Math You
Members-
Content Count
872 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by Math You
-
Retro-Bit Super Retrocade with Capcom, Data East games
Math You replied to Flojomojo's topic in Dedicated Systems
Does anyone know if the Composite Video output on the Retro-Bit Retrocade would work on a European PAL tv? I'd like to try one of these with an old portable crt tv. -
Anyone know if Activisions Cosmic Commuter (2600) works on a PAL 7800? Thanks
-
I think Jeri's version was going to be an official Commodore product with a similar price tag as a Plug & Play TV game. It's a shame it never got made.
-
I just found this video about an Amiga FPGA 'Computer on a chip'. It was designed by Jeri Ellesworth who designed the Commodore 'Plug & Play' TV joystick game. http://www.youtube.com/watch?v=5uaDzF99a80 Interesting thing about the Amiga is that the faster ones could also emulate the Atari 800 and Atari ST using software (and probably a lot of other things aswell). I really hope this gets made one day. It would be a fitting tribute to Jay Miners work.
-
I'm not sure if 7800 programmers like game requests, but here are a few games I'd like to see for the 7800 or 7800XM Park Patrol Bruce Lee Zany Golf Would anyone else like to suggest some games?
-
Could the 7800's 6502C CPU run at 7.16mhz or 14.32mhz ?
Math You replied to Math You's topic in Atari 7800
Perhaps it would be best to leave everything just the way it is. Too many changes would only ruin the retro experience The reason I asked was to see if an enhanced 7800 could be made, rather than a mod for existing 7800 consoles. I get the impression that programmers can achieve all kinds of things that the original designers didn't think possible, the only problem being that enhancements such as displaying higher resolutions or more colours aren't really practical in games as there isn't enough power to perform hardware tricks and play games at the same time. Even the 7800's 320 x 200 resolution seems to be too much for it's humble processor. -
7800 Expansion Module (XM) hardware & game details - 7/8/2016
Math You replied to Lendorien's topic in Atari 7800
I guess it wouldn't be very practical saving programs to the HSC. Perhaps it could be used as a save game feature or to save data as part of a Game Construction Kit? -
Could the 7800's 6502C CPU run at 7.16mhz or 14.32mhz ?
Math You replied to Math You's topic in Atari 7800
When MARIA makes an access to the Display List List (DLL) or Display List (DL) data it requires two of the 7.16MHz video clocks (that is why they are held in its RAM). If it pulls a byte of graphics data from ROM it requires 3 MARIA clock cycles per access. If you had access to SALLY's RDY pin you could extend the read bus cycles as required (depending on what type of memory was being accessed). However RDY cannot be asserted during writes so any RAM would need write cycle timing to match the CPU. Sounds complicated What if a new 7800 had a Sally and Maria chip that could both run at 2 or 3 times their current speed? Would it work or would the extra speed affect the video output. -
7800 Expansion Module (XM) hardware & game details - 7/8/2016
Math You replied to Lendorien's topic in Atari 7800
That's a pity. It would have been interesting if someone wrote a simple BASIC programming language for the 7800 that used the HSC to store programs. -
Could the 7800's 6502C CPU run at 7.16mhz or 14.32mhz ?
Math You replied to Math You's topic in Atari 7800
True. I guess the speed would have to be switchable to maintain compatibility with existing software. To be honest, all this talk of the new XM adapter has got me thinking about what the future has in store for the 7800. It would be interesting to see if the XM project could evolve into a complete 7800 console with a few new features. A faster processor would allow more programs to use the 7800's 320 x 200 mode or display more sprites. Another possibility would be to allow TIA and Maria to work simultaneously to either create more on-screen colours or possibly 2 separate graphics screens, one over the other. -
I was just reading about how the Atari 7800's graphics chip runs at 7.16mhz and was wondering if (in theory) the 6502C cpu could also run at the same speed or maybe twice the speed? Just curious
-
7800 Expansion Module (XM) hardware & game details - 7/8/2016
Math You replied to Lendorien's topic in Atari 7800
Nice demo. This might be a silly question, but could the Hi-Score cartridge facility be used to store other types of data such as sound data or a small program? -
7800 Expansion Module (XM) hardware & game details - 7/8/2016
Math You replied to Lendorien's topic in Atari 7800
Sounds good! I hope the Yamaha chip could sound as good as this: http://www.youtube.com/watch?v=YLBqYe0q9Ro&feature=related -
Mine is X8 19 4044748 Pal with RGB socket No expansion port Made in China Not compatible with Activision Robot Tank or Space Shuttle
-
7800 Expansion Module (XM) hardware & game details - 7/8/2016
Math You replied to Lendorien's topic in Atari 7800
Will there be any games for PAL 7800 consoles? A music program to take advantage of the Yamaha chip might also be a good idea. It's just a shame there aren't any microphone, audio or USB inputs and outputs on the XM as something like this might have appealed to computer musicians. -
Two new 16 colour lo-res ST pics
Math You replied to oky2000's topic in Atari ST/TT/Falcon Computers
Ooops, I just read the title of this thread -
Two new 16 colour lo-res ST pics
Math You replied to oky2000's topic in Atari ST/TT/Falcon Computers
It's surprising how impressive those pictures look when they are small. It makes you realise how good the ST could have looked if they had made a portable with a 2 1/2in screen. How many colours do they use? -
The Atari Flashback 3 Petition
Math You replied to gamer1682's topic in AtGames Flashback and Portable Consoles
Me too. It's good to hear that the FB3 will be based on an Atari computer (and the 5200 console!). I've always liked the idea of playing Atari computer games on real hardware but found the prospect of buying an unreliable old floppy drive and aging software on disk or tape to be a bit worrying. A Flashback computer with an SD card or USB socket sounds like a more reliable option. -
Just wondered if anyone has tried playing games on a 3D TV or monitor? I used to think that 'Real 3D' was just a gimmick, but it looks like it might be the next big thing now that TV manufacturers have found a way of making 3D TV's that don't require special glasses. Sony 3D game http://www.youtube.com/watch?v=uKUtUrzees4&feature=related 3D panel without 3D glasses (starts at 50 seconds) http://www.youtube.com/watch?v=ZzRq7GhBLRQ 3D TV without 3D glasses http://www.youtube.com/watch?v=b4VidUn-3xA
-
Were there any custom graphics modes?
Math You replied to LoTonah's topic in Atari ST/TT/Falcon Computers
Could anything like this be done using the Atari ST's medium resolution? -
Thanks
-
Has anyone tried playing an NTSC Cosmic Commuter or Robotron 2084 cartridge on a PAL 7800?
-
It would be good if there was 2 versions of the computer. A classic version for old school computer fans and a high gloss version for those who want a more modern look:
-
Just out of interest, how easy is it to get printers and modems working on a non-Windows operating system? I was thinking about installing Ubuntu a few weeks ago but chickened out when I couldn't find a modem driver.
