Cybergoth
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Posts posted by Cybergoth
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Wouldn't this count as the first method that Lumpbucket described, which is emulation? I assume you're just hunting out the original code in each game and then working it into your binary?Sort of. With SID files a Metaformat is created. They won't run on the original target anymore, but on emulation. What I have in mind would run both on the real thing and on emulation.
To stay in the same picture, instead of SID files, I'd be rather creating something like the "Galway Selector"
I look forward to seeing (hearing?) the fruits of your labor! I assume you'll provide some on-screen method of selecting between the different tunes? Would be cool if you could display the name of the game the tune is from, along with perhaps a counter showing you which "track" you have selected (say, "1 / 30").Well, the first fruit was the music selector with 8 Parker tunes built into the Star Fire intro. While this was more or less a gimmick only, I'm currently working on a pure music selector with 16 tunes.
Those are good ideas from you. Except instead of the the names, I'd prefer displaying a trademark sprite of each game. Might be funier, or?

Currently I've 10 tunes/jingles ripped, right now I'm working on "Acid Drop".
Ah... so much ideas, so little time... maybe for X-Mas

Greetings,
Manuel
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And how would you play the music from Pitfall II? That game probably has the most advanced BGM of any 2600 titles due to extra chip.Pitfall II is disqualified for cheating.
Greetings,
Manuel
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Well, there are three methods of creating standard file formats for systems where there is no "music standard" (or many standards) that are currently in common use.Hi there!
Hehe, then I'm working on the 4th way

My idea was to create one single giant BIN file that contains all original 2600 music ever made. Since I already managed to squeeze almost all music from Parker games into one 4K binary, I assume that one 32K cartridge would be enough for the classic stuff. 95% of Atari games don't have any real music at all.
I'm working on this occasionally. If anyone is wanting to submit some music rips to this project, feel free to contact me

Greetings,
Manuel
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Hi there!
Yesterday I noticed to my surprise, that the GBA version of "V-Rally 3" boots with an Atari logo!
Greetings,
Manuel
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Hi Scooterb23!
Thanks for this excellent review!
Greetings,
Manuel
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Hi there!
Cool stuff! Some friendly Commodore soul scanned every single Epyx advertisment that was ever released in any Compute! magazine!
So I just uploaded 21 brandnew advertisment pages for Epyx games.
If you have any old mags with more Epyx adds I don't have, please contact me. Did Epyx buy pages in the ANTIC mag for example?
Currently I'd be most interested in advertisments for the "Star Fire / Fire One" and "Gun Fight / Sea Wolf 2" releases from Epyx.
Anyway, enjoy what's offered right now. I bet the advertisment for "Dragonriders of Pern" is one of the coolest you've ever seen!

Greetings,
Manuel
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lol like i said it should be in off topic but u atari guys seem to know SOOO much about classic gaming that i figured this would be the place to go for advicePretty close then. Ya know, there's a board called 'Classic Gaming' on this page, too. Might be a good compromise between here and Off Topic

Greetings,
Manuel
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This is a problem from the import of Steve Knox's database into the TG database. Yes, we are well aware of SEVERAL issues and problems with the database. We are currently in the process of re-architecting the whole site to include the database, so please bear with us and our mess.Ah, no problem. Please consider my post just a bug-report, not an attack

I'm currently in the process of recreating the Scores page on the Epyx Shrine. due the lack of score submissions I decided to give-up on recording them on my own, but rather just sort of mirror the current TG scores for the Epyx games and send people your way.
The only thing I'm currently concerned about his how I can keep my page updated without checking the complete TG database every week...
You don't offer customized displays or something like that, which people could merge into their hompages?
Greetings,
Manuel
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Ok, what is the problem? What am I missing?First, there is 6 disciplines listed, when the game only has 4.
Then, both the disciplines "Footbag" & "Hacky Sack", which in my eyes should refer to one and the same discipline, feature each a high score from Ron Corcoran. Now, if that wasn't strange enough having two different names for the same discipline, how can one and the same guy submit scores for each? Different scores BTW... ?!?
Greetings,
Manuel
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Hi there!
It's getting really odd now. I just checked the scores for Pitstop on the Coleco:
Pitstop Grand/Pro / Coleco
1. 318,000 Alan Hewston
Pitstop Grand/Rookie / Coleco
1. 318,000 James Carter
2. 53,000 Stephen Knox
Pitstop Grand/Semi-Pro / Coleco
1. 318,000 Alan Hewston
2. 267,000 Stephen Knox
3. 53,000 Ron Corcoran
:ponder: 
[email protected] / [email protected]?
Greetings,
Manuel
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Huhu!
Ob sie wohl ein Drehbuch für den Film hatten?!?
Ich glaube das Wort *schlecht* im Zusammenhang mit Filmen muss jetzt neu definiert werden

Ich hatte immer das Gefühl, das sie den Film auch während den Werbepausen einfach weiterlaufen lassen haben oder so... hehe

Axo, wer's verpasst hat: Ich glaube am Sonntag kommt die Wiederholung...
Grüße,
Manuel
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Hi there!
Try this:
Go to the scoreboard search-engine and do a query for California Games with 2600 filter.
Huh ?!?

Greetings,
Manuel
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It's worse than that. DiStella names it's labels after the address of the line of code. So the instruction at $F55E is labeled LF55E, the problem is that there are about 30 or so labels in both files with the same address, thus the same label in each file. When I put the two together I get mismatch errors. How can I configure DiStella to give each file a different kind of label?Maybe that's too easy a solution, but how about Search & Replace "LF" with "LD" in one of the files for example?
Greetings,
Manuel
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Hi there!
I just noticed that this is already released in the U.S.
Can anyone comment on it and/or compare it to the old Amiga version?
Greetings,
Manuel
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Hm.... I jut checked screenshots...
Star Wars - disqualified
The Empire Strikes Back - disqualified
Return of the Jedi - disqualified
Tunnel Hunt - promising
Tailgunner - disqualified
Star Hawk - disqualified
Space Seeker - uncertain
Buck Rogers: Planet of Zoom - disqualified
Gravitar - disqualified
Liberator - promising
Star Trek - disqualified
Tac/Scan - disqualified
Ambush - uncertain
Blaster - uncertain
Exerion - uncertain
Star Luster - promising
Time to fire up MAME again...

Greetings,
Manuel
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Hi Zero!
You forgot Phaser Patrol for the 2600...Oh, you're right. But then I normally don't count SC games as valid 2600 games
I guess Elite doesn't meet your criteria, since it's sort of vector graphics... How about Rescue On Fractalus? Sort of a graphical hack that they made a game around, but oh well...You're right about Elite. And with Rescue on Fractalus you're traveling in an earth bound vehicle, or? Disqualifies as space game then

On MAME.DK I just found a list of recommandations for Star Fire players:
Star Wars
The Empire Strikes Back
Return of the Jedi
Tunnel Hunt
Tailgunner
Star Hawk
Space Seeker
Buck Rogers: Planet of Zoom
Gravitar
Liberator
Star Trek
Tac/Scan
Ambush
Blaster
Exerion
Star Luster
Seems like Im gonna check these out next, one by one...

Greetings,
Manuel
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how come the graphics on the NES look so much more advanced? dont get me wrong, 2600 is my favorite system of all. when it comes to grpahics, however, the nes looks much more advanced, textured, and faster. cna someone clear my mind of this brain-buster?Hi Finguzz!
Well, unlike all those big companies keep pretending, the bit # doesn't really matter for the graphics quality.
Consider that even the original PC-Engine is runned by an 8-Bit processor.
Responsible for the graphics quality is mostly the graphics chip. And here, the 2600 has one of the weakest available

Greetings,
Manuel
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Probably Star Raiders. Had all the right components; you could warp to and dock with space stations to refuel -- of course, you also had to defend those space stations from encroaching alien attacks. On the VCS it came with Video Touch Pad controller that allowed you to change views, flip to the sector map, engage warp, etc.All that is true for Starmaster as well. Except it didn't utilize the the pads, but the console switches.
Maybe this helps:
Star Raiders:

Starmaster:

I'd almost guess Starmaster. Star Raiders sucks!

Greetings,
Manuel
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Hi there!
I've just beaten Crash Bandicoot XS. It's really ok. If you liked Warioland 4, you should definetely give Crash a try, too!
If you don't count Castlevania as pure Jump'n'Run, then Crash is the best J'n'R I played on the GBA so far.

Greetings,
Manuel
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Solaris? (But that's a bit younger
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I just received a preliminary version of the artwork today. (I'm not doing it myself.) I'm impressed. I think everyone else will be too.
What, no contest?
Hehe

Can't wait to see what cool designs Christiana will submit for the Robot City contest

Greetings,
Manuel
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Hi there!
For research purposes regarding improvements of my Star Fire game, I'm researching all about this type of game. Especially I'm looking for other *comparable* games for 8-Bit machines.
So far I've completed the research on the VCS and the C64 on my own, here's the resulting Top 5s! :
Atari 2600:
Starmaster
Star Raiders
Star Ship
Star Voyager
Star Wars
C64:
Fire Storm
Sky Fox 2
Star Fox
Space Hunter
Quest for the Space Beagle
For the Atari 8 bitters I got a few suggestions already, but there might be better ones:
Star Fire, Star Raiders, Star Wars, Star Raiders 2 & Star Riders
Ok, what I'm looking for is this:
1st person cockpit view space shooters in arcade style, done with sprite graphics, not vectors.
I'm looking for more suggestions on the Atari 8-Bit computers, as well as any other 8-Bit computer or cosole, plus early - let's say pre '86 arcades, with that certain kind of gameplay.
Greetings,
Manuel
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Yes- Star Riders by Paul Lay, a type-in from Page 6/ New Atari User magazine.Not technically a space game but what about Paul Woake's Encounter (and another magazine type-in version called Deathzone)? And, of course, Star Raiders, the daddy of the 3D shoot-em ups.
(all games are at http://homepages.paradise.net.nz/atari/ )
Hi Avram!
Thanks for sugesting these! I just finished checking them all.
The top 5 Atari 8-Bit Star Fire lookalikes so far are:
Star Fire

Star Raiders
Star Wars
Star Raiders 2
Star Riders
I especially liked the 'firing' animation in Star Raiders. Hm... are there tools available that allow ripping sprite graphics on the 8 bitters?
I think I'll continue the research part in the classic forum now...
Greetings,
Manuel
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Is this a new version from the one that was already released?Yes. Erik was still working on it. With this current version he decided it's time for the feature-stop.
From now on, he'll only bugfix the game, so he's waiting for feedback regarding that. He's especially looking for feedback how the PAL version is looking/working on the real thing, since he can't test this on his own.
Since YOU are the the beta testers it'll depend on YOUR feedback/bugtracking when the game will be done, so the more you support Erik in the process, the quicker you get the game

BTW: Can't wait to see the label artwork, as I'm expecting a masterpiece here
Greetings,
Manuel

2600 Music
in Atari 2600
Posted
Patience...
If you find people that are willing to contribute ripped tunes, send them my way
Greetings,
Manuel