final Atari 7800 Game by Game Podcast Wade's 1632 PodcaST Wade's Inverse(ding!)ATASCII Podcast The Retro Hour interviews Stewart Cheifet Personal Stories My retro-gaming Jack-o-Lantern designs Announcement Redbubble Store for the Atari Jaguar Game by Game Podcast (just in time to be too late for Christmas) Jag-Ware Storytime Computer Chronicles episode including Turbo Duo 5-foot 10-pack Next up: Val d'Isère Skiing and Snowboarding!
  20. Download or listen to the Podcast Episode at http://atarijaguargamebygame.libsyn.com/15-dragon-the-bruce-lee-story Everybody was kung-fu fighting in this video game adaptation of the 1993 Bruce Lee biographical film. Learn the moves, listen to (most of) the music, and hear about the different ports of Dragon: The Bruce Lee Story in this episode of the Atari Jaguar Game by Game Podcast. Also included is feedback from Björn, Doctor Clu, Lost Dragon, bmx, Trooper Galactus, and Jagosaurus! Stay tuned to the very end for some Hong Kong stories plus a Jaguar Halloween greeting. Show Notes General Links jaguar.gamebygamepodcast.com Podcast Episode Guide Michael Current's Awesome Atari History Timelines Forums AtariAge atari.io The Retro League RetroVideoGamer Game Links Game on AtariAge Game on MobyGames Developer, Distributor, and Development Virgin Interactive Entertainment timeline The 1993 movie Klove's story Gameplay & Graphics Notes Nunchaku dimensions Falsehead's FAQ Lantern Festival Ending in screenshot form (warning: NSFW-profanity) Unofficial Overlay by EmOneGarand Jeet Kune Do Reviews Electronic Gaming Monthly GamePro Ultimate Future Games Advertisements General Dragon ad EGM Promotional Insert Christmas ad TV/Movie/Game/Music/Book References Morpheus: "Show me..." Wallace and Gromit: "Duck!" "Where?" "It's an energy field created by all living things..." Michelangelo "Tubuloso, dude!" Khan: "Revenge is a dish best served cold" Lost High Scores AtariAge High Score Club: The Laird with 369,240 points Podcast references Atari 7800 Game by Game Podcast: Episode 10 Personal Stories CyranoJ's Atari ST ports Ending Apologies to Dr. Seuss Halloween music is from Pinball Fantasies (coming up in episode 20) Next up: Zool 2!
  21. Download or listen to the podcast episode at http://atarijaguargamebygame.libsyn.com/14-doom Take on the evil denizens of the underworld in this notable port of the seminal first-person shooter! In this episode, I continue the history of id Software through the release of DOOM (and a little beyond), go over the development of the Jaguar version, cover the competing ports of the game, test out the networking, and play a lot of the Jaguar version's music. Yes, music! This is easily the biggest episode of the podcast so far, but that's OK, because after all, we're talking about DOOM here. There are personal stories galore, plus feedback from DoctorClu, Lost Dragon, Louis, Arethius, and BTB! Show Notes General Links jaguar.gamebygamepodcast.com Podcast Episode Guide Michael Current's Awesome Atari History Timelines Forums AtariAge atari.io The Retro League RetroVideoGamer Game Links Game on AtariAge Game on MobyGames Developer, Distributor, and Development Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture The DOOM Bible SPISPOPD Smashing Pumpkins into Small Piles of Putrid Debris (the game) Amazin' SPISPOPD (a modern game with a similar name) Atari Explorer Online for 18 December 1993 (.zip file, Bill Rehbock visits id Software) Atari Explorer Online for 7 November 1993 (.zip file, Jay Wilbur teases Jaguar DOOM) Atari Explorer Online for 23 November 1993 (.zip id Software signs on) id Software Interview with EDGE John Carmack on Jaguar Limitations Detailed information on the Jaguar version Atari Explorer Online for 4 December 1994 (.zip file, Bill Rehbock on lack of in-game music) Dave Taylor interview (worked on Jaguar music engine) Trevor Raynsford interview (more about DSP limitations) Jaguar 'Full Action Sprites' demo EGM2 Preview of DOOM from the Summer CES (July, 1994 issue) GamePro Preview of DOOM from the Summer CES (September, 1994 issue) Atari Explorer Online for 2 April 1994 (.zip file, Bob Brodie on JagDOOM Network) Jaguar FAQ (mentions network errors, with possible causes and work-arounds) classicdoom.com FAQ entry regarding JagLink Armadillo Aerospace Gameplay & Graphics Notes Plasma gun source image: original weapon, and forward section removed Costs of a 486 PC in October, 1994 Reviews GamePro Electronic Gaming Monthly Jeff's Jaguar Jungle Atari Explorer Online for 18 December 1994 (.zip file, Jaguar DOOM review) EGM Bias (Jaguar vs. 32X DOOM reviews) Comprehensive DOOM comparison between platforms Ports 32X DOOM Manual The Retro Hour #26 with Rebecca Heineman Super Nintendo version overview DOOM Source Ports JagDOOM Source Code Doom Level Hacking by neo_rg Unused Jaguar DOOM assets 3DO DOOM Source Code Doomsday (source port) Chocolate DOOM (source port) Raspberry Pi 3 C.H.I.P. $9 computer Advertisements Magazine ad TV/Movie/Game/Music/Book References Radar: "H-E-double-toothpicks" (from The Color of Money) "So it's come down to this, has it? A fight to the death, mano-a-mano, man to man, just you and me..." "Not entirely stable, I'm glad he's here to tell us these things..." Fing-longer, What-If Machine Zoop! (where one of the main characters had an obsession with Mel Tormé) Podcast (and YouTube show) references ANTIC Podcast interviews Bob Brodie (touches on friction with EGM) 1632 Atari PodcaST DOOM on The Jag Bar: and Personal Stories My shareware floppy disks Networked Jaguar DOOM photo-op Tandy 1000 computer Tankwars Aliens-X mod (superficially, it seems close to the Alien Doom mod I had) Aliens Total Conversion (didn't play this one) Storytime 10Base2 networking Heretic Hexen Descent Duke Nukem 3D Quake Quake 2 One of my custom Horsemen textures in Quake 2 (red - war) Keytronic Lifetime Keyboard Corrections The final QuakeFest was in 2001, not 2011 Next up: Dragon: The Bruce Lee Story!
  22. Podcast Episode Link Step behind your chaingun and face down the Nazi horde in this distinctive port of the pioneering first-person shooter. In this episode, you'll hear about id Software's early history, comparisons of Wolfenstein 3D on different platforms, detailed analysis of the Jaguar version, and plenty of music from the game. Also included is feedback from Zach, Jagosaurus, Hugh, and Liam! Thank you for listening. # General Links Podcast Episode Guide Michael Current's Awesome Atari History Timelines # Game Links Game on AtariAge Game on MobyGames # Developer, Distributor, and Development (brief) History of id Software Softdisk Publishing Slordax: The Unknown Enemy Dangerous Dave in Copyright Infringement (from John Romero) Nintendo to publish games for mobile devices In Memory of the Original Castle Wolfenstein Rebecca Heineman interview (formerly Bill, formerly nicknamed "Burger") Hardcore Gaming 101: Wolfenstein Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture id Software Interview with EDGE (thank you, LostDragon!) Atari Explorer Online for 2 April 1994 (.zip file, Wolfenstein development notes) # Gameplay, Graphics, and Sound Notes Ray Casting Geordi LaForge's VISOR Music for various ports Rich Douglas' grin-worthy orchestral remixes # TV/Movie/Game/Music/Book References Ace Ventura, Pet Detective "The kids love this one." "Nazis. I hate these guys." "Zombie. Bad guy." Chalice! U.S. Armed Forces Themes: Marines' Hymn The Army Goes Rolling Along Anchors Aweigh Air Force song Hackers: Heroes of the Computer Revolution # Previews & Reviews EGM Promo Insert GamePro Preview EGM2 Preview Jeff's Jaguar Jungle EDGE Magazine Gamepro Consoles # Referenced Vendors Bravo Sierra Computers Best Electronics B&C ComputerVisions Eight Bit Fix # Notes on Ports Wolfenstein 3D on Steam HENkaku Playstation Vita/TV homebrew enabler Wolf4SDL (cross-platform open-source port) Port differences 3DO Manual SNES Manual # Refrenced Podcasts & Such The Retro Hour #26 with Rebecca Heineman Retro Junkies Super Show episode 22 # Cheats & Codes AtariAge Tips, Cheats, and Easter Eggs # Personal stories Bob's Dragon Hunt Hugo's House of Horrors Revisiting DOS Wolfenstein 3D (from Jaguar Game by Game Podcast blog) 'Aardwolf' promotion Colossal Adventure Atari 1050 Disk Drive Masters of Doom (already linked above but it bears repeating) Nook SimpleTouch Humble Book Bundle (current) Next up: Doom!
  23. Link to Podcast Episode Page Stomp tanks and bash buildings as you pilot a towering robot in Iron Soldier! Game development history, weapons, enemies, levels, controls, reviews, memories, and regrettable singing, it's all here in this episode. There's also feedback from Arethius, The Requiem, and GRay Defender! # General Links Podcast Episode Guide Michael Current's Awesome Atari History Timelines # Game Links Game on AtariAge Game on MobyGames # Developer, Distributor, and Development Marc Rosocha interview Eclipse Software Design demos Lethal Xcess development story PS2 port and fate of Eclipse Michael Bittner interview (of a sort) Trex Warrior (Biff's Gaming Videos, Iron Soldier can be seen between 29:59 and 32:27) Atari Explorer Online for 9 October 1994 (.zip file, Iron Soldier "came out of nowhere and blew people away") EDGE Preview from September, 1994 Atari Explorer Online for 2 July 1994 (.zip file, VoiceModem press release) GamePro Preview (mentions multiplayer) Atari Explorer Online for 16 January 1995 (.zip file, includes mention of Iron Soldier posters) Picture of Iron Soldier poster in the background at Philly Expo 2001 Atari Explorer Online for 4 December 1994 (.zip file, includes mention of Iron Soldier TV commercial) 'Evolution' TV Commercial # Gameplay & Graphics Notes Railguns in video games # TV/Movie/Game/Music References "Welcome to the world of tomorrow!" Quake 2 Eraser Blue Thunder Moonwalking Billie Jean Atari 8-bit Michael Jackson Tribute "Hoo!" from Tempest 2000's second level set music Linda Blair # Magazine Ad # Reviews GamePro for March, 1995 Atari Explorer Online for 16 January 1995 (.zip file) Fan fic from Matthew Silber (not actually mentioned in the episode) # Podcasts Mentioned XEGS Cart by Cart Podcast and Atari Party 2016 The Retro League # Vendors Best Electronics GOAT Store B&C ComputerVisions Video61 Eight Bit Fix Constructicons join up to form Devastator! (Did I say "Destructicons" in the episode? I meant "Constructicons.") # Storytime Cranston Manor Maniac Mansion Day of the Tentacle Next up: Wolfenstein 3D!
  24. Episode Permalink # General Links Podcast Episode Guide Michael Current's Awesome Atari History Timelines # Game Links Game on AtariAge Game on MobyGames # Developer, Distributor, and Development Accolade on MobyGames Alan Miller interview Bob Whitehead interview Bubsy's SNES/Genesis porting history Michael Berlyn interview (Gamasutra) (DoctorClu and SpongeFox) Contemporary Bubsy reviews Contemporary Bubsy 2 reviews Berlyn on Bubsy 2 Rob Paulsen, the cartoon voice of Bubsy Atari/Accolade Press Release (included in .zip file) Faran Thomason's shouting match Faran Thomason Interview with ALIVE Wes Craven presents Mind Ripper (Biff's Gaming Videos, Bubsy can be found between 57:15 and 57:39) Nerf gun (USENET posts circa 2000) # Gameplay & Graphics Notes "Mad as a Hatter" "Mad as a March Hare" "Mad as a Pon Farr Vulcan" Cats' nine lives Trevor Raynsford interview (Jaguar music engine) Bubsy MOD files from Fading Twilight Brian Silva interview by Segabits # TV/Movie/Music/Game/Book References Review of Bubsy cartoon pilot "Meanwhile, at the Hall of Justice..." The always-cool Lance Henriksen "They've only got one good jump in them to begin with" A flood of anachronistic pop culture references Bubble Trouble (Atari 8-bit) Bubble Trouble (Lynx) "Yeah Hansel, yeah Gretel, we're evil..." Hoodwinked Is that a stiletto blade or taser in the cane? "There is nothing more toxic or deadly ... a single touch could kill you!" # Advertisements Promo Insert in Electronic Gaming Monthly # Walkthrough & Cheats Chapter Codes # Vendors mentioned on the show Unreleased Accolade games available at B&C ComputerVisions Best Electronics Video61 GOAT Store B&C ComputerVisions Bubsy Two-Fur on Steam # High scores AtariAge High Score Club # Listener Feedback Bubsy opinions thread on AtariAge Dig Dug on the Atari 7800 Game by Game Podcast Inverse ATASCII podcast "What's happened?! What's happened?! Has the world blown up?" # Storytime Jay Chattaway "Nothing Can Stop Me Now" (from track 1 on Nine Inch Nails' Further Down the Spiral) Next episode: Iron Soldier! Please send text or audio feedback to jaguar@gamebygamepodcast.com.
  25. Download or listen to the podcast episode at http://atarijaguargamebygame.libsyn.com/17-val-disre-skiing-and-snowboarding Bundle up in your brightest mismatching colors and take on the picturesque mountains of Val d'Isère in Skiing and Snowboarding for the Atari Jaguar. As I test the limits of my grasp of the French language (probably with embarrassing results), we learn about the developer, the game modes, obstacles, powerups (yeah, powerups!), music, the various endings, the subtleties of timberline in the French Alps, and some questionable physics. Also included is feedback from Louis, Randal, Derik, Ryan, BTB, and Björn, with submissions from Doctor Clu, Lost Dragon, and Arethius! Show Notes General Links jaguar.gamebygamepodcast.com Podcast Episode Guide Jaguar Game by Game Podcast Store Michael Current's Awesome Atari History Timelines Forums AtariAge atari.io The Retro League RetroVideoGamer Game Links Game on AtariAge Game on MobyGames Developer, Distributor, and Development Loriciel company history Oric-1 Oric Atmos Reviews # EGM Preview # GamePro The Video Game Critic 's coverage and review Cheats # From EGM2 Ports (or a sort) Tommy Moe's Winter Extreme: Skiing & Snowboarding Advertisements # Promotional Insert TV/Movie/Game/Music/Book References "Time to shred some powder!" Digital Retro: The Evolution and Design of the Personal Computer (where I got most of my Oric-1 info... great book, if you like glorious color photos of 70s/80s personal comptuers and video game systems) Greensleeves "You're not going Turbo, are you?" A Christmas Story: "I can't put my arms down!" Flaming Moe Vendors B&C ComputerVisions GOAT Store Video61 Podcast references Eaten by a Grue, the Infocom text adventure podcast Listener Feedback DoctorClu's feedback and follow-up post Next up: Rebooteroids!
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