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Hornpipe2

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Everything posted by Hornpipe2

  1. A quick printf addition to r_device.c shows that initial gethostbyname as attempting to connect to address "k:" at port 0. Huh? EDIT: BobTerm not working either. Each attempt at a Manual Dial just adds this to the log every few seconds: R*: XIO 36 R*: XIO 38 R*: No ATASCII/ASCII TRANSLATION R*: Open for Reading... R*: Open for Writing... R*: Socket mode. R*: Not in concurrent mode.... R*: XIO 34 R*: XIO 40 R*: Entering concurrent IO mode...
  2. Getting closer: * configure with --enable-riodevice * go into the Emulator Config page and turn on r: emulation. Now I am getting modem debug on stdout. Unfortunately now Ice-T takes a long time to open (some kind of "gethostbyname" timeout). Then when I try to use ATDI to dial out to my target URL it immediately disconnects with "Write: Broken Pipe". It seems to restart in listen mode on port 9000 - sock_pipe.pl finds the emulator on port 9000 and takes the output, but I can't seem to link the output to another socket on the Web. R*: XIO 34 R*: XIO 38 R*: No ATASCII/ASCII TRANSLATION R*: XIO 36 R*: Open for Reading... R*: Open for Writing... R*: Socket mode. gethostbyname: Connection timed out connect: Operation now in progress R*: Connecting to k: R*: Negotiating Terminal Options... R*: XIO 40 R*: Entering concurrent IO mode... R*: Disconnected.... write: Broken pipe R*: ERROR on write. R1: Listening on port 9000...
  3. I downloaded the source and built an SDL version with --enable-riodevice. No luck in calling out though, it seems to wait on the "Dialing... [esc to stop]" status forever. Here's my Ice-T dialing screen - maybe the handler I have loaded is not the right one?
  4. Thank you! One more question: is the modem or null-modem comms supported by the atari800 emulator for Linux? How about atari800win plus?
  5. Any sample code to how SIO comms is done? BASIC preferred to assembler : )
  6. Oh I see how that works - APE to emulate an 850 or 1030, where you put in your destination IP, and it bridges the Atari to IP for you.
  7. What are the ways to get the Atari online and talking to the Internet? I'd imagine that if you own one of the Atari modems, you could dial up an ISP with shell access, then from there use server-side apps to access the web (lynx, chat, etc). Is there a similar setup using an SIO2PC cable and a local machine? And, where can I find sample code on doing this kind of communication?
  8. Check it out if you are interested. I am sure this will end up being really cheap. http://cgi.ebay.com/ws/eBayISAPI.dll?ViewI...em=130275721714
  9. I played this on INTV - nice 2600 conversion!
  10. This game takes too much concentration. Participation point!
  11. aw frig I didn't get in my hour of Solar Plexus.
  12. I've got a Sims for PC on eBay right now plus two expansions - House Party and Hot Date. Also I am throwing in my spare copy of The Lost Mind of Dr. Brain, haha. http://cgi.ebay.com/ws/eBayISAPI.dll?ViewI...em=130266512980
  13. I thought I saw all these described on AtariProtos... Sinistar has 3 versions listed here (you're probably looking at the first?), and the Taz has even more (this is probably also the first described with no title)
  14. I got a lucky string of punches when he was against the ropes. Can someone explain how you score double points for punches sometimes? EDIT: I got an 85-hit combo that time - he escaped at 92 and it cost me another 15 seconds to chase him down : )
  15. This past week I put about 2.5 hours on Othello.
  16. Aw man. I love the sound of FM synthesis. My favorite game soundtracks are mostly from the Sega Genesis : )
  17. They serve two different purposes. MIDI is not intended as a recording format for audio - it's a way of encoding music (notes, volumes, tempo, etc) in a way that audio equipment can understand. It does not concern itself with the final audible output, only the information needed for another device to "play" it. The benefit is that you can take a MIDI file and do things with it that would be impossible with an audio format (WAV, MP3, etc), like opening it up in a music program to edit and print sheet music, for example, or sending the MIDI signal out to a $3000 synthesizer and playing back as a string orchestra instead of a square wave. What you hear when you "play" a MIDI, then, is some software-based synthesizer (or in some cases, your sound card) doing its best to interpret the music information as audible noise. Unless you own some nice equipment don't expect great results. The simple answer to your question is: what do you need it for? It's not apples-to-apples and not supposed to be. Are you interested in the sound itself, or the music?
  18. I suppose it only really matters in the case where a player is going for a shutout - in that case, the picture-label plays a little more predictably and you can set up repeat games. With the text-label it will show randomness in the play so it is tougher to trap the VCS in the same way twice. However for most "full" games I doubt the difference is very significant as the player is likely to be trying different things each game, too.
  19. Wikipedia has an interesting article on Light Guns that explain how they work. http://en.wikipedia.org/wiki/Light_gun The method you describe (using the NES Zapper) is a bit different than more "modern" style of light-gun. Incidentally, since the 800/5200 sported several Light Pen designs, would it be possible to modify a light pen to function instead as a light gun?
  20. Iagno comes pre-installed with a lot of Gnome-based Linux distros...
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