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Cybergoth

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Everything posted by Cybergoth

  1. Hi there! 'bout time for the annual reminder, no? Greetings, Manuel
  2. Hi there! Excellent news! Greetings, Manuel
  3. Hi there! Well, that's actually a very good thing then. Just imagine you spend a day or two trying to program it the other way... Greetings, Manuel
  4. Hi there! EA killed all their franchises, no? Populous, Powermonger, Flood, Syndicate, Magic Carpet, Dungeon Keeper, Theme Park, ... all dead and gone... Greetings, Manuel
  5. Hi there! The main flaw in all your considerations is that you don't need any switchdraw/skipdraw code for this display. (And I seriously hope you don't do it in Go Fish! either...) It's just a set of horizontal stripes, so displaying a sprite comes down to: LDA (spritePointer), StripeHeightCounter STA GRPX In the board I posted it actually comes down to: LDA spriteDataAbsolute, StripeHeightCounter STA GRPX because with the code residing in RAM I can tweak "spriteDataAbsolute" to just wherever the sprite is located. So when downgrading the board I posted from 7*7 to 6*7, you easily have the required 4*7=28 free cycles to draw two sprites complete with individual colorization. Only thing I'm not sure about right now is wether double/tripple copies of sprites will align properly to the tiles. Greetings, Manuel
  6. Hi there! Bullfrog. Greetings, Manuel
  7. Hi there! Been there - done that... [stella]
  8. Hi there! Just trying to group those 40 games a bit... So it has: Atari Originals: 3D Tic-Tac-Toe Adventure Centipede Combat Dodge'em Fatal Run Frog Pond Hangman Haunted House Human Cannonball Maze Craze Millipede Missile Command Off the Wall Outlaw Quadrun Radar Lock Secret Quest Space War Video Checkers Video Chess Yars' Revenge Activision Originals: Pitfall River Raid Atari Prototypes: Aquaventure Combat 2 Saboteur Save Mary Wizard Brand new Games: Arcade Pong Caverns Of Mars Lunar Lander Yars' Return Homebrews: Thrust Atari Climber Hacks: Adventure II Arcade Asteroids Asteroids Deluxe Return To Haunted House Space Duel + 2 Secret Games (one of which seems to be the "blurry" racing game...) Not bad... though if it were my selection I'd probably replace 3D Tic-Tac-Toe with Battlezone Any word on a European version this time around? (FB 1.0 thankfully never made it...) Greetings, Manuel
  9. Hi there! One amazing conversion everyone seems to forget is Commando! Other favourites: Battlezone, Crossbow, Dig Dug, Galaxian, Gravitar, Gyruss Greetings, Manuel
  10. Cybergoth

    TIA nighmare

    Hi there! I have the music from the C64 version of Frogger converted to the TIA if you're interested. Greetings, Manuel
  11. Hi there! I think there should be something like an "official" small icon/logo for the Atarivox module... with several upcoming titles supporting it, one should establish kind of like a unique identifier here... With Go Fish! going to be the first AV game to be released, it should probably be done right here, right now... Greetings, Manuel
  12. Cybergoth

    Big Dig?

    Hi there! Since my marriage it's Rotschkar, but my birth name was indeed Polik. Greetings, Manuel
  13. Cybergoth

    Big Dig?

    Hi there! It's a WIP from Christopher Tumber. Greetings, Manuel
  14. Hi there! Sorry, I don't. I think there's a 2600 programming forum in portuguese somewhere within yahoo groups, maybe they can help? Greetings, Manuel
  15. Hi there! Uhm... sort of. Since any write to the background color register like STA COLUBK will require three 3 processor cycles, you actually can change the color even only every 9 pixels. With A,X & Y containing 3 different values, a repeating sequence of STA COLUBK STX COLUBK STY COLUBK can do a max of 17-18 background color changes on a single scannline. Not sure what you're asking in the part about the resolution here. There actually is no resolution for background color changes. Just depends on what you programm... Greetings, Manuel
  16. Hi there! Hehe, ok. I only listed choices that are already emulated in MAME, so everyone has a chance to try them. Greetings, Manuel
  17. Hi there! Sorry if this has already been posted elsewhere, but I just saw that play.com has these upcoming GBA titles listed: Pong + Asteroids + Yars Revenge Breakout + Centipede + Warlords Superbreakout + Millepede + Lunar Landing Marble Madness + Klax Gauntlet + Rampart Paper Boy + Rampage Spyhunter + Supersprint Interesting, or? Greetings, Manuel
  18. Hi there! In short: The sorting in Star Fire does just one iteration of a bubble sort per frame and no complete sort. The sorting is also tweaked in a way that overlapping sprites (doesn't matter how many!) will constantly(!) swap positions, so each sprite of the "conflicting" group will get equal display time. There is never a "final" sorting result (especially when all things are moving), but the sorting of objects is "constanly improving". If you have 7 objects entering the screen at once, then after 6 frames you have them "almost" sorted, with only the conflicting sprites continuing at swapping their positions. During display, I just move through my sorted list and display as many sprites as possible, skipping those where I already "missed" the starting point. Don't know if parts or any of this will help in a system with 4 hardware sprites though, as in Star Fire I have only one object per scannline, as I combined both sprites to 16 pixel wide objects. Greetings, Manuel
  19. Hi there! Any news on this project? Greetings, Manuel
  20. Hi there! As requested by novaexpress, this time I picked a selection of older (79-81) Sega Arcade games that never officially made it to the 2600. And the question is again: Which of these is the most desired for the Atari 2600? Greetings, Manuel
  21. Hi there! Nice job so far! I was always hoping for someone to try a faithful 2600 port of this game. 2 years ago I even did a rough job of converting the music of the C64 version of Hunchback, as attached. Greetings, Manuel hunchbak.zip
  22. Hi there! Imagic did. Not only have most of their games adjusted PAL timings, there's also other stuff like one more treasure in the treasure room of Dragonfire for example. Greetings, Manuel
  23. Hi there! Hehe... well I think most of them have been ported to the Astrocade Greetings, Manuel
  24. Hi there! Amazing Maze has two players entering the maze on opposite sides of the screen. It's your goal to find the exit on the other side faster than your opponent. There's even a little bit of strategy involved: While you have to find your own way, you can also have an eye on the other guy and memorize his path, so once you meet each other, you can quickly finish your way. Is this how 2600 Maze Craze works? I admittedly never really played it... In general I know that those early Midway games look very simple, but it's always interesting to see some spiced up homebrews based on simple basic principles. Also these are ideal beginners projects. There's two homebrew cart releases available with Pong variants, so why not trying these as well? Hm... I don't find one from Sega, but MAME lists a game called Eliminator from Gremlin, is it that? Greetings, Manuel
  25. Hi there! So maybe the next FB is a NES-on-a-Chip again? Greetings, Manuel
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