Cybergoth
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Blog Comments posted by Cybergoth
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Hm... well I write everything on a computer. Actually, I think I even lost any handwriting skill already

The binary looks good. You didn't mention it in your post, Chris, but I assume you're aware of the vertical particle tearings?
Greetings,
Manueö
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I am also eagerly anticipating Colony 7 - have you made any more progress on it recently as it was just beginning to be playable?Hm... unfortunately the gaming virus hit me again

I only tried converting some more C64 tunes in order to find me a fitting title tune. The most promising so far was the one I posted, but I'll try some David Whittaker tunes tonight

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BTW: Not sure wether it is true or not, but I thought my wife once told me that after the movie was finished the studio burned down and all models got destroyed

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My list is a little shorter than that.Unfortunately, it includes Crazy Climber.

Oha!
The other game on it is Threshold. But I'm looking for CIB copies, so I'm not holding my breath.
Unboxed I have it. It's one of those on the to-sell staple. I have still over 100 titles to sell, originally coming from 300.
(I'd also like to get boxes for the two Tron games... I got them with the Tron joystick, but threw out that box, unfortunately.)Hm... I have "Adventuers on GX-12" boxed, it still has the Tron guy on the cover

For 2600 and Coleco titles I don't care about boxes. Only for NES and SMS. SMS is incredibly cool to collect in that regard. It was a brilliant move of Sega to put their games in stable plastic boxes straight away. I actually never see any SMS games *unboxed*.
I may give up on the NES boxes sometime soon. I see dozens of unboxed "Clu CLu Lands" for example, but never a boxed one. So knowing myself, at some point I will give in

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Doom for the 7800 sounds definitely interesting!

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Totally unreal

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Oh, probably rather normal stuff. I've been filling the gaps alphabetically, so I'm just missing a few titles from R-Z.
Let me see... It's 5 actually: River Raid, Star Gunner, Turmoil, Tunnel Runner and Xenophobe.
I already had River Raid once, but lent it to a workmate of a former company and never got it back...

I guess I'm a pretty weird collector. I always set up some rules to slow me down. Just buying everything I want from eBay is way too boring for me

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Hi there!
That's funny that you post your update today - because just this morning, I tried the MSX version of Juno First.
Oh does it suck!

BTW:
Actually it's just required on the lines where the scrolling is displayed, no?Perform an HMOVE on every line -> not enough space kernel cycles.
Greetings,
Manuel
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I've seen it before, it's very cool. Incredible how your brain can be fooled, no?

Try forcing yourself to actually see the truth.
It takes almost a minute until I manage to adjust to it and even then it's immediately slipping away once I loose concentration

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I thought a bit about this, but it seems the only thing coming close to a map I ever drew for a video game was the mission tree of the first Wing Commander

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So is Activision derided for "cheating" and building extra hardware, or are they commended for figuring out how to take maximum advantage of what the 2600 provides?My point was more like that I'm not surprised at all that extra hardware will make things possible one hasn't seen before

But yes, of course it's cheating

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The net effect is quite unlike anything else on the 2600.Hm... isn't that like saying the "Pitfall 2" music doesn't sound like anything else on the 2600?

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Hehe, I guess you have to have it in the blood. I've always been avoiding it like a pest. I ususally played with photocopied maps from gaming mag walkthroughs, highlighting the areas I've visited with text-markers

I guess mapping out the spinner sections in some regions of Bard's Tale I/II will drive you insane...

BTW: Hm... did one really need a map for Final Fantasy? I recently played the GBA remake and I don't remember needing one... Those Japanese games usually work with the old "find the exit in the labyrinth" trick: Put one hand on the left (or right, if you prefer) wall and just walk along this wall. Then after some time you'll either reach your goal or the exit again

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Sounds interesting! I'll talk my brother into buying it

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It's pretty impressive, yes. I don't think I could do any speedrun through a NES game

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So unlike the other link you gave some time ago, these are unedited "live" recordings?
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Excellent project idea!

Well... the main difference inbetween Gunfight and Outlaw is that it is playable for solo players as well

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Maybe this is sacrilege, but given the legal issues with selling Atari hacks (at least via AA) maybe someone should write a new version of Combat from scratch.Ah, cool, seems like with Bob we already have a volunteer for that task

My idea of this "Pimp my Combat" here, is something different though. I just think of it sort of as an advanced "Programming Tutorial", a lecture for people that prefer learning from tweaking instead of doing something from scratch. Some smaller tweaks here and there, babystepping everything. Well, it may end as a total rewrite, depending on interest (especially mine!
) and feedback. I could've placed it in "programming for newbies", but I just feel more comfortable here in my blog
Anyway, Maunel, if you are looking for new variants of Combat, remember that I've done a version with a high-resolution asymmetrical playfield. You could build on that. So far it only has tanks, but it won't be hard to do a plane version.High-resolution asymmetrical playfield sounds good to me! Let's see how far this one goes, maybe I can slowly adopt things in from your advanced version. I think the next thing I might try is the bomber variants supercat suggested in Bobs thread

Greetings,
Manuel
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I recently had a look at the Ace Arcade again, so it seems the desired/required tweaks would include:
- Enable the "Jet-Style" controls for the Bi-Planes as well.
- Fractional speeds for the planes
- Crashes at the screen borders
- Crashes when the two planes hit each other
- Make the plane explode and the pilot parachute
- Eventually add a "shot finale", i.e. a bigger explosion at the end.
- Remove the plane variants that alter NUSIZ (I just think they suck
)And maybe add/try other suggestions I get along the way

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Notably Pitfall!, which requires the TIA read address set to $30 for it to compile correctly. I think there are other disassemblies with the same issue.Combat as well actually. That's one of the things I meant above when I said I made it compile 100% into the binary offered at AA. The first attachment addresses all those minor tweaks

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It's really called "Scolly"

A tune from Mark Tait. Not sure if it ever was used in a game.
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Yup. Once I decided on a tune, I'll try to smoothen it out some. Maybe my wife can help me again, or some musician here

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Minigame Compo 2006 Possible Entry
in Bob's Blog
A blog by vdub_bobby
Posted
Interesting. I played it on the C64. The C64 has improved graphics over this:
http://www.lemon64.com/games/details.php?ID=2443
Tony Ngo is an incredible designer, he also did Park Patrol!
I wonder what the relation between Sirius and Activision is. I assume at some point Sirius was assimilated by Activision. That's how Park Patrol, Pastfinder and Zone Ranger became Activision titles and Activision re-released titles like Fast-Eddy.