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davidbrit2

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Everything posted by davidbrit2

  1. I really like G.I. Joe. That game gets INTENSE. The inclusion of both cooperative and competitive multiplayer modes is pretty sweet too.
  2. Really liking the CV Flashback so far. I'm particularly pleased that it displays a proper non-interlaced video signal. Audio sounds like it might be getting over-amped a bit in the emulation, and clipping the waveform sometimes as a result. It's not horrible, though. What's the verdict on adapting the new controllers for an original CV? I had a quick look inside, and it seems like the original CV controllers use 7 wires, while the CV FB controllers use 8 (there's a 9th one soldered to the PCB, but it doesn't look like it goes anywhere).
  3. Oh wow. Definitely would love to give that updated Xevious a go on the ol' Harmony cart.
  4. I can't tell if I'm imagining it or not, but I think once Blinky goes Cruise Elroy, the energizers no longer make him reverse direction. He still turns vulnerable, obviously. As far as I know, he should still reverse on energizers, even though he ignores chase/scatter mode changes after that point. And it doesn't seem like Pac-Man can gain a speed advantage by rounding corners early as in the arcade. Either that or the effect is much smaller. Other than those two things, I haven't noticed any issues. Great game.
  5. Holy hell, I gotta try this out on the Harmony this morning. From what I've seen in the video, the ghost AI looks extremely accurate to the arcade version, to the point where the programmer has probably already cribbed material like Pac-Man Dossier. Sweet. EDIT: Yeah, this is astonishingly good. I think this might be the second most accurate Pac-Man on any Atari system, behind only Pac-Man Collection for 7800. I don't think I've seen any other 2600 Pac-Man hacks/homebrews that replicate the arcade AI so closely, even though there are a lot of really good versions of Pac-Man for 2600.
  6. The game is a cast-iron bitch with the full four ghosts. When I was young, I'd play on the wimpy one-ghost mode, though.
  7. I saw one of these at MGC this year, and it was running both Pac-Man and Dungeon Crawl. Would love to pick one up. Will MC-10 games run on a CoCo 2, or are they fundamentally different?
  8. "Welcome!" Teleporter sound "You can't catch me!" (Thief speech) "Yow!" (Elf damage yell, I think)
  9. Old thread, but I would have voted Gauntlet then, and that's how I voted now. The title screen of Jinks always taunted me...
  10. I just got this, and it's utterly fantastic. Anybody up for multiplayer?
  11. Dodge 'em and Challenger both make me want to throw the Atari at a wall. Marauder on game 4 is brutal, but enjoyable.
  12. I vote Hack 'em, but I really enjoy the Pac-Man Arcade lineage as well. I'd love to see a slightly rebalanced hack of Jr. Maybe just slow the ghosts down a tiny bit (10-20%?), and you'd have it.
  13. Marauder is way, way underrated. Every review I've seen bashes it for being slow and uninteresting. And if you play on game 1, yeah, it takes quite a few stages to ramp up. Play it on game 4 and tell me it's boring; it's even crazier than Berzerk's game 9.
  14. Best $60 I've spent on my Atari in a LONG time. So many great homebrews and hacks I haven't had a chance to play properly.
  15. Very cool game, and at that price, I highly recommend trying it, but be warned, the game balance becomes pretty tiresome toward the end.
  16. Radar Lock and Spy Hunter both use the 2nd controller for auxiliary weapons (and are both excellent games). And Star Raiders has the keypad.
  17. The Menacer one is simply the original 6-in-1 Menacer games cart. It's some bright orange pistol-like monstrosity, as I recall. Outrun 2019 is pretty fun if you're into that sort of game, but the "wheel" controller is a little bit more awkward than it needs to be.
  18. 4510 3919 0913 Hopefully I won't suck too much at the game. Heh. So far I'm 1 for 1, though. Whoo.
  19. PATENT PENDING, PATENT PENDING, PATENT PENDING.
  20. Tribes Aerial Assault. Dear god. That game amounts to little more than high-jumping about in a field, hoping you aren't on the ground when an opponent's auto-aim rocket explodes on impact. And not only does the game do auto-aim, it freaking leads off your shots for you. One of the worst FPSes I've ever played. I pretty much never, ever trade in or sell games. This was one of the exceptions. Heh.
  21. Yeah, the Negcon definitely works fine on the PS2, provided you've got a game that supports it (only a handful of PS2 titles do). This is the closest I've gotten to any sort of compatibility database: http://www2.gvsu.edu/~brittedg/Negcon.html If you can give me any info about additional games that support it, please do so.
  22. The 765 thing is pretty easy to explain. In Japanese, that sequence of numbers can be read as a sort of mutilated version of the word "Namco". Na(na) - Mu(tsu) - Go The same applies to Konami's 573. Go - Na(na) - Mi
  23. Gameworks in Detroit has a pair of these. I didn't play it, though, because I didn't feel like fighting through all the kids molesting it, and I was too busy with the Initial D v3 machines they just got.
  24. It's usually NAT/firewall related. I haven't totally found the specific cause of it yet. You'll just have to try connecting to a different town.
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