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davidbrit2

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Everything posted by davidbrit2

  1. It's just extra storage. Things like the fridge, dressers, etc. will let you hold up to 90 items. This storage space is shared amongst all your storage items, so if you open the fridge, you'll see the same storage areas that you'd see if you opened up your dresser or something else. In other words, you don't get an additional 90 spaces for every additional storage item you obtain.
  2. It's a pretty decent game. It reminds me of Marble Madness meets Breakout, with a little Chip's Challenge thrown in on the side.
  3. That's probably more or less how it works, but it's the interface adaptation that's the real issue. You'd have to find a way to make a game that was originally designed for a pair of 2D sticks and 8 or so buttons react naturally to a controller that has axes in 3D space with considerably fewer buttons. It's really an interface and usability challenge more than anything.
  4. I like the part where he thinks completely redesigning your engine's input algorithms to work with the franken-controller is a lot less work than adding a simple switch statement to set the video chip's screen mode.
  5. 5-3 was kind of annoying, but here's more or less how I did it. Roll onto the first platform, and quickly hit the jump pad. While in the air, move ahead and to the left to land on the next platform (try to aim for somewhere on the further half of it). Once you land, quickly do a dash ahead and to the right, and land on the next platform on the right side, which are slightly lower than the ones along the left as I recall. Then just go forward to the jump pads and repeat the process. And of all the boss battles, I only really thought 6-1 was insanely difficult. But maybe that's just because I've had so much practice with Monkey Ball and Marble Madness. I was able to 100% the game in about 2 days, after all. Heh.
  6. That's what happens when developers decide to use an interlaced NTSC video mode for no reason whatsoever, when the standard ~240 line non-interlaced mode would be adequate, and more faithful to the original game. Then add to that the fact that they might be doing some kind of smoothing/resizing of the screen image.
  7. It doesn't. ;_; However, the XBox version plays quite nicely with the Logitech Nascar wheel. It makes a huge difference for Rush the Rock. And the conversions of Super Off Road (and Super Off Road Track Pack) are dead on, so that alone makes it worth the $20 for me. Heh.
  8. I've had good results getting the small PSOne to read CDRs. Note that you'll still need a mod chip or something similar to play burned games (if that's what you're intending), but I didn't have to recalibrate the laser like I've usually had to do with the older style PS1s.
  9. http://www.psphacks.net/content/view/344/2/ I haven't tried this yet, but apparently there are ways around that.
  10. Hmm... I'm absolutely certain that at least one of the DDRs has special Workout mode courses. Damned if I can remember which one, though.
  11. Hmm, I could have sworn there were workout courses in the game... Maybe I'm thinking of the Japanese Extreme. If that's the case, just import that one. Heh.
  12. Yeah, wasn't it the only 32KB game or something?
  13. Some games are better than others with a wheel. Generally speaking, the bigger the deadzone (range that you can move the wheel away from the center without causing movement), the worse the control. The Madcatz MC2 allows you to adjust the wheel's deadzone to compensate for the one the software uses, so that helps some. Also to consider is the range of movement. If turning the wheel only a small portion of its range causes the game to register the largest possible steering angle, control will be very touchy and hard to handle smoothly. The MC2 allows you to adjust this as well. So in other words, you want the dead zone to be as close to nothing as you can get it without compromising your ability to keep the car in a straight line, and you want the range of movement to be as large as possible, but usually just shy of needing to turn the wheel all the way against its stops. If you're using a wheel that's only got 180º of motion, as opposed to more like 270º as with the MC2, then you might not be able to avoid hitting the stops.
  14. http://www.amazon.co.uk/exec/obidos/ASIN/B...8475832-1588405 There's a listing for the Dreamcast one so you can compare. That's one thing I need: a good Dreamcast wheel. And a good Saturn wheel, too. Heh.
  15. Yeah, I've got an MC2 for my XBox, and it's absolutely fantastic, especially for Outrun 2. As much as their stuff usually sucks, I was pretty impressed with this. I'm willing to bet the DC one is about as good.
  16. I knwo at least 1 32x game also used mode as a gameplay button. 888470[/snapback] Yeah, Metal Head does, but damned if I can remember what specific function the button has. It might have been a view or weapon change or something.
  17. Hmm... I've got all those in the BIOS directory, but it's still refusing to run in MSX2+ mode. The emulator just exits when I try to boot that way. MSX and MSX2 modes work fine, strangely. Is there perhaps one more ROM necessary? Like the Kanji ones?
  18. Well, that's probably because marketing thought it was a bad idea to include "Depressingly Mediocre" in the title.
  19. Yeah, it's just the Japanese release. I'm not sure if it's any different from the rubbish we got, though.
  20. Check the firmware version on your PSP. It has to be 1.50.
  21. Could be. Do you have the BIOS files in the right place, and are they properly named? You'll need to store the BIOS files in a special folder on your PSP, called (what else?) BIOS. The folder will look like this: ms0:/PSP/GAME/MSX/BIOS Gah, can't believe I missed that step. Ha ha. Thanks, it seems to be running now. Now I just have to figure out why the keyboard overlay isn't displaying. :-) (I have to actually unzip it, right?) Eh, I'm usually around. It's just that my lurk/post ratio is a bit high.
  22. The MSX emulator looks promising, but I can't get it to actually run anything. I can bring up the main emulator menu, change the settings and all that, but when I select POWER to actually start emulation, it just exits back to the PSP menu. Do I have corrupt BIOS ROM images or something?
  23. Sort of, but not quite. Action Replay Max has a feature that lets you copy saves to an attached USB flash drive. And Gran Turismo 4 will let you save photos from replays, as well as work with Epson USB printers to print said photos. That's about the extent of the USB flash drive support that I'm aware of. However, most of the high-end Logitech racing wheels for PS2 are USB. The GT Force, Driving Force, and Driving Force Pro are the ones that come to mind. Then you can use a keyboard for online chatting, a mouse for games like FPSes and the Silent Scope series, some headsets and whatnot for talking online, and of course the Eyetoy.
  24. Mr. Driller is sweet, but if you get it, I'd recommend you import it. The US version is missing quite a few notable features that are in the Jap (and possibly Euro) verisons, i.e. single-card multi, the hidden character, and an entire game mode. Wario Ware Touched is fun, but I'd honestly recommend the GBA Wario Ware Twisted over that. It's more interesting, and seems to have more challenge to it. Yoshi is a very fun game, but it's rather lacking in substance. There isn't much beyond what you see in the first 20 minutes of play. Go play Gumshoe for the NES, and if you absolutely detest the experience, then you probably won't get much out of Yoshi. Heh. If you like racing games, I'd say Asphalt is currently the best out of the 3 available (along with Ridge Racer and NFS Underground 2). They're all pretty much arcade racers, but Asphalt seems to make the most respectable grasps at realism, and features a very nice selection of licensed vehicles of different classes. Oh, and it's widely accepted that Retro Atari is rubbish.
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