-
Content Count
354 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by Legend
-
Unfortunately, I Lost my job and my car and have a decent amount of free time (more than I care for). I was thinking of trying to turn a board game I designed into a 2600 game. The board game was like a cross between battleship, hunt the wumpus, and a dungeon crawl game. Each player built and occupied a dungeon for the other player to get through. I also made a solo variant. Here's the main ideas: 1. The playfield is a 6x6 grid with randomly generated walls and contents in each room. 2. player has 20 health. game over when it reaches 0 3. items: sword, shield, rope, potion, flares, treasure - sword is needed to fight enemies, shield is needed to fight dragon and saves one health point in each fight, rope is used to avoid pits, potion can restore health, flares are used to look into an adjacent room before moving into it. Treasure- the goal of the game is to find the treasure. 4. Enemies: Dragon, bat, goblin, rogue, Dragon guards the treasure and is always placed close by the treasure. Te player must have both the sword and the shield to fight the dragon. Bat picks up the player and drops them in a random room. Goblin is the regular sword fodder and are just in the way. The player must have a sword before they can fight a goblin. Thief, randomly steals on of the players items. 5. Fighting: when the player is fighting an enemy, they must choose on of 6 "areas" of the enemy to attack for instance, head, arms, legs, torso. only one space will kill the enemy. for each wrong attack, the player takes one damage. 6: goal, the player must locate the trasure, and then the exit and get out alive in the fewest possible turns. The exit is only visible after the treasure is found. The dungeon shifts and is repopulated after the treasure is found. 7. THe screen - along the bottom should be the inventory of items, health, and number of turns. One side would have an overhead map that appears as the player explores, and the other side would be a window to show what is encountered. Like pit, enemy, and item graphics. What do you think? THe big question, Where should I start. Could you guys maybe point me at some links to Batari basic tutorials that would particularly help? I have a little bit of experience with qbasic and actually made a very similar game some time ago, but with no graphics at all. ANy Help would be much appreciated. re there any graphics utilities out there? I'll post a link to the board game later.
-
Cool. Well, if it does get expanded, A tittle screen and shooting enemy are my only suggestion. If there was an enemy that shot, I think it would be really fun and more intense.
-
WHy does it depend on the atarivox then? I don't know much about the atarivox itself. Just curious.
-
I remember a version with a roll move. Maybe for sideways enemies, the player could roll and make a sword slash at the end of the roll. That way the player would have to think quick and time the roll right so they can hit the enemy. Otherwise, if they are still rolling when they reach the enemy, they take a hit. Not sure how complicated that is to implement since I'm not a programmer, but Just an idea. I also think being able to jump and stab downward is a good idea too since the player also has to worry about not jumping into an enemy coming down. Just some ideas.
-
What I've been up to... my Atari project revealed.
Legend replied to zeitshabba's topic in Atari 2600
What kind of hinges are those? Are they the completely plastic kind with thiner plastic in the middle that folds? or like a little box hinge? The plastic ones would wear out wouldn't they? What's with the metal wire? Could you use another bar like you did on the other side? I'm not criticizing. Just curious. They do look very cool. I would pay for a cigarette holder btw. I smoke 100's though. NOt sure if they would fit. -
I figured the last version would be for the compo. My suggestions was for an extended verion of sorts if you decided to continue and expand. By the way, I LOVE Dungeon and Pirate SE. I really hope the binary for Phantasm gets released someday too. Unfortunately, I'm a broke SOB, who loves the 2600, but can't afford to get real hardware and carts, even though I did at one point. p.s. why does it depend on the atarivox? Just for the high score?
-
I hate that bat. lol. Very fun game. Anyway to make pitfall style pits? Might look a little nicer. THe player sprite looks a little odd with what I assume is his arm sticking out while standing still. Just my opinion. Is there a way to get the sword back after the bat steals it?
-
This is looking great. I love the player animations. Charging the weapon is cool. SOme power ups would definitely be cool. Like standard invincible and maybe like a double shot or spread shot. Will there be enemies on the ground you have to jump over? If so, maybe the player can have a downward stab kinda of move for ground enemies.
-
Pretty cool game. reminds me of Cave in a little. How do I get past the pitch black area by the cave? Is there a torch somewhere? The sword sprite might look better if it's possible to touch it up. maybe at least so it doesn't loook like it's floating.
-
This is a great game!. It would probably be good as a paddle game. The only other things that would be nice is maybe a title screen and more variety of enemies. Maybe ones that shoot.
-
NOt sure if it's the right forum, but I came across this and was wondering if anyone else saw it or knows where to find it. Slaugherhouse (splatter house 2600
-
PHANTASM SHIPPING NOW Limited Edition
Legend replied to neotokeo2001's topic in Buy, Sell, and Trade
any chance the binary will be released after all the units are sold? -
This one still being worked on? looks interesting.
-
Those sound like cool powerups. Wish I was a programmer. I was just asking if the idea had been done before or if anyone was working on something similar.
-
Has anyone made a version of pong with powerups? LIke being able to hold the ball, make the paddle bigger/smaller, Make the ball move slower or faster. The powerups might appear randomly on the screen and the player who hits it gets the power. Just wondering if this has been done yet or something like it.
-
any chance this will actually get made?
-
"bump" This one and sword of iffrete are two that I'm really looking forward to. ANy progress on this one?
-
This sounds really cool. I hope it does manage to get made into a 2600 game. I'd definitely play it. I like the concept and theme too. The only thing I would add is a move counter so the player can try to complete each level in the least amount of moves possible. SOrry I can't try the wii version. sounds cool too.
-
Kangaroo boxer?
-
I think I meant robotron instead of berzerk.
-
Is there a list out there of all the games that use special controllers like booster grip, keypad, etc. Which games use which controllers. Also a list of one player games that use two joysticks like berzerk.
-
I was curious if stella does or can emulate atarivox to get the speech enhancements of some of the homebrew bins and the ability to save high scores. -Legend
-
Any progress?
-
any new progress?
-
I kinda thought that was what you meant by being a horizontal game. BY the same logic, you should only e able to shoot to the right. lol. (I'm just playing around. ) THat's a good point. Maybe the white wizard could have some sort of shield that makes it harder for the player to shoot him from above or below. Or maybe just plain impossible. (Like magic boots and hat) I'm not a programmer, so I have no idea just how hard that may be to do. Just a suggestion though to even out the idea of firing in all directions. p.s. A couple simple power-ups might be cool to give it another little twist.
