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mikro

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  1. 8-bit tools (and their modern counterparts) have far less gotchas than 16-bit ones. For starters, C compilers used to be really stupid and allowed unthinkable things to write (and to work!). Throwing a source code from the 80s at the latest gcc and trying to fix it may be harder than basically just reading the code and rewriting it from scratch. Typical traps: 16-bit ints, different function bindings, different struct members, assuming order of instructions, ignoring the need of volatile and so on and so on. Way easier just to acquire the original compiler and one by one to update the code to at least ANSI C.
  2. Nice! Btw Linux did contain similar code but it is (AFAIK) either disabled or not longer working in recent kernels. So if you could improve that as well, that would be awesome!
  3. I don't know if it isn't too much to ask but could you guys try that "Reset PIN" option, whether it does something for you? I wish there was a way to show the stored PIN in the VCS settings. 😞
  4. Has anyone tried this app recently? I have two issues with it: - I can't login. It says that my PIN is incorrect. While unlikely, it's possible of course. How do I show my pin in the VCS then? I can get to my profile and see it asterisk'ed - I also tried the PIN reset. That's even more frustrating, it just says that something went wrong..
  5. Hmm, from a quick look I'd say this is original Atari ST sources already adapted to IBM PC, with any m68k files removed. Some files are missing even for x86, like screen handling. Watching your project with interest.
  6. That breakout was (IIRC) part of one of the Language disks, nothing rare about it.
  7. Adam is Me by Bello Games | Party Version (20230721) | Declared Complete: July 8, 2023 | Last Updated: July 21, 2023 Bugziacs by Bello Games | Final Binary (20190601) | Declared Complete: June 1, 2019 | Last Updated: June 1, 2019 I don't know how far you want to go into the past but you can use this list as inspiration: https://demozoo.org/productions/?platform=9&production_type=33
  8. I saw this unit (incl. the typo) back in Australia.
  9. I wonder how the guys pulled this one off. The list is full of Atari classics and then an indie game made in a few weeks. (nothing against it, love it, I just find it a huge success on their side!)
  10. Fingers crossed, guys. I'd love to find someone with working sound on Hades to make sure that my XBIOS routines work properly there (they should but you never know).
  11. Neither Hades nor Milan outperform CT60 Falcon. Its 060 is clocked at a lower speed, bus access is less efficient and RAM access is also slower. The only category where they shine is accelerated graphics thanks to Milan VDI and NOVA VDI but then again, you can install NOVA also in Falcon.
  12. I'd also buy a Milan (for development / compatibility check purposes) but I'd certainly not pay more than 400 EUR for it. It's doesn't look nice, it doesn't offer anything above what Aranym, FireBee or V4 offers and it's basically just a PC with m68k inside. @as...: if you by "ultra very rare" mean that nobody wanted them after their 5 minutes of fame and most likely trashed them in the bin afterwards then yes, they are very rare. @anzac: indeed, it's funny how people are complaining about high prices only if they are on the buyers side.
  13. Sorry if I missed something but what makes you think that MegaST can boot 256KB ROMs? TOS 1.04 has 192 KB, as you correctly pointed out. For running e.g. TOS 2.06 in MegaST you need a separate decoder circuit.
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